Dragon Age 2
Cheat Codes
Note: This procedure involves editing a game file; create a backup copy of the file before proceeding. Use a text editor to edit the “KeyBindings.ini” file in the “Users[your name]DocumentsBioWareDragon Age 2Settings” directory. Change the “OpenConsole_0=” line to “OpenConsole_0=Keyboard::Button_`”.
Next, Right-click on the “da2.exe” file that is used to launch the game. Click on “Properties”, and then add the ” -enabledeveloperconsole ” command line to end of the “Target” field. Make sure there is a space between the last quotation mark in the “Target” field and the added command line. While playing the game, press ~ to display the console window. Then, type one of the following codes and press [Enter] to activate the corresponding cheat function. Note: The console window and typed codes will not appear onscreen.
For the Steam version of the game, Right-click the “Dragon Age 2” option, and select “Properties” under the “My Games” Steam tab. In the “General” tab, select “Set Launch Options”, enter ” -enabledeveloperconsole ” in that field, and accept it. While playing the game, press ~ to display the console window. Then, type one of the following codes and press [Enter] to activate the corresponding cheat function. Note: The console window and typed codes will not appear onscreen.
Result | Cheat Code |
Invincibility | runscript pc_immortal |
Set main character’s (self) Strength and Dexterity to 50 and Mana or Stamina to 1,000 | runscript zz_supercrit player |
Set character’s Strength and Dexterity to 50 and Mana or Stamina to 1,000 [Note] | runscript zz_supercrit gen00fl_ [character name] |
Add indicated amount of experience points | runscript addxp [number] |
Add indicated amount of gold | runscript addmoney [number] |
Add any member to your party | runscript zz_dae_debug |
Heal player or party | runscript healplayer |
Remove all injuries from party | runscript injury remparty |
Remove all injuries from self | runscript injury remall |
Kill all enemies in area | runscript killallhostiles |
Character animates a random finishing blow based on current weapon | runscript zz_deathblow |
Knock back enemies and form a shield around you | runscript bowlingforferelden |
180 seconds increase of indicated attribute by indicated amount; attributes are in order, with 1 STR, 2 DEX, etc. | runscript dbg_setattrib [1-6] [number] |
Open special interface allowing adjustment to companion’s Friendship/Rivalry level | runscript zz_app_debug |
Change player to level 2 Mage | runscript chargen mage |
Change player to level 2 Rogue | runscript chargen rogue |
Change player to level 2 Warrior | runscript chargen warrior |
Display Enchantment menu | runscript zz_upgrade |
All achievements | runscript cheater |
Note: For example, enter ” runscript zz_supercrit gen00fl_merrill ” for Merrill.
Blood Dragon armor
Have a saved game file from Dragon Age: Origins to unlock the Blood Dragon armor.
Infinite money and experience
Successfully complete any side quest that does not activate a cutscene when receiving your reward (for example, the “South-Song” Gerralt’s Corpse side quest or any “Find And Deliver” side quest), then save the game. Draw your weapon, and approach the NPC. While your character is putting away their weapon to talk to the NPC, rapidly press [Action] to get unlimited money and EXP. You can keep doing this until you move your character. Repeat this as many times as desired. Note: This glitch was done on an unpatched version of the game.
Infinite ability points
Obtain as many “Makers Sigh” potions as possible. Then, assign all your available abilities to your tactics menu. Next, use a “Makers Sigh” potion, then save the game. Load your saved game file, and go into the ability menu. The abilities you assigned to your tactics will be unlocked, but you will still have all your unassigned ability points. Assign your points to other abilities, put them in your tactics menu, then repeat the process again. Repeat this as many times as desired. Note: This glitch also allows you to unlock certain abilities in classes without having to go through the entire skill tree.
Note: This glitch requires access to “The Black Emporium” downloadable content and money available to purchase the “Makers Sigh” potion that resets all ability points and attributes. Hawke comes preloaded with preset skills he will always retain; thus, when you use the “Makers Sigh” potion, save, and reload the saved game file, Hawke’s abilities will be filled again. Do the following to get unlimited ability points. Use the “Makers Sigh” potion, then save the game. Load your saved game file, and you will now have the amount of ability points that were taken away and Hawke’s abilities will be set back to the default levels. For a Rogue, it will be approximately four to five points in the Dual Wield tree. Use another “Makers Sigh” potion, and repeat the process as many times as desired.
