
System: 3DS | ![]() |
Dev: Mitchell Corp. | |
Pub: Nintendo | |
Release: January 17, 2013 | |
Players: 1 | |
Screen Resolution: N/A |
Tokyo Crash Mobs features a scoring system that encourages the player to complete levels as quickly as possible and rewards things like combination eliminations and the avoidance of power-up items. The girls' faces are featured on gold, silver, and bronze medals, but they only look happy on the gold medals. You want to make the girls happy, right? Then get better at Tokyo Crash Mobs.
Grace, Savannah, and their various enemies have all been filmed in live action but move and act like typical anime characters. This gives the game a particularly absurd and lighthearted air that elicits grins and giggles while playing the game. The visuals are crisp and detailed, but the game can be difficult to play with the 3D turned on. This is especially true of the motion-controlled ninja levels, which I found impossible to play without turning off the 3D due to the flickering of the images while quickly turning the 3DS. I did notice that there's an option to put symbols over the heads of the scenesters and ninjas, making the game at least moderately friendly to the color-blind.
The sound fits well with the game's air of silliness, as pedestrians say “oof” when tossed, ninjas repeatedly squeak “Ninja!” and the girls declare “Yay!” when making a combo. The music accompanying the stages is mildly jazzy and generally inoffensive.
Tokyo Crash Mobs isn't a game that you'll want to play for long periods of time, but it's good fun for short gaming sessions. It is certainly the perfect game to play while standing in line, ninja levels excepted. One has to give Mitchell Corp. credit for taking a classic game idea and giving it new life via varied gameplay and a heavy dose of ridiculousness.
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By Becky Cunningham Lead Contributor Date: January 17, 2013 |
Game Features: