
| System: Xbox 360 | ![]() |
| Dev: RedLynx | |
| Pub: Ubisoft | |
| Release: December 19, 2012 | |
| Players: 1-4 | |
| Screen Resolution: 480p-1080p | Mild Violence |
There are also variations on the core gameplay, such as a race with a nitro-boosted bike that overheats quickly and a coin-gathering track in which half a dozen carts full of monkeys trail your motorcycle. The most comprehensive of these, however, is an infinite obstacle challenge, which consists of almost impossible platforming jumps one after another, the player’s goal being to complete as many as possible without restarting or faulting. They’re both absolutely brutal and somewhat randomized, making for a stiff challenge; you’ll want to be an expert at the game before you even attempt it.

The most enduring element of Trials Evolution, though, that which provides theoretically endless enjoyment, is its track editor, which allows one to create and share Frankentracks that fulfill one’s deepest Trials Evolution desires. Riders of Doom introduces a few hundred more parts and effects to the track editor mode, as well as a new lot on which to build them, but there doesn’t appear to be anything in the parts list that will outright revolutionize the way people design their tracks, and navigating to those new parts involves selecting the “Burning Sands” category and then navigating through various sub-categories for the various themes and part types included therein. Certainly you can add some extra visual panache with what’s on tap here, but it isn’t a comprehensive upgrade to the track design capabilities of Trials Evolution’s editor.
The word “comprehensive” keeps coming back to haunt me, because it’s what kept nagging at me while I was playing the Riders of Doom content. I was having fun, yes, but it’s really just an extension of the base experience with well-designed levels that are in no apparent way connected to one another. Given the tremendous variety of downloadable tracks available for free, courtesy of both the players and RedLynx itself, charging five dollars for a smattering of content without some serious sort of hook seems almost disingenuous.
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By Shelby Reiches Lead Contributor Date: January 2, 2013 |
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