Note: This procedure involves editing a game file; create a backup copy of the file before proceeding. Use a text editor to edit the "KeyBindings.ini" file in the "Users\[your name]\Documents\BioWare\Dragon Age 2\Settings" directory. Change the "OpenConsole_0=" line to "OpenConsole_0=Keyboard::Button_`".
Next, Right-click on the "da2.exe" file that is used to launch the game. Click on "Properties", and then add the "-enabledeveloperconsole" command line to end of the "Target" field. Make sure there is a space between the last quotation mark in the "Target" field and the added command line. While playing the game, press ~ to display the console window. Then, type one of the following codes and press [Enter] to activate the corresponding cheat function. Note: The console window and typed codes will not appear onscreen.
For the Steam version of the game, Right-click the "Dragon Age 2" option, and select "Properties" under the "My Games" Steam tab. In the "General" tab, select "Set Launch Options", enter "-enabledeveloperconsole" in that field, and accept it. While playing the game, press ~ to display the console window. Then, type one of the following codes and press [Enter] to activate the corresponding cheat function. Note: The console window and typed codes will not appear onscreen.
| Result | Cheat Code |
| Invincibility | runscript pc_immortal |
| Set main character's (self) Strength and Dexterity to 50 and Mana or Stamina to 1,000 | runscript zz_supercrit player |
| Set character's Strength and Dexterity to 50 and Mana or Stamina to 1,000 [Note] | runscript zz_supercrit gen00fl_[character name] |
| Add indicated amount of experience points | runscript addxp [number] |
| Add indicated amount of gold | runscript addmoney [number] |
| Add any member to your party | runscript zz_dae_debug |
| Heal player or party | runscript healplayer |
| Remove all injuries from party | runscript injury remparty |
| Remove all injuries from self | runscript injury remall |
| Kill all enemies in area | runscript killallhostiles |
| Character animates a random finishing blow based on current weapon | runscript zz_deathblow |
| Knock back enemies and form a shield around you | runscript bowlingforferelden |
| 180 seconds increase of indicated attribute by indicated amount; attributes are in order, with 1 STR, 2 DEX, etc. | runscript dbg_setattrib [1-6] [number] |
| Open special interface allowing adjustment to companion's Friendship/Rivalry level | runscript zz_app_debug |
| Change player to level 2 Mage | runscript chargen mage |
| Change player to level 2 Rogue | runscript chargen rogue |
| Change player to level 2 Warrior | runscript chargen warrior |
| Display Enchantment menu | runscript zz_upgrade |
| All achievements | runscript cheater |
Note: For example, enter "runscript zz_supercrit gen00fl_merrill" for Merrill.
Have a saved game file from Dragon Age: Origins to unlock the Blood Dragon armor.
Successfully complete any side quest that does not activate a cutscene when receiving your reward (for example, the "South-Song" Gerralt's Corpse side quest or any "Find And Deliver" side quest), then save the game. Draw your weapon, and approach the NPC. While your character is putting away their weapon to talk to the NPC, rapidly press [Action] to get unlimited money and EXP. You can keep doing this until you move your character. Repeat this as many times as desired. Note: This glitch was done on an unpatched version of the game.
Obtain as many "Makers Sigh" potions as possible. Then, assign all your available abilities to your tactics menu. Next, use a "Makers Sigh" potion, then save the game. Load your saved game file, and go into the ability menu. The abilities you assigned to your tactics will be unlocked, but you will still have all your unassigned ability points. Assign your points to other abilities, put them in your tactics menu, then repeat the process again. Repeat this as many times as desired. Note: This glitch also allows you to unlock certain abilities in classes without having to go through the entire skill tree.
Note: This glitch requires access to "The Black Emporium" downloadable content and money available to purchase the "Makers Sigh" potion that resets all ability points and attributes. Hawke comes preloaded with preset skills he will always retain; thus, when you use the "Makers Sigh" potion, save, and reload the saved game file, Hawke's abilities will be filled again. Do the following to get unlimited ability points. Use the "Makers Sigh" potion, then save the game. Load your saved game file, and you will now have the amount of ability points that were taken away and Hawke's abilities will be set back to the default levels. For a Rogue, it will be approximately four to five points in the Dual Wield tree. Use another "Makers Sigh" potion, and repeat the process as many times as desired.
This glitch can be done at any point in the game with Hawke and Aveline. Simply equip, un-equip, and then re-equip a shield. Your armor number/percent will continue to increase. Repeat this as many times as desired. Note: This glitch was done on an unpatched version of the game.
Successfully complete Sebastian's "Repentance" companion quest. Then, go back to the chantry. Do not talk with Sebastian; instead talk to the Grand Cleric. Keep selecting the "You're useless" dialog option to get +5 rivalry for Sebastian each time. Repeat this as many times as desired. Note: This glitch was done on an unpatched version of the game.
