As a follow-up to one of the greatest games ever made, it makes sense that The Legend of Zelda: Majora’s Mask borrows liberally from its predecessor. In terms of its visuals, enemy and environmental models, and the bulk of its gameplay, Majora’s Mask owes quite a debt of gratitude to the seminal Ocarina of Time. That said, there’s plenty about Majora’s Mask that helps it stand out and earn its place among Zelda fans as a favorite in the series. A large part of the game’s charm is its darker and more esoteric tone, which shines through via the many enemies in Majora’s Mask.
There are plenty of returning favorites from across the series that make an appearance in Majora’s Mask. But among these iconic foes are several new and returning enemies that just seem slightly…off. The world of Termina is a strange place removed from Hyrule by an indeterminable amount of both distance and time. That this world is facing an impending apocalypse and strange occurrences brought on by a series of powerful masks has an indelible effect on some enemies’ appearance, giving each of the enemies Link faces a distinct sense of high strangeness, regardless of whether he faced them previously in Ocarina of Time.
Termina Field
Bad Bat
As players might expect, Bad Bats are very similar to the Zelda series’ recurring Keese, only slightly larger. Link will encounter these enemies while he travels through Termina Field, often appearing in groups. Thankfully, they are just as easy to take out as Keese and vulnerable to a single hit from just about any weapon or item.
Bio Deku Baba
The Bio Deku Baba is a water-dwelling version of the classic Deku Baba, sprouting from inside a lily pad instead of the ground. Link can encounter normal and hanging versions that will launch at Link if he separates them from their lily pads.
Green ChuChu
The recurring ChuChu enemies return in Majora’s Mask, only this time there’s something…off about them. Rather than continue their traditional appearance in Hyrule, Termina’s ChuChus have eyes that sit on top of two antennae protruding from their amorphous, blob-like bodies. The Green ChuChu is the standard color Link will encounter.
Red ChuChu
Red ChuChu is similar to the other ChuChu enemies in Majora’s Mask, with one special exception. These particular ChuChu will drop Recovery Hearts for Link to pick up after he defeats them.
Dodongo
The large Dodongo are lizard-type enemies that Link must carefully maneuver around. Their only weak spot is their tail, meaning it’s best to Z-Target and strafe around them before attacking from the rear.
Guay
Guay are bird-like creatures that Link encounters while exploring Termina Field. Like Keese or Bad Bats, they tend to be more of a nuisance than any real threat. It’s typically better to ignore them than engage, and some will even drop Rupees.
Peahat
Just like in Ocarina of Time, the Peahat enemies will emerge from the ground in Majora’s Mask‘s Termina Field and spin to attack Link. The best way to defeat these foes without taking damage is to maneuver around to the underside. From here, Link can attack the root while avoiding its spinning, blade-like leaves.
Peahat Larva
Peahat Larva are smaller, diminutive Peahats that will occasionally spawn around where Link finds an adult Peahat. Players will only encounter these foes at nighttime in Termina.
Skullwalltula
The Skullwalltula are smaller versions of the standard Skulltula that will cling to walls and prevent Link from climbing. Thankfully, players can easily dispatch them with any ranged weapon.
Takkuri
There is one single Takkuri that flies around Termina Field, stealing Link’s items and Rupees if it touches him. Players will spot this strange bird at the entrance to Milk Road, and its large health pool makes avoiding it a priority. That said, if Link is able to kill the Takkuri it will drop a substantial reward.
Great Bay
Blue ChuChu
Link can either defeat the Blue ChuChu or freeze them with an Ice Arrow to use them as makeshift platforms. Otherwise, these enemies are similar to the other ChuChu in Majora’s Mask.
Yellow ChuChu
If Link begins to run low on Arrows, he can hunt down some Yellow ChuChu to replenish his stock. This particular ChuChu variant always drops bundles of Arrows in quantities of 10 after defeating them.
Deep Python
The Deep Python are giant, wall-dwelling snakes that Link must watch out for while exploring Great Bayt. If Link comes into contact with one, he’ll take some damage and be spit away from its location. While Link can’t “defeat” them, he can use his Electric Shield to deflect their attacks and pass by safely.
Desbreko
The Desbreko are larger skeleton fish that Link can take out using either melee or ranged attacks. Additionally, Link can don the Zora Mask and use the Fin Attack or the Electric Shield.
Dexihand
Majora’s Mask‘s Dexihand enemies are similar to the Deep Pythons. If Link gets too close to these giant protruding hands, they will grab and throw him. And, like the Deep Pythons, the best way to bypass them is by using the Electric Shield while swimming.
