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Arma 2’s Pirate Proliferation Problem

Arma 2’s Pirate Proliferation Problem

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Bohemia Interactive makes games that fill a very specific niche. More warzone simulators than games, the Arma series is one that prides itself on accuracy and openness, giving the player freeform options in how they approach a battle scenario. It’s pretty much the exact opposite of Call of Duty. It’s also home to one of the funniest DRM methods around.

Rather than require online activation or a DRM method like SecuROM, pirated copies of Arma 2 will gradually degrade over time, including decreases in accuracy and erratic A.I. behavior. While it may provide some hilarity on YouTube and in the forums, piracy is anything but a laughing matter for Bohemia, who has now revealed that, for every three legitimate copies of Arma 2 that go online, there are 100 attempts by pirated copies to do the same.



Bohemia Interactive is still ardently against traditional DRM. While they may include it at the start of a product’s cycle, they remove it soon afterward to ensure that it has no impact on the legitimate owners of their games, but it’s an interesting caveat to the points brought up by CDProjekt last week regarding digital distribution, DRM, and piracy.

By Shelby Reiches

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