To get unlimited attribute points, you must be in Act 3 and have the ability to craft the Rune of Valiance. Get any two different pieces of equipment with at least one rune slot. Craft a Rune of Valiance onto both, making sure the amount of attributes added to each item is different. Equip both items. Remove the one that adds the most attributes first, then remove the other. Not all the attributes from the rune will be removed, and it will be permanently added to your character. Keep equipping both items and removing both items to continue getting attribute points until they max out all stats at 100.
To activate sustainable abilities that are not meant to be activated together (for example, Control and Might for Warriors), activate a sustainable ability, and before it is finished casting, activate the other sustainable ability. It should activate them both, and you should get the effects of both. This works for all sustainable abilities that are not meant to be activated simultaneously.
It is best to plan your party from the start. While planning character roles, remember "One to take it, one to deal, one to weaken, one to heal." You should have a damager, tank, entropist, and healer. This will ensure you have one member taking all the damage and bringing the attention away from the rest of the party. Have an entropist (probably Merrill) to weaken and demoralize the enemy, a healer to strengthen and maintain the party, and a damager to inflict the pain. This will ensure a well rounded party that covers all aspects of combat.
Successfully complete the indicated task or search the indicated location to find the corresponding weapon or shield:
Warrior One-Handed Weapons: Act 1
Thudpucker's First
- Requirements: 28 Strength
- Location: Bonny Lem's Wares (Disused Passage)
- Damage: 20 Physical
- Weapon Stats: 1 Rune Slot, +57 Attack, and 5% Chance to Stun
- Location: Bonny Lem's Wares (Disused Passage)
Edge of Song and Glory
- Requirements: 24 Strength
- Location: Ser Karras (Gallows Courtyard, Act of Mercy)
- Damage: 16 Physical
- Weapon Stats: +47 Attack and +7% Physical Damage
- Location: Ser Karras (Gallows Courtyard, Act of Mercy)
Maelstrom
- Requirements: 24 Strength
- Location: Weapon Shop (Gallows Courtyard)
- Damage: 16 Physical
- Weapon Stats: +4% Critical Chance and +4% Attack Speed
- Location: Weapon Shop (Gallows Courtyard)
Notched Sword
- Requirements: 23 Strength
- Location: Weaponsmithy (Lowtown)
- Damage: 16 Physical
- Weapon Stats: +18 Mana/Stamina and +7% Physical Damage
- Location: Weaponsmithy (Lowtown)
Palvo's Cocksure Cleaver
- Requirements: 21 Strength
- Location: "Captain" Qerth (Shallowguards Base, Night Lies)
- Damage: 12 Physical
- Weapon Stats: +38 Attack and +14% Threat Generation
- Location: "Captain" Qerth (Shallowguards Base, Night Lies)
Trust and Cut Blade
- Requirements: 21 Strength
- Location: Korval's Blades (Hightown)
- Damage: 12 Physical
- Weapon Stats: +38 Attack and +14% Threat Generation
- Location: Korval's Blades (Hightown)
Overland Render
- Requirements: 21 Strength
- Location: Ship Captain (The Docks at Night)
- Damage: 12 Physical
- Weapon Stats: +38 Attack and +4% Critical Chance
- Location: Ship Captain (The Docks at Night)
Desdemona's Blade (DLC only)
- Requirements: 25 Strength
- Location: Emporium's Relics and Antiques (Black Emporium)
- Damage: 17 Nature
- Weapon Stats: 2 Rune Slots and +50 Attack
- Location: Emporium's Relics and Antiques (Black Emporium)
Warrior One-Handed Weapons: Act 2
Sataareth
- Requirements: 38 Strength
- Location: Quest reward for defeating the Arishok (Viscount's Keep, Demands for the Qun)
- Damage: 29 Fire
- Weapon Stats: 1 Rune Slot, +94 Attack, +8% Physical Damage, and +8% Magic Resistance
- Location: Quest reward for defeating the Arishok (Viscount's Keep, Demands for the Qun)
