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Was DRIVECLUB’s Lower Frame Rate Really Necessary?

Was DRIVECLUB’s Lower Frame Rate Really Necessary?

While pushing the limits of any next-gen title in the visuals department is always on the minds of game developers, it can become the cornerstone of success for a new comer like DRIVECLUB . But some have wondered, what of its lower frame rate?

In a recent interview, Paul Rustchynsky (the game’s director) explained that studios are only going to be able to push next-gen tech so far, and striking the prefect balance between performance and appearance is paramount. This is ultimately how they landed on their 30fps sweet spot. “I suspect a lot of people think we may have compromised the gameplay experience by choosing 30fps,” Rustchynsky says “but we’ve spent a huge amount of time minimizing the latency between the pad and what happens inside the game so you never feel disconnected, and you never feel like you’re getting a sub-par experience.”

While it’s obvious the PS4 has pulled out in front of its Xbox One counterpart, that does not necessarily mean it’s made developing on that console any easier than its rival. Rustchynsky reveals that, even though they’re able to make larger strides than ever before, at some point you have to start cutting things down. “It’s a balance, because you can only do so much on any platform. PS4 has been fantastic to work with and we’ve done a good job of pushing it. It’s always a tradeoff, ultimately, and I think we’ve made the right choices to make the best driving game we could have made.” He says.

Be sure to check out our DRIVECLUB preview , which hits store shelves this October.

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