Infinite armor points
This glitch can be done at any point in the game with Hawke and Aveline. Simply equip, un-equip, and then re-equip a shield. Your armor number/percent will continue to increase. Repeat this as many times as desired. Note: This glitch was done on an unpatched version of the game.
Infinite rival points
Successfully complete Sebastian’s “Repentance” companion quest. Then, go back to the chantry. Do not talk with Sebastian; instead talk to the Grand Cleric. Keep selecting the “You’re useless” dialog option to get +5 rivalry for Sebastian each time. Repeat this as many times as desired. Note: This glitch was done on an unpatched version of the game.
Easy maximum stats
To get unlimited attribute points, you must be in Act 3 and have the ability to craft the Rune of Valiance. Get any two different pieces of equipment with at least one rune slot. Craft a Rune of Valiance onto both, making sure the amount of attributes added to each item is different. Equip both items. Remove the one that adds the most attributes first, then remove the other. Not all the attributes from the rune will be removed, and it will be permanently added to your character. Keep equipping both items and removing both items to continue getting attribute points until they max out all stats at 100.
Activating sustainable abilities simultaneously
To activate sustainable abilities that are not meant to be activated together (for example, Control and Might for Warriors), activate a sustainable ability, and before it is finished casting, activate the other sustainable ability. It should activate them both, and you should get the effects of both. This works for all sustainable abilities that are not meant to be activated simultaneously.
Recommended party configuration
It is best to plan your party from the start. While planning character roles, remember “One to take it, one to deal, one to weaken, one to heal.” You should have a damager, tank, entropist, and healer. This will ensure you have one member taking all the damage and bringing the attention away from the rest of the party. Have an entropist (probably Merrill) to weaken and demoralize the enemy, a healer to strengthen and maintain the party, and a damager to inflict the pain. This will ensure a well rounded party that covers all aspects of combat.
Weapon and shield locations
Successfully complete the indicated task or search the indicated location to find the corresponding weapon or shield:
Warrior One-Handed Weapons: Act 1
Thudpucker’s First
- Requirements: 28 Strength
- Location: Bonny Lem’s Wares (Disused Passage)
- Damage: 20 Physical
- Weapon Stats: 1 Rune Slot, +57 Attack, and 5% Chance to Stun
Edge of Song and Glory
- Requirements: 24 Strength
- Location: Ser Karras (Gallows Courtyard, Act of Mercy)
- Damage: 16 Physical
- Weapon Stats: +47 Attack and +7% Physical Damage
Maelstrom
- Requirements: 24 Strength
- Location: Weapon Shop (Gallows Courtyard)
- Damage: 16 Physical
- Weapon Stats: +4% Critical Chance and +4% Attack Speed
Notched Sword
- Requirements: 23 Strength
- Location: Weaponsmithy (Lowtown)
- Damage: 16 Physical
- Weapon Stats: +18 Mana/Stamina and +7% Physical Damage
Palvo’s Cocksure Cleaver
- Requirements: 21 Strength
- Location: “Captain” Qerth (Shallowguards Base, Night Lies)