Windsong Axe
- Requirements: 35 Strength
- Location: Nexus Golem's Wares (Abandoned Thaig)
- Damage: 27 Physical
- Weapon Stats: +5% Critical Chance, +12% Critical Damage, and +11 Electricity Damage
- Location: Nexus Golem's Wares (Abandoned Thaig)
Markham Heart Stopper
- Requirements: 33 Strength
- Location: Weapon Shop (Gallows Courtyard)
- Damage: 27 Physical
- Weapon Stats: +5% Critical Chance, +12% Critical Damage, and Messy Kills
- Location: Weapon Shop (Gallows Courtyard)
Red Earth Long One
- Requirements: 32 Strength
- Location: Bartrand (Bartrand's Mansion, Family Matter)
- Damage: 25 Physical
- Weapon Stats: +76 Attack and +5 Fire Damage
- Location: Bartrand (Bartrand's Mansion, Family Matter)
Darktown Blade
- Requirements: 30 Strength
- Location: Weaponsmithy (Lowtown)
- Damage: 23 Physical
- Weapon Stats: 1 Rune Slot and +4% Critical Chance
- Location: Weaponsmithy (Lowtown)
One-Cut
- Requirements: 30 Strength
- Location: Innley of Starkhaven (Sundermount, Bounty Hunter)
- Damage: 21 Physical
- Weapon Stats: 1 Rune Slot, +61 Attack, +8% Physical Damage, and Messy Kills
- Location: Innley of Starkhaven (Sundermount, Bounty Hunter)
Sundarin Thunder
- Requirements: 28 Strength
- Location: Chest (Deep Roads, Fool's Gold)
- Damage: 20 Physical
- Weapon Stats: +438 Electricity Resistance and +4 Electricity Damage
- Location: Chest (Deep Roads, Fool's Gold)
Royeaux One and Two
- Requirements: 22 Strength
- Location: Amaranthine Conspirator (Sundermount, The Conspirators)
- Damage: 13 Physical
- Weapon Stats: 1 Rune Slot, +41 Attack, and +4% Critical Chance
- Location: Amaranthine Conspirator (Sundermount, The Conspirators)
Fade's Fury (DLC only)
- Requirements: 34 Strength
- Location: Desire Demon (Harimann Estate, Repentance)
- Damage: 25 Physical
- Weapon Stats: 2 Rune Slots, +5% Critical Chance, and +3 Spirit Damage Across 2m
- Location: Desire Demon (Harimann Estate, Repentance)
Warrior One-Handed Weapons: Act 3
Glandivalis
- Requirements: 41 Strength
- Location: Hybris (Hidden Dungeon, The Awiergan Scrolls)
- Damage: 33 Electricity
- Weapon Stats: 1 Rune Slot, +166 Attack, +3 Armor, and 2.5% Chance to Enslave Normal Enemies
- Location: Hybris (Hidden Dungeon, The Awiergan Scrolls)
Aurvar's Prize
- Requirements: 41 Strength
- Location: Chest (Deep Roads, Finding Nathaniel)
- Damage: 33 Physical
- Weapon Stats: 1 Rune Slot, +116 Attack, +3 Armor, and +17% Threat Generation
- Location: Chest (Deep Roads, Finding Nathaniel)
The Vague Blade
- Requirements: 41 Strength
- Location: Chest (Blood Mage Refuge, The Last Holdouts)
- Damage: 33 Physical
- Weapon Stats: 3 Rune Slots and Enemies Cannot Dodge Attacks
- Location: Chest (Blood Mage Refuge, The Last Holdouts)
Bassrath-Kata
- Requirements: 39 Strength
- Location: Quest Reward (The Lost Swords)
- Damage: 31 Physical
- Weapon Stats: +100 Attack, +4% Attack Speed, +20% Chance of Deathblows, and +9 Damage vs. Humans
- Location: Quest Reward (The Lost Swords)
Sword of the Antaam
- Requirements: 38 Strength
- Location: Lirene's Fereldan Imports (Lowtown)
- Damage: 32 Physical
- Weapon Stats: 1 Rune Slot, +108 Attack, and +10 Damage vs. Humans
- Location: Lirene's Fereldan Imports (Lowtown)
The Weight
- Requirements: 38 Strength
- Location: High Dragon (The Bone Pit, Mine Massacre)
- Damage: 29 Physical
- Weapon Stats: 1 Rune Slot, +94 Attack, +11 Fortitude, and 5% Chance to Knock Back
- Location: High Dragon (The Bone Pit, Mine Massacre)
City Guard Sword
- Requirements: 36 Strength
- Location: Weapon Shop (Gallows Courtyard)
- Damage: 29 Physical
- Weapon Stats: 1 Rune Slot, +94 Attack, and +4% Attack Speed
- Location: Weapon Shop (Gallows Courtyard)
Raider Sword
- Requirements: 36 Strength
- Location: Shady Merchandise (The Docks)
- Damage: 29 Physical
