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Dragon Age: Origins

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  • Cheat Codes

    Add the "-enabledeveloperconsole" command line parameter to end of the "Target" field in the "Shortcut" properties that are used to launch the game. While playing the game, press ~ to display the console window. Then, type one of the following codes and press [Enter] to activate the corresponding cheat function. Note: You will not see what is being typed and may need to press [Backspace] to remove the "`" character if it is present in the console window.

    For the Steam version of the game, Right Click the "Dragon Age: Origins" option, and select "Properties" under the "My Games" Steam tab. In the General tab, select "Set Launch Options", enter "-enabledeveloperconsole" in that field, and accept it. While playing the game, press ~ to display the console window. Then, type one of the following codes and press [Enter] to activate the corresponding cheat function. Note: You will not see what is being typed and may need to press [Backspace] to remove the "`" character if it is present in the console window.

    Result Cheat Code
    Invincibility runscript pc_immortal
    Add indicated amount of experience points runscript addxp [number]
    Add indicated amount of copper runscript zz_money [number]
    Add party member runscript zz_addparty [NPC name]
    Add talent, spell, or skill to your character runscript addtalent [number]
    Remove talent, spell, or skill from your character runscript removetalent [number]
    Add to companion approval rating runscript zz_addapproval [companion] [number]
    Break the party companion limit runscript zz_addparty
    Remove entire party runscript zz_dropparty
    Heal player or party runscript healplayer
    Kill all enemies in area runscript killallhostiles
    Knock back enemies and form a shield around you runscript bowlingforferelden
    Disable AI runscript ai off
    Full map runscript zz_reveal_map
    Display Enchantment menu runscript zz_upgrade
    Party member plot gifts runscript zz_party_addgifts
    Transform into level 2 Mage runscript wizard
    Transform into level 2 Rogue runscript rogue
    Transform into level 2 Warrior runscript warrior
    Talk to nearest NPC runscript zz_talk_nearest
    Teleport to Duncan's fire in Ostagar runscript zz_pre_strategy
    Teleport to Ostagar runscript zz_pre_demo2
    Teleport to random locations on current map runscript zz_jump_around
    Advance to climax at Redcliffe castle runscript zz_cli_debug
    All achievements runscript cheater
    Origin screen runscript chargen
    Party select screen runscript selectparty

  • Character codes

    Use one of the following values with the "runscript zz_addparty [NPC name]" and "runscript zz_addapproval [companion] [number]" codes:

    CharacterCode
    Alistair1
    Morrigan3
    Wynne4
    Shale5
    Sten6
    Zevran7
    Leliana9
    Self11

  • Talent codes

    Use one of the following values with the "runscript addtalent [number]" and "runscript removetalent [number]" codes. Note: Talents, spells, and skills all use the same "runscript addtalent [number]" and "runscript removetalent [number]" codes. Talents are unique to Warriors and Rogues and will not appear on Mages. Spells are unique to Mages and will not appear on Warriors or Rogues.

    NameCode
    Champion (activate main Specialization first)
    Main 4013
    Branch
    War Cry 3037
    Rally 3038
    Motivate 42
    Superiority 3039
     
    Assassin (activate main Specialization first)
    Main 4014
    Branch
    Mark of Death 3060
    Exploit Weakness 56
    Lacerate 3059
    Feast of the Fallen 3058
     
    Bard (activate main Specialization first)
    Main 4015
    Branch
    Song of Valor 3045
    Distraction 701
    Song of Courage 705
    Captivating Song 1000
     
    Berserker (activate main Specialization first)
    Main 4016
    Branch
    Berserk 700
    Resilience 48
    Constraint 3006
    Final Blow 3009
     
    Reaver (activate main Specialization first)
    Main 4019
    Branch
    Devour 3065
    Frightening Appearance 3066
    Aura of Pain 3067
    Blood Frenzy 713
     
    Rogue (Activate main Specialization first)
    Main 4020
    Branch 1
    Dirty Fighting 603
    Combat Movement 21
    Coup De Grace 3002
    Feign Death 3023
    Branch 2
    Below the Belt 3026
    Deadly Strike 708
    Lethality 777
    Evasion 3069
    Branch 3
    Deft Hands 100001
    Improved Tools 100002
    Mechanical Expertise 100003
    Device Mastery 100004
    Branch 4
    Stealth 100075
    Stealthy Item Use 100076
    Combat Stealth 100077
    Master Stealth 100078
     
