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Killzone 3 Already Fixing Issues

Killzone 3 Already Fixing Issues

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Killzone 3 developer Guerrilla announced the end of the multiplayer open beta yesterday on the Killzone 3 website. They received all the necessary feedback and have listed the issues they will be fixing in a patch implemented shortly after the game’s release. This list can be viewed below.

  • A fix to the “Your Faction Has Won/Lost” issue, along with all oddities that resulted from this occurring
  • An issue that allowed more than two clans to join a clan match will be fixed
  • Increased Accuracy, Bullet Damage, and Faster Reload Ribbons will update correctly on personal statistics screens
  • We’ve simplified the process to invite players into your game (just one button press)
  • The radius of the Marksman’s Scramble++ has been lowered
  • Medic’s Revive distance increased and cooldown to re-use is decreased
  • No collision on mortally wounded player bodies
  • Increased player stamina
  • An icon will be shown in the menu when you have a Killzone 3 message in your inbox

  • Guerilla is determined to produce a high-quality game. Listed below are more issues to be resolved by the post-release patch.

  • Support for color-blind players
  • Implement unranked custom games for players to create private or clan matches
  • Enhanced custom games functionality that will allow players to:
  • Control over games modes and settings
  • Secure games, allowing you to invite the players you want to play with
  • The ability to prevent abilities and weapons from being used
  • Toggling on and off functionality, such as ribbons, skills, explosives, etc.
  • Selecting which careers you want available to players
  • Allow friendly fire to be turned on or off
  • Faction switching enabled or disabled
  • The Clan Officer role will be added to clans
  • Separate turn speeds for hip-fire and ADS
  • Overly enthusiastic death screams will be toned down
  • Increased the amount of kills required to win a Guerrilla Warfare match
  • Increased Accuracy ribbon will have its effectiveness lowered
  • Likewise, the Bullet Damage ribbon will have its effectiveness lowered as well
  • Matches will end if the other team forfeits (i.e. too few, or no players on the enemy team)
  • Matchmaking enhancements that will close and merge games based on player count, which will keep games more full
  • Balance factions out by moving players to the other team at the end of the match if one team is lopsided
  • The ability to turn off HUD markers for point pop-ups and objectives
  • A menu option to allow squad-only chat
  • The addition of a Mute All button
  • Scoreboard flickering will be fixed
  • Clans will no longer get matched against other clans that have many more players than they do (i.e. 4 vs. 7, 5 vs. 8)

    If you are impressed by this, then you haven’t seen anything yet. Guerrilla is saying that updates listing issues the patches will be resolving will be available as the patches are released. There is much more to these patches that has not yet been announced so it will be interesting to see what more can be done once the game is released.

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