- Weapon Stats: 1 Rune Slot, +5% Critical Chance, and +12% Critical Damage
- Location: Shady Merchandise (The Docks)
The Bringer of Silence
- Requirements: 36 Strength
- Location: Quest Reward (Finding Nathaniel)
- Damage: 28 Physical
- Weapon Stats: 1 Rune Slot, +5% Critical Chance, +12% Critical Damage, and +5% Chance to Dispel Hostile Magic
- Location: Quest Reward (Finding Nathaniel)
Woodsman's Ire
- Requirements: 35 Strength
- Location: Jess "Leashmaster" Varvel (Run Down Alley, Reining It In)
- Damage: 27 Physical
- Weapon Stats: 1 Rune Slot, +32 Health, +81 Attack, and +16% Threat Generation
- Location: Jess "Leashmaster" Varvel (Run Down Alley, Reining It In)
Perrin's Nail
- Requirements: 32 Strength
- Location: Korval's Blades (Hightown)
- Damage: 25 Physical
- Weapon Stats: 1 Rune Slot, +76 Attack, and +19% Healing to This Character
- Location: Korval's Blades (Hightown)
The Wailer
- Requirements: 28 Strength
- Location: Veld (The Sink, Gamlen's Greatest Treasure)
- Damage: 20 Physical
- Weapon Stats: +4% Critical Chance, +11% Critical Damage, and +8% Physical Damage
- Location: Veld (The Sink, Gamlen's Greatest Treasure)
Blade of a Thousand Battles (DLC only)
- Requirements: 42 Strength
- Location: Emporium's Relics and Antiques (Black Emporium)
- Damage: 35 Physical
- Weapon Stats: 2 Rune Slots, +5 Critical Chance, +8% Physical Damage, and 5% Chance to Knock Back
- Location: Emporium's Relics and Antiques (Black Emporium)
Warrior Two-Handed Weapons: Act 1
Oath-Breaker
- Requirements: 30 Strength
- Location: Chest (Deep Roads, The Deep Roads Expedition)
- Damage: 26 Physical
- Weapon Stats: 1 Rune Slot, +82 Attack, +23% Healing to This Character
- Location: Chest (Deep Roads, The Deep Roads Expedition)
Caskhead's Portable Anvil
- Requirements: 25 Strength
- Location: Chest (Deep Roads, The Deep Roads Expedition)
- Damage: 20 Physical
- Weapon Stats: +63 Attack and 5% Chance to Knock Back
- Location: Chest (Deep Roads, The Deep Roads Expedition)
Red Grace
- Requirements: 24 Strength
- Location: Chest (Tal-Vashoth Cavern, Blackpowder Promise)
- Damage: 18 Physical
- Weapon Stats: +59 Attack and +4 Fire Damage
- Location: Chest (Tal-Vashoth Cavern, Blackpowder Promise)
The Ream-Ward
- Requirements: 23 Strength
- Location: Tevinter Hunter Captain (Lowtown at Night, Bait and Switch)
- Damage: 17 Physical
- Weapon Stats: +55 Attack and +9% Physical Damage
- Location: Tevinter Hunter Captain (Lowtown at Night, Bait and Switch)
Templar Great Sword
- Requirements: 21 Strength
- Location: Weapon Shop (Gallows Courtyard)
- Damage: 14 Physical
- Weapon Stats: +4% Attack Speed and +3 Fire Damage
- Location: Weapon Shop (Gallows Courtyard)
Warrior Two-Handed Weapons: Act 2
Void's Hammer
- Requirements: 33 Strength
- Location: Magnus's Wares (The Wounded Coast)
- Damage: 28 Physical
- Weapon Stats: 1 Rune Slot, +6% Critical Chance, +5% Attack Speed, and +3% Physical Damage Across 2m
- Location: Magnus's Wares (The Wounded Coast)
The Brothers' End
- Requirements: 31 Strength
- Location: Elven Fanatic (Side Alley, Blackpowder Courtesy)
- Damage: 28 Physical
- Weapon Stats: +88 Attack and +10% Physical Damage
- Location: Elven Fanatic (Side Alley, Blackpowder Courtesy)
Warrior Two-Handed Weapons: Act 3
Sundering
- Requirements: 41 Strength
- Location: Nexus Golem's Wares (Hidden Dungeon)
- Damage: 38 Electricity
- Weapon Stats: +6% Critical Chance, +16% Critical Damage, +10% Physical Damage, and +5 Mana/Stamina Regeneration Rate
- Location: Nexus Golem's Wares (Hidden Dungeon)
The Celebrant
- Requirements: 41 Strength
- Location: Beacon (Sundermount, The Awiergan Scrolls)
- Damage: 38 Spirit
- Weapon Stats: 1 Rune Slot, +3 Strength, +3 Willpower, and +21% Threat Generation
- Location: Beacon (Sundermount, The Awiergan Scrolls)
Warrior Shields: Act 1
Winter-Weight
