
System: Wii, X360, PS3, PS2, DS | Review Rating Legend | |
Dev: Double Helix | 1.0 - 1.9 = Avoid | 4.0 - 4.4 = Great |
Pub: Electronic Arts | 2.0 - 2.4 = Poor | 4.5 - 4.9 = Must Buy |
Release: Aug. 4, 2009 | 2.5 - 2.9 = Average | 5.0 = The Best |
Players: 1-2 | 3.0 - 3.4 = Fair | |
ESRB Rating: Teen | 3.5 - 3.9 = Good |
Rebooting retro, 80s kids cartoon franchises as blockbuster live actions movies is all the rage these days, but without fail every one that rears its ugly head possesses an inherent disconnect from the brilliance of its source material. Most of these films fall somewhere along the spectrum of excruciation between having your fingernails pulled out one-by-one and having gasoline poured into your eye sockets. Initial excitement over the announcement of a new G.I. Joe film quickly turned to extreme trepidation once it became clear the atrocity that is G.I. Joe: The Rise of Cobra would be the end result.
It seems you cant have a kids-related action film without the requisite, horribly awful video game version to accompany it. There are some exceptions to this, but the console version of G.I. Joe: The Rise of Cobra is absolutely not one of them. The development team would have been better off scrapping the movie tie-in concept entirely and simply focusing on making a better game with the cartoonish retro appeal of the original animated series. While you cant fault Double Helix for being stuck working within the parameters of the garbage movie it was given to work off from, you can fault it for everything else thats wrong with the game.
The Rise of Cobra picks up shortly after the events of the film. As the game opens, G.I. Joe mainstays Duke and Scarlett set out on a mission to save fellow comrade Heavy Duty from the clutches of COBRA and follow-up on reports of the evil militant organizations increased activity in the region. The throw-away plot builds slightly from there, though this simple premise amounts to repetitively blowing the crap out of anything and everything you encounter and saving a large number of fellow Joes who stupidly get themselves captured.
Youll take two Joes in at a time on each of the games generic missions. Most of the time youll simply hoof it through very linearly designed, themed levels (arctic tundra, arid desert, thick jungle, etc.), slam your finger down on the fire button to pump hot lead into the nearest auto-targeted COBRA operative until they dissolve into yellow goo, and then repeat until youre bored to tears. Once and a while youll get the chance to pilot various cool G.I. Joe vehicles, but they handle about as easily as trying to steer a whale thats hopped up on PCP. Throwing rocks at your enemies would be more effective.
When playing solo, you can conveniently switch between both characters quickly. Playing co-op with a friend is a far more preferable way to punishingly plow through The Rise of Cobra, if you absolutely must. In addition to your default weaponry, you can deliver up-close melee attacks, trigger a short-burst special power thats unique to each character, and eventually trigger a crazy Accelerator Suit barrage that pumps up both characters with superior speed and firepower for a short time. Slaying the cornucopia of robots, turrets, COBRA soldiers and other dangers thrown in your path as machinegun fodder gives you experience-like points to spend on unlocking new Joes to play once youve rescued them, that is. Ultimately, youll basically shoot up everything around and dodge behind cover to avoid incoming fire. Intermittent boss battles change things up slightly. Oh, and you can open doors Woohoo. Needless to say, the third-person shooter combat is highly repetitive. A quote uttered by Storm Shadow right after we blasted his face in sums it up perfectly: this grows tiresome.