Garanha
The piranha-like Garanha only appear in the boss room of the Great Bay Temple, with Gyorg spawning them about halfway through the fight. Though they’re weak individually, the Garanha do pose a serious threat in groups. To effectively deal with these deadly fish, use the Electric Shield move.
Gerudo Guard
Link will encounter Gerudo Guards patrolling the Pirate’s Fortress in Great Bay. Similar to their Ocarina of Time counterparts, Link must avoid detection from the Guards. However, Majora’s Mask gives Link access to the Stone Mask, which he can use to make himself appear invisible and fool the Guards.
Gerudo Pirate
The Gerudo Pirates can be tricky foes to deal with thanks to their speed and aggression. To effectively deal with these fearsome swordsmen, Z-Target them to block or dodge and then counter during the brief windows they stop attacking.
Leever
The Legend of Zelda‘s Leever enemies appear once again in Majora’s Mask and behave similarly to other series counterparts. They will lie in wait submerged in sand and then emerge to attack when Link gets close. As in other Zelda games, the Leever can be easily defeated using the sword.
Like Like
Like Likes are another recurring Zelda series foe that show up in Majora’s Mask. As in other series games, the Like Like will swallow Link and keep his shield if he gets too close. Keep a safe distance and attack them using sword slashes.
Shell Blade
The Shell Blade’s tough exterior makes melee attacks hard to pull off. Instead, wait for these clam-like enemies to open their mouths and reveal their one weak spot. Then, attack using projectiles or the Hookshot.
Skullfish
The Skullfish are smaller, more agile versions of the Desbreko. While it’s best to simply swim around and avoid them, players can easily defeat these fish using the Electric Shield.
Ikana
Amy
One of the four Poe sisters Link will need to defeat. Like other Poes, when Amy turns invisible she becomes invulnerable. Z-Target this ghost while keeping Link’s shield up and then execute a Jump Attack as soon as she becomes vulnerable.
Armos
The Legend of Zelda‘s Armos enemies are massive sword-wielding statues that come to life when Link makes contact with them. They behave exactly the same in Majora’s Mask as in other series games, advancing toward Link before stopping until Link gets close again. Players can damage them with a Bomb, causing them to initiate a self-destruct that Link can simply avoid.
Beamos
Link can deflect the lasers that the Beamos shoot using the Mirror Shield, but a better option is to explode these deadly statues using Bombs. After blowing up the statue’s base, the head will fall to the ground and explode.
Beth
Another of the four Poe sisters Link fights in Majora’s Mask, Beth can be defeated using the same strategy as the others. Circle strafe around her while Z-Targeting and holding the shield when she’s invisible. After she reappears, she becomes vulnerable and open to taking damage.
Big Poe
The Big Poe is a tricky foe to deal with as it always spawns behind Link to attack when he least expects it. As soon as you hear the Big Poe materialize, quickly turn around and Z-Target it before dodging. Use Arrows to hit it when it’s vulnerable and the enemy should fall after just a few hits.
Blue Bubble
Blue Bubbles are similar to Red Bubbles, only their flame has a different effect on Link. Instead of taking burning damage, Link will become Jinxed after making contact with a Blue Bubble, rendering him unable to use his sword. Players can either deflect them using a shield or attack them from range using arrows.
Death Armos
The Death Armos are one of the more interesting enemies in Majora’s Mask. Link must first use Light Arrows to hit these deadly statues in their one weak spot, which flips them upside-down. After, baiting them into an attack causes them to kamikaze near Link’s position.
Eyegore
Eyegore can be an incredibly challenging foe if players don’t know the strategy to defeat them. The trick is to bait them into using their laser attack, deflecting the lasers back using the Mirror Shield. This will stun them and cause their single large eye to turn yellow. While the eye is yellow, attacking it with an Arrow will damage Eyegore. Players must repeat this process 4 times to defeat these imposing enemies.
Floormaster
Similar to the Wallmaster, Floormasters can be a major thorn in players’ sides if they don’t know how to effectively deal with them. Attacking the Floormaster will split it into three smaller hands, but failing to take these hands out results in it reforming as the larger Floormaster. And while the smaller hands will drain Link’s health when they grab him, the larger one transports him to the beginning of the dungeon. Instead of trying to use your sword, shine light on these enemies to instantly take them out.
Garo
The Garo only appears whenever Link wears the Garo Mask and will give up information after Link defeats them. Like other humanoid enemies, players can Z-Target, dodge, and attack from behind to easily take them out.
Gibdo
The mummy-like Gibdo is another recurring Zelda series foe that shows up in Majora’s Mask, and they behave similarly to their counterparts from previous games. Their bandages are weak to fire, but they are otherwise incredibly tough. Instead of trying to fight them, use the Gibdo Mask and blend in to pass by unharmed.