- Requirements: 20 Strength and 20 Constitution
- Location: Dragon (Deep Roads, The Deep Roads Expedition)
- Armor: 86
- Shield Stats: +9 Armor and +8 Fortitude
- Location: Dragon (Deep Roads, The Deep Roads Expedition)
Oddsmaker
- Requirements: 18 Strength and 18 Constitution
- Location: Revenant (Long Way Home)
- Armor: 72
- Shield Stats: +41 Attack and +7% Physical Damage
- Location: Revenant (Long Way Home)
Kirkwall Shield
- Requirements: 18 Strength and 18 Constitution
- Location: Armor Merchant (Lowtown)
- Armor: 72
- Shield Stats: +20 Defense and +7 Armor
- Location: Armor Merchant (Lowtown)
The Bann's Backhouse Door
- Requirements: 18 Strength and 18 Constitution
- Location: Coterie Leader (Lowtown at Night)
- Armor: 72
- Shield Stats: 1 Rune Slot and +17 Health
- Location: Coterie Leader (Lowtown at Night)
Markham Head Stopper
- Requirements: 18 Strength and 18 Constitution
- Location: Korval's Blades (Hightown)
- Armor: 66
- Shield Stats: +38 Attack and +7 Armor
- Location: Korval's Blades (Hightown)
Fereldan Soldier's Shield
- Requirements: 12 Strength and 12 Constitution
- Location: Dead Refugee (Prologue: Blightlands)
- Armor: 37
- Shield Stats: None
- Location: Dead Refugee (Prologue: Blightlands)
Lady Rosamund's Bulwark (DLC only)
- Requirements: 20 Strength and 20 Constitution
- Location: Emporium's Relics and Antiques (Black Emporium)
- Armor: 86
- Shield Stats: 3 Rune Slots
- Location: Emporium's Relics and Antiques (Black Emporium)
Warrior Shields: Act 2
Shield of Knight Herself
- Requirements: 34 Strength, 28 Constitution and Aveline
- Location: Ser Varnell's Refuse (Offered and Lost)
- Armor: 190
- Shield Stats: 1 Rune Slot, +88 Attack, +5% Critical Chance, 100% of basic attack damage vs. enemies that attack in melee
- Location: Ser Varnell's Refuse (Offered and Lost)
Darkspawn Shield
- Requirements: 23 Strength and 23 Constitution
- Location: Weaponsmithy (Lowtown)
- Armor: 122
- Shield Stats: +4 Mana/Stamina Regeneration Rate and +489 Fire Resistance
- Location: Weaponsmithy (Lowtown)
Warrior Shields: Act 3
Shield of the Resolute
- Requirements: 31 Strength and 31 Constitution
- Location: Pile of Bones (Templar Hall, The Last Straw)
- Armor: 248
- Shield Stats: 2 Rune Slots, +25 Armor, and +8% Magic Resistance
- Location: Pile of Bones (Templar Hall, The Last Straw)
Mage's Friend (DLC only)
- Requirements: 32 Strength and 32 Constitution
- Location: Faith Quest
- Armor: 271
- Shield Stats: 3 Rune Slots and +17% Magic Resistance
- Location: Faith Quest
Rogue Dual Weapons: Act 1
Blade of Red Birth
- Requirements: 25 Dexterity
- Location: Chest (Deep Roads, The Deep Roads Expedition)
- Damage: 22 Physical
- Weapon Stats: 1 Rune Slot, +38 Attack, and +4 Fire Damage
- Location: Chest (Deep Roads, The Deep Roads Expedition)
Rogue Dual Weapons: Act 2
Coterie Shiv
- Requirements: 31 Dexterity
- Location: Weaponsmithy (Lowtown)
- Damage: 30 Physical
- Weapon Stats: +9% Critical Damage, 25% Chance to Reduce Attack Speed, and 25% Chance to Reduce Movement Speed
- Location: Weaponsmithy (Lowtown)
Rogue Dual Weapons: Act 3
Carta's Right-Hand
- Requirements: 41 Dexterity
- Location: Hanker (Decrepit Alley, Kind of Want)
- Damage: 42 Physical
- Weapon Stats: +87 Attack, +4% Critical Chance, +10% Critical Damage, and +5% Chance to Stun
- Location: Hanker (Decrepit Alley, Kind of Want)
Rogue Bows: Act 1
Swarm
- Requirements: 25 Dexterity
- Location: Mature Dragon (Bone Pit Ledge, The Bone Pit)
- Damage: 70 Physical
- Weapon Stats: +63 Attack and +7 Nature Damage Across 2m
- Location: Mature Dragon (Bone Pit Ledge, The Bone Pit)
Rogue Bows: Act 2
The Runner's Retort
- Requirements: 35 Dexterity
- Location: Street Thung (Lowtown at Night, The Fixer)
- Damage: 113 Physical
- Weapon Stats: +109 Attack, +6% Critical Chance, 25% Chance to Reduce Attack Speed, and 25% Chance to Reduce Movement Speed
