A True Understanding of War?
August 13, 2007 – Welcome to 2020, where the current war never existed and we find ourselves instead engulfed in World War III. United States and the European Union have just signed the Space-Land-Air Missile Shield Treaty. When tested, it shields us against 100% of missiles fired against it. It is, in a sense, perfect. It will end the threat of a nuclear war on all accounts. We’ve only forgotten one thing. We left Russia out…
EndWar is new age and the real-deal. No longer will you play from the “sandbox” (top-down) view. Instead, we see through the unit we’ve selected via the “commander’s-eye view.” You now manage a platoon of soldiers and can no longer send out one scout as many other war games allow. There’s no magic of any type, and all guns already exist and are in use or prototype. All soldiers operate based on individual A.I.; more experienced soldiers will have different instincts when faced in battle, but all soldiers will have the intelligence to take cover and fire periodically through windows and over hoods. If a soldier is shot, they’ll be dragged to safety as they should be. If you call for reinforcements, they’ll not come easily. They must be transported to arrive to the scene in real-time. When they arrive, they’ll repel from the chopper just like you’d see done in war. A.I. has been based on the real thing; when they take the house, they’ll cover the door and each other as they advance through to take their positions.
One of the many beauties of EndWar is the voice command system. We’re now able to shout our commands at the units and they will respond accordingly. All mysticism has been avoided. Ubisoft aims to make this game as real as possible. You may see advance weapons, but we are assured they exist at least in prototype. This means we won’t look like Star Wars firing red, green, and blue lights at one another and we won’t have killer zombies or Cyborgs as our strong units. Your strength, however, may still come from space via the Joint Strike Force’s (USA) “Rods from God” where we achieve a nuclear blast without lasting effects. As in all war games, each faction has their strengths and weaknesses. USA boasts the Joint Strike Force (JSF), European Union hosts the European Enforcers Corps (EEC), and Russia is home to the Spetsnaz Guard Brigade (SPZ). Each with their own strengths and weaknesses’ varied between speed, firepower, technology, size, power, and more.
In EndWar, we look forward to the same ‘idea’ of the old war games with a very new spin on the whole situation. Made to be more believable, Ubisoft has sacrificed nothing to make this game more realistic. In EndWar we are able to view 1000+ characters and vehicles in real-time on your screen all at once. We now can see more of the truth of war and the damage it does all at one time. Still in the early stages, EndWar is already proved to be a fantastic original idea built on grounds of amazing games before it.
The War at the End of it All
May 10, 2007 – We have been enjoying the world that Tom Clancy has created for years now. A world that involves all of the fascinating aspects of a great Bond or War novel blended beautifully inside reality. His writing style is one of the leading reasons that he not only has become a well-versed and received author, but one of the most recognizable names in gaming as well. With recent smash hits and multiplatform mega hits like Splinter Cell: Double Agent and Ghost Recon Advance Warfighters 2 dropping hints about an impending war, it was only a matter of time before news about the EndWar would surface.
In the year 2014, the world realizes peace. The United States and Europe have formed a unified alliance to launch the first interlocking, anti-ballistic missile system of its kind. 8.2 billion watch as the end of strategic nuclear war is affirmed. Missile silos are emptied and economies are stabilized. The ideal of human coexistence seems to be finally attained. Not all is meant to last. Only 12 months pass before things start to unravel with the breaking news of overstated oil reserves. This event, of course, raises the cost of natural resources, doubles their values, and cripples the industrial world. Russia, in the midst of this devastating loss, has found new wealth after investing their profits from petrol. Over the next three years, the U.S. and Europe devise plans and countermeasures to halt a resurgent Russia. Once again, the world finds itself with opposing superpowers as well as the beginnings of the militarization of space. The U.S. reveals plans of launching the first military base into orbit. Two years later, with dissension and opposing military tensions mounting, the module launch falls victim to a terrorist attack. The shockwaves are felt throughout the world and events begin to unfold in a series of reactions that the human race may never recover from, and so a conflict of final magnitude begins.
Last month, when Ubisoft announced plans to release a completely new chapter into the Tom Clancy universe, everyone began to sweat with the plotline revealed. The premise of the entire world at war, taking place smack dab in the middle of World War III, seems to have warranted a nod on the anticipation level. The interesting thing about it is that you will have the option of being in control of the fight on many levels. There will be three separate factions that you will be able to lead or join – the European Enforcers, the U.S. Joint Strike Force, and the Russian Spetsnaz. Inside each faction you will be able to build your squad to your liking. With the capability of having up to twelve units in each squad, the strategy tactics of the game are shaping up to be quite nice. We will have everything including Riflemen, Mechanics, Panzers, Transporters, Helicopters, Artillery, and Commanders – all intricate parts of a successful squad. We will have the opportunity to assume the role of any of the units in the squad, unless you are the commander. This is where the strategic elements of the game will play a huge part, as well as the online multiplayer aspect of the game.
While the amount of details on the game are sketchy at best, we do know that there will be options aside from the massive plans for online gameplay. For instance, there will be a single player options. This mode is where we will find the full exploration of the units. As stated before, there will be seven different types of units to add to your squad. A total of twelve units make up your squad, so you will be able to pick a couple more of your favorite type of units. However, it seems that these units will have a cost. The good news about that is that all of the units will cost the same, so at least we know what to expect. You will also be able to personalize each of your units. Unfortunately, the extent of personalization has not been fully disclosed.
EndWar is shaping up to be a nice addition to the military pantheon of video games, even in the very early stages. With Tom Clancy’s name branded onto it, we can be sure what to expect. EndWar is set for a 2008 release, and we can assume that in the coming months more details will surface surrounding Tom Clancy’s new mega hit game series. As soon as the info springs forth, we will pass it along to you.