|System: PC||Review Rating Legend|
|Dev: DnS / Black Sea||1.0 - 1.9 = Avoid||4.0 - 4.4 = Great|
|Pub: Got Game||2.0 - 2.4 = Poor||4.5 - 4.9 = Must Buy|
|Release: Dec. 14, 2009||2.5 - 2.9 = Average||5.0 = The Best|
|Players: 1||3.0 - 3.4 = Fair|
|ESRB Rating: Everyone||3.5 - 3.9 = Good|
He's obviously tied into the chamber network, so why can't he just unlock the damn doors and fix the damn generator? O.S.C.A.R. is loosely based on HAL, the computer from 2001: A Space Odyssey, but there's no comparison in the voice acting. HAL was brilliantly chilling, but O.S.C.A.R. is just embarrassing. This actor is so bad that he can't even sound like a robot. Ashley is voiced a little better, but she has a certain teenage attitude that wouldn't surprise me if her favorite retort was, "Whatever "
There's not a lot of music, but that's not a bad thing. The sparseness gives it greater impact, made even more scintillating by the fact the music is well composed to fit the mood of the situations. Ambient sound effects are relegated to the hollow, metallic echoes of footsteps down a long and endless system of corridors. Oddly, the explosions seems compressed, with no sharp retort or crack, just a white noise distorted rumble.
Graphically the game is dated. It's clean but it lacks personality. Ashley looks great, but only when she's not moving, otherwise she looks like an animated blow-up doll. The sense of distance is well presented and it works in harmony with the control system. There's a sense of realism to the physics. When you throw an object, it goes as far as you would expect it to under the circumstances, those circumstances being that the item is being propelled telekinetically.
All I can say is that if I were walking through a store, (although you can get the game online at Steam) I would have my "model 229 standard issue Robinson telekinesis gloves," in repel mode should I come across a copy of Twin Sector.
CCC Senior Writer