- Damage: 12 Physical
- Weapon Stats: +38 Attack and +14% Threat Generation
Trust and Cut Blade
- Requirements: 21 Strength
- Location: Korval’s Blades (Hightown)
- Damage: 12 Physical
- Weapon Stats: +38 Attack and +14% Threat Generation
Overland Render
- Requirements: 21 Strength
- Location: Ship Captain (The Docks at Night)
- Damage: 12 Physical
- Weapon Stats: +38 Attack and +4% Critical Chance
Desdemona’s Blade (DLC only)
- Requirements: 25 Strength
- Location: Emporium’s Relics and Antiques (Black Emporium)
- Damage: 17 Nature
- Weapon Stats: 2 Rune Slots and +50 Attack
Warrior One-Handed Weapons: Act 2
Sataareth
- Requirements: 38 Strength
- Location: Quest reward for defeating the Arishok (Viscount’s Keep, Demands for the Qun)
- Damage: 29 Fire
- Weapon Stats: 1 Rune Slot, +94 Attack, +8% Physical Damage, and +8% Magic Resistance
Windsong Axe
- Requirements: 35 Strength
- Location: Nexus Golem’s Wares (Abandoned Thaig)
- Damage: 27 Physical
- Weapon Stats: +5% Critical Chance, +12% Critical Damage, and +11 Electricity Damage
Markham Heart Stopper
- Requirements: 33 Strength
- Location: Weapon Shop (Gallows Courtyard)
- Damage: 27 Physical
- Weapon Stats: +5% Critical Chance, +12% Critical Damage, and Messy Kills
Red Earth Long One
- Requirements: 32 Strength
- Location: Bartrand (Bartrand’s Mansion, Family Matter)
- Damage: 25 Physical
- Weapon Stats: +76 Attack and +5 Fire Damage
Darktown Blade
- Requirements: 30 Strength
- Location: Weaponsmithy (Lowtown)
- Damage: 23 Physical
- Weapon Stats: 1 Rune Slot and +4% Critical Chance
One-Cut
- Requirements: 30 Strength
- Location: Innley of Starkhaven (Sundermount, Bounty Hunter)
- Damage: 21 Physical
- Weapon Stats: 1 Rune Slot, +61 Attack, +8% Physical Damage, and Messy Kills
Sundarin Thunder
- Requirements: 28 Strength
- Location: Chest (Deep Roads, Fool’s Gold)
- Damage: 20 Physical
- Weapon Stats: +438 Electricity Resistance and +4 Electricity Damage
Royeaux One and Two
- Requirements: 22 Strength
- Location: Amaranthine Conspirator (Sundermount, The Conspirators)
- Damage: 13 Physical
- Weapon Stats: 1 Rune Slot, +41 Attack, and +4% Critical Chance
Fade’s Fury (DLC only)
- Requirements: 34 Strength
- Location: Desire Demon (Harimann Estate, Repentance)
- Damage: 25 Physical
- Weapon Stats: 2 Rune Slots, +5% Critical Chance, and +3 Spirit Damage Across 2m
Warrior One-Handed Weapons: Act 3
Glandivalis
- Requirements: 41 Strength
- Location: Hybris (Hidden Dungeon, The Awiergan Scrolls)
- Damage: 33 Electricity
- Weapon Stats: 1 Rune Slot, +166 Attack, +3 Armor, and 2.5% Chance to Enslave Normal Enemies
Aurvar’s Prize
- Requirements: 41 Strength
- Location: Chest (Deep Roads, Finding Nathaniel)
- Damage: 33 Physical
- Weapon Stats: 1 Rune Slot, +116 Attack, +3 Armor, and +17% Threat Generation
The Vague Blade
- Requirements: 41 Strength
- Location: Chest (Blood Mage Refuge, The Last Holdouts)
- Damage: 33 Physical
- Weapon Stats: 3 Rune Slots and Enemies Cannot Dodge Attacks
Bassrath-Kata
- Requirements: 39 Strength
- Location: Quest Reward (The Lost Swords)
- Damage: 31 Physical
- Weapon Stats: +100 Attack, +4% Attack Speed, +20% Chance of Deathblows, and +9 Damage vs. Humans
Sword of the Antaam
- Requirements: 38 Strength
- Location: Lirene’s Fereldan Imports (Lowtown)
- Damage: 32 Physical
