Upcoming Witcher 3 Patch Fixes Several Issues

Upcoming Witcher 3 Patch Fixes Several Issues

So, The Witcher 3 has been out for a while now, and there’s still people making their way through the game’s sprawling, potentially-over-100-hour-long story (raises hand). What’s been interesting to see is the subtle and major changes to the game as CD Projekt Red has patched and tweaked it over the past several weeks. While the occasional patch is expected for most games these days, it’s rare to see a developer adjust a final product on the fly based on player feedback.

The latest patch is due this week and makes some fairly signifigant adjustments to the game. They’re all listed below:

A new, alternative (optional) movement response mode for Geralt.

A player stash for storing items, available in various locations throughout the game. Stash locations are marked on the player’s map.

Crafting and alchemy components no longer add to the overall inventory weight.

Books are now placed in a dedicated tab in the Inventory and books that have already been read are properly grayed out.

Multiple sorting options are now available in the Inventory.

Alchemy formulas and crafting diagrams can be “pinned”, meaning all components and ingredients required to make them will be conveniently marked in the Shop panel.

Dozens of fixes for quest related issues, both major and minor.

A few performance enhancements, including the optimization of FX, scenes and general gameplay.

Various improvements to horse behavior.

To top