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Bomberman
makes decent use of the touch control and the dual
screen of the Nintendo DS but the actual gameplay
is a rehashed version of Bomberman from the N64 days.
There's
nothing wrong with classic Bomberman. After all the
incarnations and variations it's the old grid system
that seems to work the best. Using the features of
the DS breathes some new life into the gameplay, especially
the multi-player modes which are fantastic. The voice-activated
system which has been misleadingly referred to as
a voice recognition system is nothing more technically
advanced than the Clapper. "Clap on, clap off
- the Clapper."
Bomberman
is an addicting game. There's nothing quite like it
as it occupies a niche somewhere between the puzzle
and action genre, with a side order of strategy. The
premise is simple. Bomberman navigates through a maze-like
grid. The enemy also travels in this grid system.
Bomberman must avoid the enemy while also trying to
kill him. To do this he must place bombs in the enemy's
path and activate them at the appropriate time. Each
bomb explodes in all four directions of the 2D-style
grid. You have to get far enough away from the blast
otherwise you'll take a hit. Once you have destroyed
the enemy you must find the exit to gain access to
the next level. Each level gets more intense than
the last.
There
are lots of power-ups to mix up the gameplay. Some
will increase your blast distance or increase the
blast's destructiveness. Others will afford you shields
and bomb punches and kicks. Using the bottom touch
screen you can equip Bomberman with a series of these
power-ups. In a controversial decision the developers
have decided to let Bomberman keep using a particular
power-up until his demise. It's a decision that will
tick off purists but makes the game much more accessible
to beginners. If you don't like this single-player
mode don't discount the entire game because the multi-player
aspect is simply killer.
Up
to eight players can take part in the multi-player
modes, with just one copy of the game. The Deathmatch
mode is one of the best I've played on a handheld
system. The action is simply frightening. Unlike the
AI, it's much easier to trap human players that aren't
always able to get out of the way of the blast. Sometimes
they underestimate the size of the fallout while other
times they either don't see it or forget to get out
of the way. In any case you can capitalize on your
opponents' mistakes. The AI doesn't seem to make many
of them.
The
lower screen displays half of a battle arena which
gives you a lot of play area. It requires a good deal
of concentration to keep track of everything that's
going on. The simple and colorful graphics make it
easy to size up the onscreen action instantly. There
isn't a lot of detail or extraneous gauges, meter
or displays.
Bombs
can be detonated by voice commands. That might sound
cool but it's really just an annoying novelty. As
long as you yell anything into the mic it will read
that as a signal to active the detonation command.
You can yell any four-letter word into that you want,
and yes, you can even clap your hands to instigate
a command. So much for voice recognition.
Bomberman
is sure to find a new audience with this game although
it's bound to alienate some diehard fans unless they
get into the multi-player modes. If you've got a DS,
you must rent Bomberman just to see what the fuss
is all about. Until next time may you stay out of
the blast radius and keep all your teeth in your head.
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