- Weapon Stats: 1 Rune Slot, +108 Attack, and +10 Damage vs. Humans
The Weight
- Requirements: 38 Strength
- Location: High Dragon (The Bone Pit, Mine Massacre)
- Damage: 29 Physical
- Weapon Stats: 1 Rune Slot, +94 Attack, +11 Fortitude, and 5% Chance to Knock Back
City Guard Sword
- Requirements: 36 Strength
- Location: Weapon Shop (Gallows Courtyard)
- Damage: 29 Physical
- Weapon Stats: 1 Rune Slot, +94 Attack, and +4% Attack Speed
Raider Sword
- Requirements: 36 Strength
- Location: Shady Merchandise (The Docks)
- Damage: 29 Physical
- Weapon Stats: 1 Rune Slot, +5% Critical Chance, and +12% Critical Damage
The Bringer of Silence
- Requirements: 36 Strength
- Location: Quest Reward (Finding Nathaniel)
- Damage: 28 Physical
- Weapon Stats: 1 Rune Slot, +5% Critical Chance, +12% Critical Damage, and +5% Chance to Dispel Hostile Magic
Woodsman’s Ire
- Requirements: 35 Strength
- Location: Jess “Leashmaster” Varvel (Run Down Alley, Reining It In)
- Damage: 27 Physical
- Weapon Stats: 1 Rune Slot, +32 Health, +81 Attack, and +16% Threat Generation
Perrin’s Nail
- Requirements: 32 Strength
- Location: Korval’s Blades (Hightown)
- Damage: 25 Physical
- Weapon Stats: 1 Rune Slot, +76 Attack, and +19% Healing to This Character
The Wailer
- Requirements: 28 Strength
- Location: Veld (The Sink, Gamlen’s Greatest Treasure)
- Damage: 20 Physical
- Weapon Stats: +4% Critical Chance, +11% Critical Damage, and +8% Physical Damage
Blade of a Thousand Battles (DLC only)
- Requirements: 42 Strength
- Location: Emporium’s Relics and Antiques (Black Emporium)
- Damage: 35 Physical
- Weapon Stats: 2 Rune Slots, +5 Critical Chance, +8% Physical Damage, and 5% Chance to Knock Back
Warrior Two-Handed Weapons: Act 1
Oath-Breaker
- Requirements: 30 Strength
- Location: Chest (Deep Roads, The Deep Roads Expedition)
- Damage: 26 Physical
- Weapon Stats: 1 Rune Slot, +82 Attack, +23% Healing to This Character
Caskhead’s Portable Anvil
- Requirements: 25 Strength
- Location: Chest (Deep Roads, The Deep Roads Expedition)
- Damage: 20 Physical
- Weapon Stats: +63 Attack and 5% Chance to Knock Back
Red Grace
- Requirements: 24 Strength
- Location: Chest (Tal-Vashoth Cavern, Blackpowder Promise)
- Damage: 18 Physical
- Weapon Stats: +59 Attack and +4 Fire Damage
The Ream-Ward
- Requirements: 23 Strength
- Location: Tevinter Hunter Captain (Lowtown at Night, Bait and Switch)
- Damage: 17 Physical
- Weapon Stats: +55 Attack and +9% Physical Damage
Templar Great Sword
- Requirements: 21 Strength
- Location: Weapon Shop (Gallows Courtyard)
- Damage: 14 Physical
- Weapon Stats: +4% Attack Speed and +3 Fire Damage
Warrior Two-Handed Weapons: Act 2
Void’s Hammer
- Requirements: 33 Strength
- Location: Magnus’s Wares (The Wounded Coast)
- Damage: 28 Physical
- Weapon Stats: 1 Rune Slot, +6% Critical Chance, +5% Attack Speed, and +3% Physical Damage Across 2m
The Brothers’ End
- Requirements: 31 Strength
- Location: Elven Fanatic (Side Alley, Blackpowder Courtesy)
- Damage: 28 Physical
- Weapon Stats: +88 Attack and +10% Physical Damage
Warrior Two-Handed Weapons: Act 3
Sundering
- Requirements: 41 Strength
- Location: Nexus Golem’s Wares (Hidden Dungeon)
- Damage: 38 Electricity
- Weapon Stats: +6% Critical Chance, +16% Critical Damage, +10% Physical Damage, and +5 Mana/Stamina Regeneration Rate