- Location: Street Thung (Lowtown at Night, The Fixer)
Rogue Bows: Act 3
Absolution
- Requirements: 41 Dexterity
- Location: Nexus Golem's Wares (Hidden Dungeon)
- Damage: 134 Physical
- Weapon Stats: 1 Rune Slot, +6% Critical Chance, +16% Critical Damage, and +27 Nature Damage
- Location: Nexus Golem's Wares (Hidden Dungeon)
Mage Staves: Act 1
Acolyte's Staff
- Requirements: 31 Magic
- Location: Apparel Shop (Lowtown)
- Damage: 33 Physical
- Weapon Stats: +5 Mana/Stamina Regeneration Rate, +14% Fire Damage, and +178 Fire Resistance
- Location: Apparel Shop (Lowtown)
Valdasine
- Requirements: None
- Location: Crypt Treasure (Ancient Crypt, The Deep Roads Expedition)
- Damage: 28 Spirit
- Weapon Stats: 1 Rune Slot, +2 Willpower, and +5 Mana/Stamina Regeneration Rate
- Location: Crypt Treasure (Ancient Crypt, The Deep Roads Expedition)
Staff of the Primal Order
- Requirements: 28 Magic
- Location: Bonny Lem's Wares (Disused Passage)
- Damage: 28 Cold
- Weapon Stats: 1 Rune Slot, +14% Fire Damage, and +14% Cold Damage
- Location: Bonny Lem's Wares (Disused Passage)
Stone's Breath
- Requirements: None
- Location: Reward for saving Sandal (The Deep Roads Expedition)
- Damage: 26 Spirit
- Weapon Stats: 1 Rune Slot, +13% Spirit Damage, and 5% Chance to Knock Back
- Location: Reward for saving Sandal (The Deep Roads Expedition)
The Hypnotist's Staff
- Requirements: None
- Location: Decimus (Runaway's Cavern, Act of Mercy)
- Damage: 22 Electricity
- Weapon Stats: +59 Attack and +8% Magic Resistance
- Location: Decimus (Runaway's Cavern, Act of Mercy)
Chanters' Staff
- Requirements: None
- Location: Reward from Grace (Act of Mercy)
- Damage: 22 Spirit
- Weapon Stats: +24 Mana/Stamina and +21% Healing by this character
- Location: Reward from Grace (Act of Mercy)
The Turncoat's Walking Stick
- Requirements: None
- Location: Mage Goods (Gallows Courtyard)
- Damage: 17 Fire
- Weapon Stats: +48 Attack and +12% Fire Damage
- Location: Mage Goods (Gallows Courtyard)
Mage Staves: Act 2
Cold-Blooded
- Requirements: 35 Magic
- Location: Magnus's Wares (The Wounded Coast)
- Damage: 37 Cold
- Weapon Stats: +6 Magic, +40 Mana/Stamina, +10 Mana/Stamina Regeneration Rate, +30% Cold Damage, and Blood Magic (each point of health provides 1 additional mana)
- Location: Magnus's Wares (The Wounded Coast)
Mage Staves: Act 3
Staff of Violation
- Requirements: None
- Location: Orsino (Gallows Prison)
- Damage: 41 Spirit
- Weapon Stats: +3 Willpower, +15% Spirit Damage, and 2.5% Chance to Infect with Walking Bomb
- Location: Orsino (Gallows Prison)
The following is a list of how to obtain all eight companions as well as information about them, their armor upgrades, and gifts:
Anders
- Class: Mage
- Recruitment: He is mandatory and joins your party early in Act 1 after Tranquility is complete.
- Can He Leave Your Party?: Yes, and on more than one occasion.
- Personality Conflicts: He does not get along well with Carver, Fenris, and Sebastian.
- Core Companion Quests: "Tranquility", "Dissent", "Justice"
Armor upgrades:
- Act 2: Armor Suits can be bought at Lirene's Ferelden Imports in Lowtown.
- Act 2: Lyrium Weave can be bought at Mage Goods in Gallows Courtyard.
- Act 2: Spirit Essence can be found during the "Dissent" quest.
- Act 3: Sigil of the Mage Underground can be found during the "Best Served Cold" quest.
- Act 2: Lyrium Weave can be bought at Mage Goods in Gallows Courtyard.
Gifts: Tevinter Chantry Amulet can be found in Act 2 during the "A Bitter Pill" quest.
- Recruitment: He is mandatory and joins your party early in Act 1 after Tranquility is complete.
Aveline
- Class: Warrior
- Recruitment: She is mandatory and joins your party during the Prologue.
- Can She Leave You?: Yes, but not until "The Last Straw" quest.