Joelle
Another of the four Poe sisters, Joelle behaves identically to her siblings. Z-Target her while visible and wait for her to turn invisible and then reappear. After she materializes, attack her.
Meg
Meg is the final of the four Poe sisters and has more abilities than her other siblings. As the most powerful Poe sister, she can create illusory multiples of herself, making it hard to pin down which is the real Meg. Her giveaway: the real Meg spins twice when she reappears, giving Link a moment to attack right before she does. Use this clue to quickly decide which is the real Poe sister and attack her.
Nejiron
The Nejiron are living stones that will roll toward Link and explode. There are two options for dealing with these enemies, including one where Link doesn’t need to fight them. Wearing the Goron Mask causes Nejiron to remain docile. Otherwise, players can use Arrows to take them out safely from a distance.
Poe
Just like the other Poe enemies in Ocarina of Time and Majora’s Mask, players simply need to bide their time when dealing with the standard Poe. Z-Target them to keep them in view even when invisible, then attack as soon as they reappear.
Real Bombchu
Players can easily take out Real Bombchu from range using Arrows, but there’s another method that will keep your quiver full. Instead of using arrows, simply defend using Link’s shield to have the Realm Bombchu take themselves out.
ReDead
The zombie-like ReDead are some of the more terrifying foes in the Zelda series. If they catch sight of Link, they will let out a horrific cry that freezes him in place. While they do not become friendly like the Gibdo when Link wears the Gibdo Mask, they do become vulnerable to attack.
Wallmaster
Wallmasters hide on the ceiling and wait for Link to approach before attempting to grab him and teleport him back to the start of a dungeon. Players can spot them approaching, which they’ll need to use to their advantage. Wait until the shadow of a Wallmaster gets close, then quickly run ahead. The Wallmaster will drop down behind Link, allowing players to quickly turn around and attack.
Ikana Graveyard
Iron Knuckle
First appearing in Zelda II: The Adventure of Link, the Iron Knuckle are fearsome knights that can quickly defeat Link. To make matters worse, they become more aggressive as Link deals damage to them. Z-Target these enemies and wait for them to swing their massive axe. As they recover from the missed swing and prepare another hit, move in for an attack of your own. Do this a few times to eventually defeat the Iron Knuckle, keeping up a cycle of attack-then-retreat.
Stalchild
The Stalchild will die pretty quickly regardless of which weapon Link uses, but it’s better to keep them alive. Instead of attacking these enemies, wear the Captain’s Hat and get useful information from them.
Romani Ranch
Them
The strange, ghost-like creatures referred to only as “Them” are exclusive to a quest Link completes at Romani Ranch. Following a sequence in which Link must defend the ranch from Them from 2 am until morning, the ranch’s owner Romani rewards Link with a bottle of milk. Like other flying creatures, the best way to deal with Them is by hitting them with Arrows while riding Epona.
Snowhead
Eeno
The Eeno are a new enemy in the Zelda series and are strange creatures made of snow. Similar to the Mad Scrub or the Octorok, Eeno will emerge from snow, attack, and then retreat. In addition to the standard Eeno, there are larger ones that split into three normal Eeno after Link attacks them.
Freezard
The Freezard are relentless in their pursuit of Link, making dealing with these humanoid ice creatures a priority. After waiting for a gap in their attack, Link can use the Hookshot to advance the attack or defeat them from range using Fire Arrows.
Giant Bee
As you might expect, Giant Bees will swarm at Link if he happens to accidentally attack a beehive. While they’re weak and vulnerable to just about any weapon, their small size and speed make them hard to attack.
Keese
Returning once again in Majora’s Mask are the Zelda series’ bat-like Keese. A fixture of every game in the series since the original Legend of Zelda, Keese will appear in groups and make regular attempts to swoop in and attack Link. If they fly through regular or blue flames, they transform into the Fire or Ice versions, respectively.
Fire Keese
Once Keese fly through a flame, the fire attaches to them and transforms them into Fire Keese. They’re still relatively weak in this form, though if they touch Link he will become engulfed in flame and take regular damage. As such, it’s best to deal with these enemies from range.
Ice Keese
Like the Fire Keese, the Ice Keese can prove to be some of Majora’s Mask‘s more troublesome enemies. If an Ice Keese touches Link he will freeze, rendering him unable to move or attack. To prevent this, use projectile weapons to take these creatures out.
Red Bubble
The Zelda series’ Red Bubble enemies are similar to Fire Keese in that they’re flying enemies surrounded by flame. As they fly toward Link, he can attack them once to remove their protective flame covering. After, they will bounce around on the ground. Attack them again to take care of these enemies once and for all.