The Celebrant
- Requirements: 41 Strength
- Location: Beacon (Sundermount, The Awiergan Scrolls)
- Damage: 38 Spirit
- Weapon Stats: 1 Rune Slot, +3 Strength, +3 Willpower, and +21% Threat Generation
Warrior Shields: Act 1
Winter-Weight
- Requirements: 20 Strength and 20 Constitution
- Location: Dragon (Deep Roads, The Deep Roads Expedition)
- Armor: 86
- Shield Stats: +9 Armor and +8 Fortitude
Oddsmaker
- Requirements: 18 Strength and 18 Constitution
- Location: Revenant (Long Way Home)
- Armor: 72
- Shield Stats: +41 Attack and +7% Physical Damage
Kirkwall Shield
- Requirements: 18 Strength and 18 Constitution
- Location: Armor Merchant (Lowtown)
- Armor: 72
- Shield Stats: +20 Defense and +7 Armor
The Bann’s Backhouse Door
- Requirements: 18 Strength and 18 Constitution
- Location: Coterie Leader (Lowtown at Night)
- Armor: 72
- Shield Stats: 1 Rune Slot and +17 Health
Markham Head Stopper
- Requirements: 18 Strength and 18 Constitution
- Location: Korval’s Blades (Hightown)
- Armor: 66
- Shield Stats: +38 Attack and +7 Armor
Fereldan Soldier’s Shield
- Requirements: 12 Strength and 12 Constitution
- Location: Dead Refugee (Prologue: Blightlands)
- Armor: 37
- Shield Stats: None
Lady Rosamund’s Bulwark (DLC only)
- Requirements: 20 Strength and 20 Constitution
- Location: Emporium’s Relics and Antiques (Black Emporium)
- Armor: 86
- Shield Stats: 3 Rune Slots
Warrior Shields: Act 2
Shield of Knight Herself
- Requirements: 34 Strength, 28 Constitution and Aveline
- Location: Ser Varnell’s Refuse (Offered and Lost)
- Armor: 190
- Shield Stats: 1 Rune Slot, +88 Attack, +5% Critical Chance, 100% of basic attack damage vs. enemies that attack in melee
Darkspawn Shield
- Requirements: 23 Strength and 23 Constitution
- Location: Weaponsmithy (Lowtown)
- Armor: 122
- Shield Stats: +4 Mana/Stamina Regeneration Rate and +489 Fire Resistance
Warrior Shields: Act 3
Shield of the Resolute
- Requirements: 31 Strength and 31 Constitution
- Location: Pile of Bones (Templar Hall, The Last Straw)
- Armor: 248
- Shield Stats: 2 Rune Slots, +25 Armor, and +8% Magic Resistance
Mage’s Friend (DLC only)
- Requirements: 32 Strength and 32 Constitution
- Location: Faith Quest
- Armor: 271
- Shield Stats: 3 Rune Slots and +17% Magic Resistance
Rogue Dual Weapons: Act 1
Blade of Red Birth
- Requirements: 25 Dexterity
- Location: Chest (Deep Roads, The Deep Roads Expedition)
- Damage: 22 Physical
- Weapon Stats: 1 Rune Slot, +38 Attack, and +4 Fire Damage
Rogue Dual Weapons: Act 2
Coterie Shiv
- Requirements: 31 Dexterity
- Location: Weaponsmithy (Lowtown)
- Damage: 30 Physical
- Weapon Stats: +9% Critical Damage, 25% Chance to Reduce Attack Speed, and 25% Chance to Reduce Movement Speed
Rogue Dual Weapons: Act 3
Carta’s Right-Hand
- Requirements: 41 Dexterity
- Location: Hanker (Decrepit Alley, Kind of Want)
- Damage: 42 Physical
- Weapon Stats: +87 Attack, +4% Critical Chance, +10% Critical Damage, and +5% Chance to Stun
Rogue Bows: Act 1
Swarm
- Requirements: 25 Dexterity
- Location: Mature Dragon (Bone Pit Ledge, The Bone Pit)
- Damage: 70 Physical
- Weapon Stats: +63 Attack and +7 Nature Damage Across 2m
Rogue Bows: Act 2
The Runner’s Retort
- Requirements: 35 Dexterity
- Location: Street Thung (Lowtown at Night, The Fixer)
- Damage: 113 Physical