- Personality Conflicts: She will not approve if you fully support Merrill in her companion quests.
- Core Companion Quests: "The Way It Should Be", "The Long Road", and "Favor and Fault".
Armor upgrades:
- Act 1: Underpadding - Guardsman Pattern can be bought at the Armor Stand in Lowtown.
- Act 2: Impact Plating - Guardsman Pattern can be bought at the Armor Stand in Lowtown.
- Act 2: Flex-Chain - Guardsman Pattern can be found during the "Raiders on the Cliffs" quest.
- Act 3: Deflecting Joints - Guardsman Pattern can be found during the "Favor and Fault" quest.
- Act 2: Impact Plating - Guardsman Pattern can be bought at the Armor Stand in Lowtown.
Gifts: The Shield of the Knight Herself can be found in Act 2 during the "Offered and Lost" quest.
- Recruitment: She is mandatory and joins your party during the Prologue.
Bethany and Carver
- Class: Mage (Bethany), Warrior (Carver)
- Recruitment: They are both mandatory and join your party at the beginning of the game.
- Can They Leave Your Party?: Yes, there will be an unavoidable incident to one of them in the Prologue. The surviving sibling member cannot continue to stay with you beyond the end of Act 1.
- Personality Conflicts: Bethany will clash with Fenris in Mage-related quests. Carver will clash with Anders and Merrill in Mage storylines.
- Core Companion Quests: "Birthright"
Armor upgrades:
- Act 1 - Carver: Fereldan Girded Plating can be found during the "Birthright" quest.
- Act 1 - Bethany: Heirloom Amell Protective Sigils can be found during the "Birthright" quest.
Gifts: Tobrius's Documents for Carver and Portrait of Your Mother for Bethany can both be found during the "Birthright" quest.
- Recruitment: They are both mandatory and join your party at the beginning of the game.
Fenris
- Class: Warrior
- Recruitment: He is optional and can be acquired by completing the "A Bitter Pill" quest in Act 1.
- Can He Leave Your Party?: Yes, and on more than one occasion.
- Personality Conflicts: He will have issues with anyone wearing robes or wielding a staff including Hawke.
- Core Companion Quests: "Bait and Switch", "A Bitter Pill", and "Alone".
Armor upgrades:
- Act 2: Tevinter Spirit Symbol can be bought at Robes by Jean Luc in Hightown.
- Act 2: Lyrium Scales can be bought at Shady Merchandise at the Docks.
- Act 2: Reinforced Straps can be found during the "A Bitter Pill" quest.
- Act 3: Enchanted Resin can be found during the "Mine Massacre" quest.
- Act 2: Lyrium Scales can be bought at Shady Merchandise at the Docks.
Gifts:
- The Book of Shartan can be bought in Act 2 at Elven Alienage in Lowtown.
- Blade of Mercy can be found in Act 3 during the "Best Served Cold" quest.
- Recruitment: He is optional and can be acquired by completing the "A Bitter Pill" quest in Act 1.
Isabela
- Class: Rogue
- Recruitment: She is optional and can be acquired by completing the "Fools Rush In" quest, which can be started at The Hanged Man once you have completed the "Tranquility" main quest.
- Can She Leave Your Party?: Yes, there are three times when she can leave you at the climax of Act 2.
- Personality Conflicts: There is a slight variance of opinion regarding law and order with Aveline, but nothing to worry about.
- Core Companion Quests: "Fools Rush In", "To Catch a Thief", and "No Rest for the Wicked".
Armor upgrades:
- Act 2: Rigid Boning can be bought at the Apparel Shop in Lowtown.
- Act 2: Supportive Corselet can be bought at Robes by Jean Luc in Hightown.
- Act 2: Lambswool Insoles can be found during the "To Catch a Thief" quest.
- Act 3: Boiled Leather Plates can be found during the "A Murder of Crows" quest.
- Act 2: Supportive Corselet can be bought at Robes by Jean Luc in Hightown.
Gifts:
- Ship in a Bottle can be found in Act 2 during the "Blackpowder Courtesy" quest.
- Rivaini Talisman can be found in Act 3 during the "Disused Passage" quest.
- Recruitment: She is optional and can be acquired by completing the "Fools Rush In" quest, which can be started at The Hanged Man once you have completed the "Tranquility" main quest.
Merrill
Note: If you do not choose the Mage class for Hawke, Merrill may represent your party's best choice for destructive magical damage.
- Class: Mage
- Recruitment: She is mandatory and is enlisted by completing "Long Way Home" at the start of Act 1.
- Can She Leave Your Party?: Yes, but not until "The Last Straw" quest.
- Personality Conflicts: She will clash with Fenris and Carver in Mage-oriented storylines. You will make your other companions upset if you complete her companion quests in Act 2 and 3.