    Templar (activate main Specialization first)
    Main 4021
    Branch
    Righteous Strike 23
    Cleanse Area 3017
    Mental Fortress 52
    Holy Smite 25
     
    Warrior (activate main Specialization first)
    Main 4022
    Branch 1
    Powerful 14
    Threaten 808
    Bravery 17
    Death Blow 3021
    Branch 2
    Precise Striking 19
    Taunt 3041
    Disengage 3016
    Perfect Striking 20
     
    Ranger (activate main Specialization first)
    Main 4029
    Branch
    Summon Wolf 1004
    Summon Bear 91
    Summon Spider 93
    Master Ranger 92
     
    Duelist (activate main Specialization first)
    Main 4030
    Branch
    Dueling 709
    Upset Balance 3050
    Keen Defense 3049
    Pinpoint Strike 3051
    Shale 4033
     
    War Dog (activate main Specialization first)
    Main 4034
    Branch 1
    Growl 90017
    Dread Howl 90048
    Combat Training 90049
    Overwhelm 90015
    Branch 2
    Fortitude 90050
    Charge 90016
    Shred 90047
    Nemesis 90051
     
    Dual Weapon
    Branch 1
    Dual-Weapon Training 6
    Dual-Weapon Finesse 8
    Dual-Weapon Expert 5
    Dual-Weapon Mastery 3036
    Branch 2
    Dual Striking 11
    Riposte 9
    Cripple 10
    Punisher 7
    Branch 3
    Dual-Weapon Sweep 3044
    Flurry 3035
    Momentum 717
    Whirlwind 3043
     
    Weapon and Shield
    Branch 1
    Shield Bash 617
    Shield Pummel 1
    Overpower 3073
    Assault 38
    Branch 2
    Shield Defense 704
    Shield Balance 37
    Shield Wall 12
    Shield Expertise 36
    Branch 3
    Shield Block 3074
    Shield Cover 13
    Shield Tactics 3030
    Shield Mastery 2
     
    Two-Handed
    Branch 1
    Pommel Strike 3024
    Indomitable 28
    Stunning Blows 3000
    Critical Strike 3
    Branch 2
    Sunder Arms 3025
    Shattering Blows 3001
    Sunder Armor 4
    Destroyer 3032
    Branch 3
    Mighty Blow 3028
    Powerful Swings 718
    Two-Handed Strength 27
    Two-Handed Sweep 3031
     
    Archery
    Branch 1
    Melee Archer 34
    Aim 500
    Defensive Fire 33
    Master Archer 35
    Branch 2
    Pinning Shot 803
    Crippling Shot 805
    Critical Shot 804
    Arrow of Slaying 802
    Branch 3
    Rapidshot 3071
    Shattering Shot 3072
    Surpressing Fire 801
    Scattershot 800

  • Spell codes

    Use one of the following values with the "runscript addtalent [number]" and "runscript removetalent [number]" codes. Note: Talents, spells, and skills all use the same "runscript addtalent [number]" and "runscript removetalent [number]" codes. Talents are unique to Warriors and Rogues and will not appear on Mages. Spells are unique to Mages and will not appear on Warriors or Rogues.

    NameCode
    Arcane Warrior (activate main Specialization first)
    Main 4012
    Branch
    Combat Magic 17023
    Aura of Might 17020
    Shimmering Shield 17022
    Fade Shroud 17021
     
    Blood Mage (activate main Specialization first)
    Main 4017
    Branch
    Blood Magic 10700
    Blood Sacrifice 10701
    Blood Wound 10702
    Blood Control 10703
     
    Shapeshifter (activate main Specialization first)
    Main 4018
    Branch
    Spider Shape 17008
    Bear Shape 17010
    Flying Swarm 17007
    Master Shapeshifter 17009
     
    Mage (activate main Specialization first)
    Main 4023
    Branch
    Arcane Bolt 200254
    Arcane Shield 200255
    Staff Focus 200256
    Arcane Mastery 200257
     
    Spirit Healer (activate main Specialization first)
    Main 4025
    Branch
    Group Heal 10509
    Revival 10504
    Lifeward 10506
    Cleansing Aura 10507
     
    Primal
    Branch 1
    Flame Blast 10001
    Flaming Weapons 10204
    Fireball 10003
    Inferno 10002
    Branch 2
    Rock Armor 11002
    Stonefist 12004
    Earthquake 11116
    Petrify 11124
    Branch 3
    Winter's Grasp 13001
    Frost Weapons 11007
    Cone of Cold 13002
    Blizzard 13000
    Branch 4
    Lightning 14001
    Shock 14000
    Tempest 14002
    Chain Lightning 10211
     
