Reus

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Achievements

Accomplish the indicated achievement to get the corresponding number of Gamerscore points:

    Tutorial Era (5 points): Complete all tutorials.
    Level 2 (10 points): Reach level 2.
    Level 3 (15 points): Reach level 3.
    Start developing! (5 points): Complete eight level 1 developments.
    You got all the easy ones! (10 points): Complete all the level 1 developments.
    Now we're talking real developments! (5 points): Complete nine level 2 developments.
    I developed a knack for development! (10 points): Complete eighteen level 2 developments.
    You're getting good at this! (15 points): Complete all the level 2 developments.
    Build your way to the top! (10 points): Complete six level 3 developments.
    Gotta develop ‘em all! (15 points): Complete twelve level 3 developments.
    Are we there yet?! (25 points): Complete eighteen level 3 developments.
    Developments, developments, developments! (40 points): Complete all the level 3 developments.
    Forest challenge: Bronze (15 points): In a 1-hour Era gain 2000 Prosperity with at most 4 non-Forest ambassadors. No Alt Mode.
    Forest challenge: Silver (30 points): In a 1-hour Era gain 3000 Prosperity with at most 4 non-Forest ambassadors. No Alt Mode.
    Forest challenge: Gold (40 points): In a 1-hour Era gain 4000 Prosperity with at most 4 non-Forest ambassadors. No Alt Mode.
    Desert challenge: Bronze (15 points): In a 1-hour Era gain 2000 Prosperity with at most 4 non-Desert ambassadors. No Alt Mode.
    Desert challenge: Silver (30 points): In a 1-hour Era gain 3000 Prosperity with at most 4 non-Desert ambassadors. No Alt Mode.
    Desert challenge: Gold (40 points): In a 1-hour Era gain 4000 Prosperity with at most 4 non-Desert ambassadors. No Alt Mode.
    Swamp challenge: Bronze (15 points): In a 1-hour Era gain 2000 Prosperity with at most 4 non-Swamp ambassadors. No Alt Mode.
    Swamp challenge: Silver (30 points): In a 1-hour Era gain 3000 Prosperity with at most 4 non-Swamp ambassadors. No Alt Mode.
    Swamp challenge: Gold (40 points): In a 1-hour Era gain 4000 Prosperity with at most 4 non-Swamp ambassadors. No Alt Mode.
    1-hour challenge: Bronze (15 points): Finish a 1-hour Era with at least 3000 Prosperity. No Alt Mode.
    1-hour challenge: Silver (30 points): Finish a 1-hour Era with at least 4000 Prosperity. No Alt Mode.
    1-hour challenge: Gold (40 points): Finish a 1-hour Era with at least 5000 Prosperity. No Alt Mode.
    Genesis Titan (100 points): Complete all projects & developments.
    Granary (5 points): Have humans complete a Granary Project.
    Shrine (5 points): Have humans complete a Shrine Project.
    School (5 points): Have humans complete a School Project.
    Tradepost (5 points): Have humans complete a Tradepost Project.
    Mill (5 points): Have humans complete a Mill Project.
    Druid (5 points): Have humans complete a Druid Project.
    Toolshop (5 points): Have humans complete a Toolshop Project.
    Fishing Docks (5 points): Have humans complete a Fishing Docks Project.
    Mountain Lodge (5 points): Have humans complete a Mountain Lodge Project.
    Plantation (5 points): Have humans complete a Plantation Project.
    Alchemist (5 points): Have humans complete a Alchemist Project.
    Mad Scientist (5 points): Have humans complete a Mad Scientist Project.
    Market (5 points): Have humans complete a Market Project.
    Customs House (5 points): Have humans complete a Customs House Project.
    Workshop (5 points): Have humans complete a Workshop Project.
    Geologist (5 points): Have humans complete a Geologist Project.
    University (5 points): Have humans complete a University Project.
    Barracks (5 points): Have humans complete a Barracks Project.
    Temple (5 points): Have humans complete a Temple Project.
    Sacrifice Altar (5 points): Have humans complete a Sacrifice Altar Project.
    Harbor (5 points): Have humans complete a Harbor Project.
    Nature Park (5 points): Have humans complete a Nature Park Project.
    Tavern (5 points): Have humans complete a Tavern Project.
    Hamlet (10 points): Have humans complete a Hamlet Project.
    Bank (10 points): Have humans complete a Bank Project.
    Observatory (10 points): Have humans complete a Observatory Project.
    Circus (10 points): Have humans complete a Circus Project.
    Blast Furnace (10 points): Have humans complete a Blast Furnace Project.
    Apothecary (10 points): Have humans complete a Apothecary Project.
    Lighthouse (10 points): Have humans complete a Lighthouse Project.
    Historic Point (10 points): Have humans complete a Historic Point Project.
    Castle (25 points): Have humans complete a Castle Project.
    Multinational (25 points): Have humans complete a Multinational Project.
    Laboratory (25 points): Have humans complete a Laboratory Project.
    Opera (25 points): Have humans complete a Opera Project.
    Factory (25 points): Have humans complete a Factory Project.
    Hospital (25 points): Have humans complete a Hospital Project.
    Island Town (25 points): Have humans complete a Island Town Project.
    Monument (25 points): Have humans complete a Monument Project.
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