- Core Companion Quests: "Long Way Home", "Mirror Image", and "A New Path".
Armor upgrades:
- Act 2: Samite Lining can be bought at Robes by Jean Luc in Hightown.
- Act 2: Carved Ironwood Buttons can be bought at Ilen's Crafts in Sundermount.
- Act 2: Silver-Threaded Dalish Embroidery can be found during the "Top of Sundermount" quest.
- Act 3: Halla Horn Buckles can be found during the "A New Path" quest.
- Act 2: Carved Ironwood Buttons can be bought at Ilen's Crafts in Sundermount.
Gifts:
- Wooden Halla Carving can be bought in Act 2 at Ilen's Crafts in Sundermount.
- Sylvanwood Ring can be found on the remains of the Thief Leader in Act 3 during the "A Murder of Crows" quest.
- Recruitment: She is mandatory and is enlisted by completing "Long Way Home" at the start of Act 1.
Sebastian
- Class: Rogue
- Recruitment: "The Exiled Prince" bonus downloadable content is required to obtain him. He is optional and can be acquired by completing the "Duty" quest in Act 1 and the "Repentance" quest in Act 2.
- Can He Leave Your Party?: Yes, but only during "The Last Straw" quest.
- Personality Conflicts: He does not like Anders.
- Core Companion Quests: "Duty", "Repentance", and "Faith".
Armor upgrades:
- Act 2: Enchanted Articulation can be bought at the Armor Shop in Gallows Courtyard.
- Act 2: Reinforced Bracers can be bought at Olaf's Armory in Hightown.
- Act 2: Mail Undertunic can be found during the "Repentance" quest.
- Act 3: Protection of the Faith can be found during the "Best Served Cold" quest.
- Act 2: Reinforced Bracers can be bought at Olaf's Armory in Hightown.
Gifts: Starkhaven Longbow can be found in Act 2 during the "Repentance" quest.
- Recruitment: "The Exiled Prince" bonus downloadable content is required to obtain him. He is optional and can be acquired by completing the "Duty" quest in Act 1 and the "Repentance" quest in Act 2.
Varric
Varric carries a fixed weapon, the Biance, which is a crossbow that increases in power as he gains levels. He is an archer that can offer a potent combination of AoE assaults and debilitating attacks that give your party a unique tactical edge.
- Class: Rogue
- Recruitment: He is mandatory and joins your party at the start of Act 1.
- Can He Leave Your Party?: No.
- Personality Conflicts: None, as he works well with everyone.
- Core Companion Quests: "Family Matter" and "Haunted"
Armor upgrades:
- Act 1: Inscribed Leather Harness can be bought at the Apparel Shop in Lowtown.
- Act 2: Coat Lining with Concealed Pockets can be bought at Shady Merchandise at the Docks.
- Act 2: Silverite-Reinforced Buckles can be found during the "Family Matter" quest.
- Act 3: Drakeskin Leg Straps can be found during the "Finding Nathaniel" quest.
- Act 2: Coat Lining with Concealed Pockets can be bought at Shady Merchandise at the Docks.
Gifts: The Tethras Signet Ring can be found in Act 2 during the "Trinkets Emporium in Lowtown" quest.
- Recruitment: He is mandatory and joins your party at the start of Act 1.
During a random conversation between Fenris and Varric, Fenris asks him "Who is Bianca?" When Varric tells him it is a crossbow, Fenris says that he must have named it after someone, to which Varric replies, "Nope, Mirabelle was taken", a reference to the rifle owned by Sir Roderick Von Fontlebottom, The Magnificent Bastard from Jade Empire.
During random companion dialogue between Anders and Isabella in the city, she mentions that abominations are easy to escape because they make loud noises like "Grr Argh", which Anders refutes saying "Abominations do not go Grr Argh." During the ending credits of Buffy The Vampire Slayer, Joss Whedon's "Mutant Enemy Productions" credit screen shows a little monster which says "Grr Argh?"
Take Isabella into the fade in the desire section. The demon will seduce her with the prospect of a boat in the harbor. When Isabella turns on you, she will say "I like big boats and I cannot lie", which is a reference to Sir Mixalot's "I Like Big Butts" song.
In the "Prime Suspect" quest when you meet Mr. Dupries, have Varric in your party. Give the sarcastic response of letting Dupries talk his way out the situation. Varric will make the comment "I bet 20 silver it's 'it wasn't me, it was the one-armed man'". This is a reference to The Mask when Jim Carey tries to defend his innocence when he gets captured.
In your home when your mother says that her children should be nobles now, your uncle says "And if wishes were poppy we'd all be dreaming right now."





















