|Dev: Creatures, Inc.|
|Pub: The Pokémon Company/Nintendo|
|Release: October 6, 2012|
|Screen Resolution: N/A|
Once a large number of dream orbs are gathered together, the researcher will begin to offer various new options that can lead to the capture of a wider variety of Pokémon. Eventually, the player is led into a showdown with one of the members of the Kami trio of Legendary Pokémon: Thundurus, Tornadus, and Landorus. Supposedly these guys fight back, but I couldn't tell the difference between capturing one of them and an ordinary Pokémon. Capturing members of the Kami trio allows them to be transferred into Pokémon Black/White 2, where conveniently they cannot be found. The Kami trio from the Dream Radar have been given unique animalistic "Formes" (I don't know why Pokémon spells that word with an "e" in it) so they look particularly special, though personally I find the design of both Kami trio forms to be lacking.
The game's basic presentation doesn't help the experience. The interface is rather plain and gray, and the 3D feature of the 3DS isn't used well. Even though the clouds are placed in "augmented reality," there's little depth to them, so it basically looks like a 2D game has been overlaid on top of one's surroundings. When a Pokémon other than the Kami trio is captured, a still 2D picture of it is shown. Clearly, no bank was broken in creating the visuals for this game. The sound design isn't particularly interesting, either. There's a bit of music, but mostly it's bleeps, bloops, and zaps.
Although the available Pokémon change as the player goes through the game, the gameplay remains the same, and is always extremely basic. Spin around, find clouds, zap orbs and Pokémon. That's all she wrote. Whether you'll want to plunk down a few bucks for Pokémon Dream Radar depends on how much you really want to obtain the Pokémon it offers—unless you just really enjoy spinning around and pressing the A button.
Date: October 15, 2012