Echo:
Secrets of the Lost Cavern is a decent adventure game,
filled with a variety of puzzles set in prehistoric
times. It's the only prehistoric premise that I'm
aware of in this genre and although it doesn't exploit
the theme to its full potential it's still unique
and begs for numerous sequels to fully explore this
premise.
Think
of it, a game set in this epoch is perfectly suited
for exploration and puzzle solving since this is the
beginning of mankinds' development. Every situation
back then required some kind of puzzle solving since
there was no mass communication among clans of helpful
discoveries. This was a time where if you couldn't
think for yourself you had little chance for survival.
Echo: Secrets of the Lost Cavern gives us a glimpse
into that era but it doesn't immerse us in it. Its
roots don't stray far from the generic adventure formula.
Some
nice touches such as the first person perspective
manage to keep our minds from thinking that this is
just a game - at least temporarily. The puzzles relate
well to the environment and the situation but they
lack originality. Instead, these are just run-of-the
mill puzzles adapted to suit the prehistoric theme.
They are still fun and will challenge gamers of intermediate
skill but there's nothing that you will want to tell
the world about when you're finished playing. Overall
the game is short and void of replay value. If you're
thinking that it's got the making of a good rental,
you're analytical skills are well suited to this genre.
Arok
is a young cave dweller who takes shelter in a mysterious
cavern from an aggressive lion. Inside the cave are
magnificent paintings created by a magical painter
named Klem whom Arok met in his childhood. Klem has
the ability to bring these painting to life and it's
here that you will encounter many puzzles that in
other games would be relegated to intricate mechanized
creations. Arok's curiosity is piqued and he wants
to find Klem and become his apprentice. But first
he must solve the mysteries laid out before him.
Exploring
his primitive environment, Arok will collect various
items to store in his inventory which he will combine
to create new tools such as spears, slingshots and
water-carrying vessels. He will have to learn how
to defend himself from wild animals in addition to
learning how to hunt them for food. Making a fire
and learning how to fish are skills that are invaluable
for his survival in such an unforgiving environment.
At
least we're not stuck in a cave for the entire game.
We get to go out and play in bush. The different environments
are almost picture perfect but they also feel like
photos as there isn't a lot of ambient animation.
You will run into various characters and creatures
but just about anything that moves will become part
of your experience. There's very little wasted animation.
The
voiceovers should be nothing more than some grunts,
whistles and clicks instead of the occasional fully-formed
word these characters utter. Some of these cavemen
have better vocabularies than your typical Saskatchewan
farmer. The soundtrack is composed of a blending of
sparse musical meanderings and the songs of Mother
Nature such as raspy winds and the tranquil sounds
of water droplets.
Echo
is a well-designed game from a technical standpoint.
It's rock solid, easy to learn and guaranteed to tax
your brain from time to time without resorting to
vague solutions to puzzles. It plays it too safe and
as a results is just a little too familiar and uninspired.
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