The
price says "Budget" but the action says
"Play me!" by
Mike Chasselwaite
May
18, 2006 - Every
once in a while we get a pleasant surprise when reviewing
budget games. For the most part trying to find a great
budget game is like going through a used bowling-shoe
warehouse looking for something to wear to a job interview.
Truth be told, there aren't any really "great"
budget titles. "Good" is about the best
you can hope for. So, like trying to pick up a girl
at a bowling alley, lower your standards a little
- or a lot - and learn to appreciate the treats we
can find in the lower levels.

Like
a hot-looking babe with rotten teeth, sometimes you've
just got to make due with what you've got. Such is
the case with SiN Episodes: Emergence, a "good"
shooter that despite its limitations is a good time.
It's a short time, but it's a good time. It's fairly
easy to learn and the limited amount of weapons and
moves give it more of an arcade feel. It's a great
introductory first-person shooter. Beginners actually
stand a chance. Even hardcores will find something
to enjoy in this game whether it's to test their skills
or to learn more about the characters that debuted
in the first game, SiN back in 98.
John
Blade is back. He's the hard-boiled cop that is determined
to clean up his city and bring all the evil doers
to justice. Needless to say, Blade has made many enemies
along the way. The game opens with a bound Blade receiving
an injection from his old nemesis. Before the situation
escalates, Blades SWAT team burst into the room to
rescue him while the evil Elexis and Radek flee the
scene. Whatever they have injected him with seems
to adversely affect him at on outset of the game.
He attempts to locate his captors throughout the game
in hopes of finding answers to his many questions.
As you can probably imagine, you're not going to find
many answers in this game. It's been eight years since
the first game, things aren't about to wrap up now.
You'll have to wait for the next episode

Thankfully
the storyline is somewhat forgettable. The affect
that the injection has on Blade is no longer evident
when the game hits its stride, and it's not mentioned
again. The gameplay doesn't really require a storyline,
as you know exactly what you must do in each level
- reach the end alive. To accomplish this you will
encounter several enemy guards where the adopted policy
is kill or be killed. Armed with a limited range of
weapons, your focus shifts as you assimilate Blade's
personality. Gone is the smart-ass commentary that
he delivered during the first game. In this version
he's strangely silent which actually draws you closer
into the game. You don't see Blade as a third-person
character, you are Blade - in the first person.
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