- Weapon Stats: +109 Attack, +6% Critical Chance, 25% Chance to Reduce Attack Speed, and 25% Chance to Reduce Movement Speed
Rogue Bows: Act 3
Absolution
- Requirements: 41 Dexterity
- Location: Nexus Golem’s Wares (Hidden Dungeon)
- Damage: 134 Physical
- Weapon Stats: 1 Rune Slot, +6% Critical Chance, +16% Critical Damage, and +27 Nature Damage
Mage Staves: Act 1
Acolyte’s Staff
- Requirements: 31 Magic
- Location: Apparel Shop (Lowtown)
- Damage: 33 Physical
- Weapon Stats: +5 Mana/Stamina Regeneration Rate, +14% Fire Damage, and +178 Fire Resistance
Valdasine
- Requirements: None
- Location: Crypt Treasure (Ancient Crypt, The Deep Roads Expedition)
- Damage: 28 Spirit
- Weapon Stats: 1 Rune Slot, +2 Willpower, and +5 Mana/Stamina Regeneration Rate
Staff of the Primal Order
- Requirements: 28 Magic
- Location: Bonny Lem’s Wares (Disused Passage)
- Damage: 28 Cold
- Weapon Stats: 1 Rune Slot, +14% Fire Damage, and +14% Cold Damage
Stone’s Breath
- Requirements: None
- Location: Reward for saving Sandal (The Deep Roads Expedition)
- Damage: 26 Spirit
- Weapon Stats: 1 Rune Slot, +13% Spirit Damage, and 5% Chance to Knock Back
The Hypnotist’s Staff
- Requirements: None
- Location: Decimus (Runaway’s Cavern, Act of Mercy)
- Damage: 22 Electricity
- Weapon Stats: +59 Attack and +8% Magic Resistance
Chanters’ Staff
- Requirements: None
- Location: Reward from Grace (Act of Mercy)
- Damage: 22 Spirit
- Weapon Stats: +24 Mana/Stamina and +21% Healing by this character
The Turncoat’s Walking Stick
- Requirements: None
- Location: Mage Goods (Gallows Courtyard)
- Damage: 17 Fire
- Weapon Stats: +48 Attack and +12% Fire Damage
Mage Staves: Act 2
Cold-Blooded
- Requirements: 35 Magic
- Location: Magnus’s Wares (The Wounded Coast)
- Damage: 37 Cold
- Weapon Stats: +6 Magic, +40 Mana/Stamina, +10 Mana/Stamina Regeneration Rate, +30% Cold Damage, and Blood Magic (each point of health provides 1 additional mana)
Mage Staves: Act 3
Staff of Violation
- Requirements: None
- Location: Orsino (Gallows Prison)
- Damage: 41 Spirit
- Weapon Stats: +3 Willpower, +15% Spirit Damage, and 2.5% Chance to Infect with Walking Bomb
Companion locations
The following is a list of how to obtain all eight companions as well as information about them, their armor upgrades, and gifts:
Anders
- Class: Mage
- Recruitment: He is mandatory and joins your party early in Act 1 after Tranquility is complete.
- Can He Leave Your Party?: Yes, and on more than one occasion.
- Personality Conflicts: He does not get along well with Carver, Fenris, and Sebastian.
- Core Companion Quests: “Tranquility”, “Dissent”, “Justice”
Armor upgrades:
- Act 2: Armor Suits can be bought at Lirene’s Ferelden Imports in Lowtown.
- Act 2: Lyrium Weave can be bought at Mage Goods in Gallows Courtyard.
- Act 2: Spirit Essence can be found during the “Dissent” quest.
- Act 3: Sigil of the Mage Underground can be found during the “Best Served Cold” quest.
Gifts: Tevinter Chantry Amulet can be found in Act 2 during the “A Bitter Pill” quest.
Aveline
- Class: Warrior
- Recruitment: She is mandatory and joins your party during the Prologue.
- Can She Leave You?: Yes, but not until “The Last Straw” quest.
- Personality Conflicts: She will not approve if you fully support Merrill in her companion quests.
