|System: Xbox 360, PS3|
|Dev: Kung Fu Factory|
|Pub: 505 Games|
|Release: September 23, 2011|
|Screen Resolution: 480p-1080p||Blood, Partial Nudity, Sexual Themes, Strong Language, Use of Drugs, Violence|
by Patriel Manning
Fighting games are experiencing a rebirth of sorts this year. Many of the genre's best-known developers are gearing up to release titles that cover just about every niche of the fighting fan base, while continuing to support their current offerings. Alongside the Street Fighters and Mortal Kombats are a few titles that are grounded in the far more realistic world of mixed martial arts. One such title is Supremacy MMA.
In development by the aptly named Kung Fu Factory, Supremacy MMA looks to capitalize on the popularity of cage fighting that was largely ushered in by UFC, the Ultimate Fighting Championship. While at first glance this may appear to be a cheap knockoff, that feeling generally wears off after spending some time with the title.
David Ayala, Assistant Producer with Kung Fu Factory, walked us through some of the basic movements and their philosophy behind the development for this title. Square/X is punch and Triangle/Y is kick. X(Cross)/A is your general grab button, which can be used for throws, takedowns, submissions, and the like. Circle/B is used to parry. General movement is handled by the left analog stick, while blocking can be executed by pressing up for a high block and down for a low block. Pressing L1/LB while pressing up or down allows for a side step, and you can also perform feints to throw your opponent off or charge an unblockable attack.
Much like other games in the genre, the moves are fairly easy to pull off. Unlike other games, though, your blows have a much more direct effect on your opponent. For instance, you can cripple your opponent by repeatedly striking his legs. Damage is represented by moderate to severe bruising on and around the affected area, as well as diminished effectiveness of that particular limb. This means that if you're fighting someone that uses Tae Kwan Do, it's probably a good strategy to try to cripple their legs. This damage system adds a fine layer of strategy that otherwise wouldn't be there.
In addition to these basic moves, each player has an "Adrenaline Bar" that is built up by performing normal moves. Under the right circumstances, this can be used to end a fight by carrying out what's called a "Highlight KO," which is an efficient way of humiliating your guests for ever bothering to challenge you to a game. While all of this may sound complicated, going over this honestly took less than a minute. All of the movements were strung together fairly easily yet still felt realistic. On this note, Jens Pulver, famed UFC fighter, assisted the team in making sure that the gameplay felt just right.
This is a testament both to Kung Fu Factory's ability to build a fighter that is not only easy to use, but is also deep enough to keep a dedicated player coming back to master his or her favorite fighter. This reveals the team's philosophy behind development for this title. Ayala mentioned to me that they aimed to make a game that was as fun as Street Fighter or Mortal Kombat, but was grounded in the real world. To that end they've gone to the lengths of putting sixteen fighters in the game as of the time of this writing, fourteen male and two female. The fighters represent ten different disciplines, from Muay Thai to Savate. The list apparently hasn't been finalized. When asked whether or not Jeet Kune Do (Bruce Lee's fighting style) would be included, Ayala gave a coy "good question" without offering anything further.
Supremacy MMA releases on September 23, 2011 for the PlayStation 3 and Xbox 360 platforms. Stay tuned to Cheat Code Central for more information in the near future.
CCC Contributing Writer