Take-Two Thinks Gaming isn’t Ready for Virtual Reality

Take-Two Thinks Gaming isn’t Ready for Virtual Reality

Virtual reality hasn’t quite taken some players by storm, but it certainly has piqued their i nterest. However, the CEO of Take-Two Intera ctive, the parent company behind Grand Theft Auto V developer Rockstar Games, has voice his doubts on virtual reality and its place in the gaming industry.

Speaking with Bloomberg TV, the CEO in question, Strauss Zelnick, discussed Take-Two’s stance on virtual reality devices like the Oculus Rift and Sony’s Project Morpheus.

According to Zelnick, he believes gaming isn’t quite ready for virtual reality, saying that there would need to be a way to deliver the best experience without inducing nausea, as well as how long players would actually want to use a virtual reality headset. However, he did add that if consumers want virtual reality, Take-Two would be “ first in line to give it to them.

Not yet, Zelnick said in response to Bloomberg TV . “ Part of it is we need to see how the headsets roll out and how we can best deliver an experience… We are concerned that you’ll play our games for a long period of time — we don’t want people getting nauseated. And also, having had the experience, I’m not sure how long you want an immersive headset on your head. We’ll find out. I will say this. If that’s what consumers want, we’ll be first in line to give it to them.

We see no reason to innovate in terms of business models, ” he continued. “ We prefer to be a fast follower. No one else can make our intellectual property — only we can. I’m happy to have other people spend loads of dough on R&D.

You can watch Bloomberg TV’s interview with Strauss Zelnick in full via the source link below. Recently, Facebook’s founder, Mark Zuckerberg, expressed that one of the headsets spearheading virtual reality, the Oculus Rift, would have to exceed a particular milestone of sales before the virtual reality headset can really be something meaningful as a platform–somewhere between 50 million to 100 million.

We’ll bring you more news on virtual reality devices should further information reach our ears.

[ Source(s): Bloomberg TV ]

[ Via: VG24/7 / IGN ]

To top