    Creation
    Branch 1
    Heal 10104
    Rejuvenate 10200
    Regeneration 10210
    Mass Rejuvenation 10207
    Branch 2
    Heroic Offense 10206
    Heroic Aura 10202
    Heroic Defense 10203
    Haste 10208
    Branch 3
    Glyph of Paralysis 11001
    Glyph of Warding 10601
    Glyph of Repulsion 17000
    Glyph of Neutralization 17028
    Branch 4
    Spell Wisp 11006
    Grease 11113
    Spellbloom 11005
    Stinging Swarm 12008
    Spirit
    Branch 1
    Spell Shield 10400
    Dispel Magic 10401
    Anti-Magic Ward 10900
    Anti-Magic Burst 11003
    Branch 2
    Mana Drain 10704
    Mana Cleanse 11004
    Spell Might 17001
    Mana Clash 11000
    Branch 3
    Walking Bomb 12005
    Death Syphon 10500
    Virulent Walking Bomb 12011
    Animate Dead 10508
    Branch 4
    Mind Blast 12006
    Force Field 17019
    Telekinetic Weapons 10209
    Crushing Prison 11123
     
    Entropy
    Branch 1
    Weakness 11106
    Paralyze 11107
    Miasma 11122
    Mass Paralysis 11110
    Branch 2
    Vulnerability Hex 11112
    Affliction Hex 11111
    Misdirection Hex 11114
    Death Hex 11100
    Branch 3
    Disorient 11115
    Horror 11108
    Sleep 11121
    Waking Nightmare 11109
    Branch 4
    Drain Life 15002
    Death Magic 17002
    Curse of Mortality 11101
    Death Cloud 15003

  • Skill codes

    Use one of the following values with the "runscript addtalent [number]" and "runscript removetalent [number]" codes. Note: Talents, spells, and skills all use the same "runscript addtalent [number]" and "runscript removetalent [number]" codes. Talents are unique to Warriors and Rogues and will not appear on Mages. Spells are unique to Mages and will not appear on Warriors or Rogues.

    NameCode
    Coercion
    Coercion 100011
    Improved Coercion 100012
    Expert Coercion 100013
    Master Coercion 100014
    Combat Tactics
    Combat Tactics 100110
    Improved Combat Tactics 100111
    Expert Combat Tactics 100112
    Master Combat Tactics 100113
    Combat Training
    Combat Training 100100
    Improved Combat Training 100101
    Expert Combat Training 100102
    Master Combat Training 100103
    Herbalism
    Herbalism 100061
    Improved Herbalism 100062
    Expert Herbalism 100063
    Master Herbalism 100064
    Poison-Making
    Poison-Making 100071
    Improved Poison-Making 100072
    Expert Poison-Making 100073
    Master Poison-Making 100074
    Stealing
    Stealing 100021
    Improved Stealing 100022
    Expert Stealing 100023
    Master Stealing 100024
    Survival
    Survival 100051
    Improved Survival 100052
    Expert Survival 100053
    Master Survival 100054
    Trap-Making
    Trap-Making 100041
    Improved Trap-Making 100042
    Expert Trap-Making 100043
    Master Trap-Making 100044
    Miscellaneous
    Deletes Skills list entirely 4002

  • Legendary weapons

    Successfully complete the indicated task to unlock the corresponding legendary weapon:

      Ageless: In Orzammar before you pick a new king, click the king's throne, set three of your party members on pressure plates around the area, and use the fourth to click the throne again. Kill the dragon to get the Ageless legendary weapon.

      Keening Blade: Successfully complete the "Unbound" quest. To start it, collect the journals from the following locations:

        1. Adventurer's corpse in Ruined Temple on the "Urn Of Sacred Ashes" quest in the southwest corridor.
        2. Brecilian Ruins' Lower Ruins in the south fire trap room.
        3. Talk to an adventurer in Orzammar's Tapster's tavern.
        4. Go to Denerim, then go to the dirty back alley, and fight the demon.

      Marjorlaneses Recurve: Successfully complete Leliana's character quest.

      Staff Of The Magister Lords: Purchased it in the Wonders Of Thedas in Denerim.

      Starfang Longsword: Get the random encounter with the crater, then take the Starmetal to Wardens Keep to have a one or two handed sword made.

      Summersword: Defeat Loghain's general when trying to save the queen.