- Core Companion Quests: “The Way It Should Be”, “The Long Road”, and “Favor and Fault”.
Armor upgrades:
- Act 1: Underpadding – Guardsman Pattern can be bought at the Armor Stand in Lowtown.
- Act 2: Impact Plating – Guardsman Pattern can be bought at the Armor Stand in Lowtown.
- Act 2: Flex-Chain – Guardsman Pattern can be found during the “Raiders on the Cliffs” quest.
- Act 3: Deflecting Joints – Guardsman Pattern can be found during the “Favor and Fault” quest.
Gifts: The Shield of the Knight Herself can be found in Act 2 during the “Offered and Lost” quest.
Bethany and Carver
- Class: Mage (Bethany), Warrior (Carver)
- Recruitment: They are both mandatory and join your party at the beginning of the game.
- Can They Leave Your Party?: Yes, there will be an unavoidable incident to one of them in the Prologue. The surviving sibling member cannot continue to stay with you beyond the end of Act 1.
- Personality Conflicts: Bethany will clash with Fenris in Mage-related quests. Carver will clash with Anders and Merrill in Mage storylines.
- Core Companion Quests: “Birthright”
Armor upgrades:
- Act 1 – Carver: Fereldan Girded Plating can be found during the “Birthright” quest.
- Act 1 – Bethany: Heirloom Amell Protective Sigils can be found during the “Birthright” quest.
Gifts: Tobrius’s Documents for Carver and Portrait of Your Mother for Bethany can both be found during the “Birthright” quest.
Fenris
- Class: Warrior
- Recruitment: He is optional and can be acquired by completing the “A Bitter Pill” quest in Act 1.
- Can He Leave Your Party?: Yes, and on more than one occasion.
- Personality Conflicts: He will have issues with anyone wearing robes or wielding a staff including Hawke.
- Core Companion Quests: “Bait and Switch”, “A Bitter Pill”, and “Alone”.
Armor upgrades:
- Act 2: Tevinter Spirit Symbol can be bought at Robes by Jean Luc in Hightown.
- Act 2: Lyrium Scales can be bought at Shady Merchandise at the Docks.
- Act 2: Reinforced Straps can be found during the “A Bitter Pill” quest.
- Act 3: Enchanted Resin can be found during the “Mine Massacre” quest.
Gifts:
- The Book of Shartan can be bought in Act 2 at Elven Alienage in Lowtown.
- Blade of Mercy can be found in Act 3 during the “Best Served Cold” quest.
Isabela
- Class: Rogue
- Recruitment: She is optional and can be acquired by completing the “Fools Rush In” quest, which can be started at The Hanged Man once you have completed the “Tranquility” main quest.
- Can She Leave Your Party?: Yes, there are three times when she can leave you at the climax of Act 2.
- Personality Conflicts: There is a slight variance of opinion regarding law and order with Aveline, but nothing to worry about.
- Core Companion Quests: “Fools Rush In”, “To Catch a Thief”, and “No Rest for the Wicked”.
Armor upgrades:
- Act 2: Rigid Boning can be bought at the Apparel Shop in Lowtown.
- Act 2: Supportive Corselet can be bought at Robes by Jean Luc in Hightown.
- Act 2: Lambswool Insoles can be found during the “To Catch a Thief” quest.
- Act 3: Boiled Leather Plates can be found during the “A Murder of Crows” quest.
Gifts:
- Ship in a Bottle can be found in Act 2 during the “Blackpowder Courtesy” quest.
- Rivaini Talisman can be found in Act 3 during the “Disused Passage” quest.
Merrill
Note: If you do not choose the Mage class for Hawke, Merrill may represent your party’s best choice for destructive magical damage.
- Class: Mage
- Recruitment: She is mandatory and is enlisted by completing “Long Way Home” at the start of Act 1.
- Can She Leave Your Party?: Yes, but not until “The Last Straw” quest.
- Personality Conflicts: She will clash with Fenris and Carver in Mage-oriented storylines. You will make your other companions upset if you complete her companion quests in Act 2 and 3.
- Core Companion Quests: “Long Way Home”, “Mirror Image”, and “A New Path”.
