Tom Clancy’s Splinter Cell: Double Agent
Bonus multiplayer skins
Successfully complete the indicated task in Multiplayer mode to unlock the corresponding skin:
- Spy (second skin): Achieve the “Recruit” rank (with a general average higher that 1%)
- Spy (third skin): Achieve the “Special Agent” rank (with a general average higher than 45%)
- Uspilon Forces (second skin): Achieve the “Field Agent” rank (with a general average higher than 20%)
- Uspilon Forces (third skin): Achieve the “Commander” rank (with a general average higher than 95%)
Bonus equipment
Successfully complete the indicated special objectives in Solo mode to unlock the corresponding item:
- Electric Lock Pick: Primary objectives in JBA HQ 1
- EMP Device – Enhanced: Primary objectives in JBA HQ 1
- EMP Grenade: Secondary objectives in the Iceland Assignment
- EMP Grenade – Attachment: Secondary objectives in the Cozumel Assignment
- Explosive Sticky Camera-Attachment: Secondary objectives in the Iceland Assignment
- Frag Grenade – Attachment: Primary objectives in JBA HQ 3
- Gas Grenade: Primary objectives in JBA HQ 1
- Gas Grenade – Attachment: Secondary objectives in the Cozumel Assignment
- Hacking Device – Force Hack Upgrade: Primary objectives in JBA HQ 2
- Hacking Device – Software Upgrade: Secondary objectives in the Shanghai Assignment
- Night Vision – Enhanced: Primary objectives in JBA HQ 3
- Shotgun Shell – Attachment: Secondary objectives in the Okhotsk Assignment
- Smoke Grenade – Attachment: Secondary objectives in the Shanghai Assignment
- Sonic Grenade – Attachment: Primary objectives in JBA HQ 2
- Ultrasonic Emitter: Secondary objectives in the Ellsworth Assignment
- Wall Mine – Flash: Secondary objectives in the Okhotsk Assignment
- Wall Mine – Stun: Secondary objectives in the Ellsworth Assignment
Elite mode
Successfully complete Solo mode on any difficulty setting to unlock the Elite difficulty setting.
Alternate endings
Successfully complete the following tasks to get the corresponding ending:
Ending A – Good: Have your NSA trust above 33% and save at least two of the three targets (Crouse Ship, Hisham, Lambert).
Ending B – Normal: Have your NSA trust below 33% and save all three targets (Crouse Ship, Hisham, Lambert). Alternately, have your NSA trust above 33% and destroy two of the three targets.
Ending C – Bad: Destroy all three targets (Crouse Ship, Hisham, Lambert). Alternately, have your NSA trust below 33% and destroy two of the three targets.