Tektite
The spider-like Tektite are yet another classic Legend of Zelda enemy type that returns in Majora’s Mask. These creatures will jump erratically, making ranged combat difficult. Instead, face them up close and use sword slashes to quickly dispatch these foes.
White Boe
Similar to the Black Boe, White Boe will stealthily blend into their environment to attack Link when he least expects it. Since they typically attack in groups and can be hard to see, a good method to use in dealing with them is the Deku Spin attack.
White Wolfos
Though the White Wolfos are similar to regular Wolfos in terms of their behavior, they are stronger and more aggressive. Still, Link can use the same strategy that works for dealing with standard Wolfos. Wait for a gap in their attack, circle around to their flank, and counter with some sword slashes.
Woodfall
Big Octo
The Big Octo enemies guard the entrance to the Southern Swamp, meaning Link has no choice but to encounter them. The best way to deal with these troublesome enemies is to use projectile weapons.
Black Boe
The greatest threat the Black Boe poses is that they are hard to see. These small, ghost-like black blobs blend into walls and attack in groups, meaning Link needs to stay on his toes in areas where they appear. Thankfully, they are easily defeated with a sword slash.
Carnivorous Lily Pad
Link will encounter these deadly lily pads while exploring the Woodfall Temple. Part enemy and part obstacle, Link can only use the Carnivorous Lily Pads as a platform while in Deku form. However, if Link steps on them in Goron form or feeds them a Bomb, they become normal, non-threatening lily pads.
Deku Baba
Ocarina of Time‘s Deku Baba enemies return once again in Majora’s Mask. These plant-like predators will start biting at Link if he gets close. Simply wait for them to pause their attack and rush in with a sword swipe to take them out.
Dinolfos
The Zelda series’ infamous dinosaur knights, Dinolfos are powerful enemies that Link should watch out for. Not only are Dinolfos handy with a sword, but they also breathe fire, making haphazard attacks a recipe for disaster. Instead, defend against their attacks using the shield and then dodge away from their fire breath, countering with an attack of your own.
Dragonfly
The Dragonfly is an interesting enemy with an electrically charged tail. They are invulnerable when attacking, meaning players should Z-Target them and dodge their tail swipe. After, Link can slash them with his sword before their tail recharges.
Gold Skulltula
Just like in Ocarina of Time, Majora’s Mask has several special Gold Skulltula that drop special tokens when Link defeats them. Collect these tokens using the Hookshot and exchange them for prizes.
Hiploop
The beetle-like Hiploop comes in two variants — one with a protective helmet and one without. Depending on which Link faces, his strategy will change. The Hiploops wearing helmets are invulnerable until Link removes their protective headgear. Using the Hookshot or a Bomb, destroy or remove the helmets and then quickly slash with your sword to defeat them.
Mad Scrub
With the right timing, Link can easily take out the Mad Scrub enemies that pop out from the ground to attack. After they emerge and fire at Link, use either a close-range sword attack or a projectile weapon to dispatch these pesky shrubs.
Mini Baba
The Mini Baba pose virtually no threat and are easily defeated. These enemies are more of an obstacle than an actual encounter.
Moth
Just like moths in real life, Majora’s Mask‘s Moth enemies are attracted to light. If Link lights a Deku Stick to use as a torch, they will follow him and attack. Otherwise, these enemies will mostly keep to themselves and not bother Link.
Octorok
Similar to the Mad Scrubs, Octoroks will emerge from the water, attack, and then retreat. The best way to deal with these enemies is to use projectile weapons or reflect their projectiles back at them using Link’s shield.
Skulltula
Skulltula are much larger versions of the Skullwaltula that hang precariously in front of Link and wait for him to get close. They are invulnerable from the front but will spin around to reveal their underside after attacking. Block their attack, wait for them to spin, and then sword-slash their abdomens to take them out.
Snapper
The Snapper are turtle-like enemies that use their shells to their advantage. While upright, these enemies are completely invulnerable. To take out the Snapper, Link must use Bombs or the Goron Stomp to flip them over. With their vulnerable underside exposed, Link can slash Snappers with his sword.
Withered Deku Baba
The Withered Deku Baba is a slower, weaker version of the standard Deku Baba. They will continually respawn but are easily defeated with a single sword slash.
Wolfos
Majora’s Mask‘s version of Wolfos behaves similarly to how they did in Ocarina of Time. After waiting for them to attack and dodging or blocking, Link will need to circle around to their flank and attack to take them out.
The image featured at the top of this post is ©The Legend of Zelda: Majora's Mask key art.