As reported by TotalXbox on Monday, June 16, The Division co-developer Ubisoft Massive’s managing director David Polfeldt revealed to GameSpot that the upcoming pseudo-MMO third-person shooter’s target frames rate is 30 frames per second.
Ubisoft Massive’s reason behind the 30 frames per second cap is because it considers “ graphical fidelity and immersion ” more important.
” I think we’re shooting for 30fps because it’s a trade-off, right? ” Polfeldt explained. ” Graphical fidelity and immersion are more important to us than the frame rate. If we go for [60fps], we’ll have to make a trade-off on fidelity and other things. ”
With that being said, Polfeldt then continued on to further elaborate why The Division has been capped to 30 frames per second, providing insight into trade-off between smoother frame rate and “v ery complex destruction and extremely detailed environments. ”
“ But because we want to have very, very complex destruction and extremely detailed environments; a complete weather system, full day/night cycle…at some point you have to make up your mind: where do you invest? And for us, it’s going to be 30fps, ” Polfeldt added.
The Division is slated to release sometime in 2015 following a delay that was announced back in May . The game will launch on PC, Xbox One and PlayStation 4.
[ TotalXbox ]