Armor upgrades:
- Act 2: Samite Lining can be bought at Robes by Jean Luc in Hightown.
- Act 2: Carved Ironwood Buttons can be bought at Ilen’s Crafts in Sundermount.
- Act 2: Silver-Threaded Dalish Embroidery can be found during the “Top of Sundermount” quest.
- Act 3: Halla Horn Buckles can be found during the “A New Path” quest.
Gifts:
- Wooden Halla Carving can be bought in Act 2 at Ilen’s Crafts in Sundermount.
- Sylvanwood Ring can be found on the remains of the Thief Leader in Act 3 during the “A Murder of Crows” quest.
Sebastian
- Class: Rogue
- Recruitment: “The Exiled Prince” bonus downloadable content is required to obtain him. He is optional and can be acquired by completing the “Duty” quest in Act 1 and the “Repentance” quest in Act 2.
- Can He Leave Your Party?: Yes, but only during “The Last Straw” quest.
- Personality Conflicts: He does not like Anders.
- Core Companion Quests: “Duty”, “Repentance”, and “Faith”.
Armor upgrades:
- Act 2: Enchanted Articulation can be bought at the Armor Shop in Gallows Courtyard.
- Act 2: Reinforced Bracers can be bought at Olaf’s Armory in Hightown.
- Act 2: Mail Undertunic can be found during the “Repentance” quest.
- Act 3: Protection of the Faith can be found during the “Best Served Cold” quest.
Gifts: Starkhaven Longbow can be found in Act 2 during the “Repentance” quest.
Varric
Varric carries a fixed weapon, the Biance, which is a crossbow that increases in power as he gains levels. He is an archer that can offer a potent combination of AoE assaults and debilitating attacks that give your party a unique tactical edge.
- Class: Rogue
- Recruitment: He is mandatory and joins your party at the start of Act 1.
- Can He Leave Your Party?: No.
- Personality Conflicts: None, as he works well with everyone.
- Core Companion Quests: “Family Matter” and “Haunted”
Armor upgrades:
- Act 1: Inscribed Leather Harness can be bought at the Apparel Shop in Lowtown.
- Act 2: Coat Lining with Concealed Pockets can be bought at Shady Merchandise at the Docks.
- Act 2: Silverite-Reinforced Buckles can be found during the “Family Matter” quest.
- Act 3: Drakeskin Leg Straps can be found during the “Finding Nathaniel” quest.
Gifts: The Tethras Signet Ring can be found in Act 2 during the “Trinkets Emporium in Lowtown” quest.
Jade Empire reference
During a random conversation between Fenris and Varric, Fenris asks him “Who is Bianca?” When Varric tells him it is a crossbow, Fenris says that he must have named it after someone, to which Varric replies, “Nope, Mirabelle was taken”, a reference to the rifle owned by Sir Roderick Von Fontlebottom, The Magnificent Bastard from Jade Empire .
Joss Whedon reference
During random companion dialogue between Anders and Isabella in the city, she mentions that abominations are easy to escape because they make loud noises like “Grr Argh”, which Anders refutes saying “Abominations do not go Grr Argh.” During the ending credits of Buffy The Vampire Slayer , Joss Whedon’s “Mutant Enemy Productions” credit screen shows a little monster which says “Grr Argh?”
Sir Mixalot reference
Take Isabella into the fade in the desire section. The demon will seduce her with the prospect of a boat in the harbor. When Isabella turns on you, she will say “I like big boats and I cannot lie”, which is a reference to Sir Mixalot’s “I Like Big Butts” song.
The Mask reference
In the “Prime Suspect” quest when you meet Mr. Dupries, have Varric in your party. Give the sarcastic response of letting Dupries talk his way out the situation. Varric will make the comment “I bet 20 silver it’s ‘it wasn’t me, it was the one-armed man'”. This is a reference to The Mask when Jim Carey tries to defend his innocence when he gets captured.
Wizard Of Oz reference
In your home when your mother says that her children should be nobles now, your uncle says “And if wishes were poppy we’d all be dreaming right now.”
Easy “Chantry Historian” achievement
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