      The Rose's Thorn: Purchased it in a shop in Orzammar.

      Topsiders Honor: In Deep Roads, find the three pieces, then reassemble them in Ortan Thaig.

      Yusaris Greatsword: Successfully complete the "Statue" quest on the third floor of the Magi Tower by selecting the statues in the following order: Left, Right, Middle, then the statue near the fourth floor stairs.

      Wintersbreath: It can be obtained through the Warden's Keep DLC or by purchasing it at the Wonders Of Thedas.

  • Legendary armor

    Successfully complete the indicated task to unlock the corresponding legendary armor:

      Blood Dragon: Use the DLC to get the first piece, and the rest will be in Bodhan's shop in your camp.

      Juggernaut: Examine the three tombstones in the Brecilian Forrest to get the first three pieces. Successfully complete the "Jug" quest in the Ruins to get the final piece.

      Legion Set: Pieces are spread throughout the Deeproads.

      Reapers Vestment (best robe): Purchased it at the Wonders Of Thedas.

      Robes Of Possession: Successfully complete Morrigan's character quest by killing Flemmeth. They can then be found in the chest in Flemeth's hut.

      Wade's: Wade of Wade's Emporium in Denerim will make you three sets of armor, two of which will use 3x Drake Scales, and the other will need the Dragon Scale. The first two sets are leather armor, and the third is your choice of medium, heavy, or massive. You can get lots of Drake Scales and the Dragon Scale during the "Urn Of Sacred Ashes" quest. Note: Make sure you always pay the extra gold when asked to get the best results.

  • Specialization classes

    Note: Specialization points are obtained at levels 7 and 14.

    Mage

      Arcane Warrior: Learned from The Presence in Brecilian Ruins ("Nature of the Beast" quest line).
      Blood Mage: Learned from Desire Demon in Fade ("Arl of Redcliffe" quest line).
      Shapeshifter: Learned from Morrigan (companion) or Varathorn (Dalish Camp).
      Spirit Healer: Learned from Wynne (companion) or Wonders of Thedas (Denerim, after Landsmeet starts).

    Rogue

      Assassin: Learned from Zevran (companion) or Alarith's Store (Denerim, after Landsmeet starts).
      Bard: Learned from Leliana (companion) or Alimar (Orzammar).
      Duelist: Learned from Isabela (The Pearl in Denerim).
      Ranger: Learned from Bodann's Wares (Party Camp).

    Warrior

      Berserker: Learned from Oghren (companion) or Gorim (Denerim Market).
      Champion: Learned from Arl Eamon (at the end of the "Urn of Sacred Ashes" quest line).
      Reaver: Learned from Kolgrim (Wyrmling Lair).
      Templar: Learned from Alistair (companion) or Bodahn's Wares (Party Camp).

  • Easy experience

    In Ostargar, do the "Tainted Blood" mission that is unlocked immediately before you become a Grey Warden. Collect the three Vials of Darkspawn Blood, but not the Grey Warden Treaties. Return to camp, talk to Duncan, and report "We have the blood, but not the scrolls." You will exit out of the conversation, but still get the experience for the mission. You can repeat this as many times as desired. It does not take long to reach the level 25 cap if you skip the conversations to speed up the process.

    Note: This trick requires you have the Trap Making ability. In Lothering, go to the right after exiting Dane's Refuge (near the center of Lothering). There will be a quest giver by the name of Allison. She will ask you to make traps, and requires three traps to complete the quest. Once you complete the quest, you will get a moderate amount of experience and 50 silver. You can repeat this quest as many times as desired; however, the quest will become unavailable as you progress through the game. To keep repeating the quest, go back to Dane's Refuge, and buy Trap Triggers. He has an unlimited supply of them. As long as you have Trap Making, create Spring Traps. Spring Traps only cost approximately 3 silver to create, and she requires three traps each time. Thus, it only costs you roughly 9 silver for the quest.

    To get extra experience points early in the game, go to the city of Denerim as soon as you leave Lothering. Then, enter the "Wonders of Thedas" building, and purchase the Archivist's Belt. While it is equipped, you will get an experience point boost for everything in your Codex. Books will increase from 50 to 75 experience points.

  • Free Specialization books

    Save the game, then buy a Specialization book from a vendor. The message "Specialization Unlocked" will appear. Then, load your saved game, and you will have the gold back that you spent for the book, but the specialization will still be unlocked.

    When you first arrive at your party camp, you will see Bodahn Fennick, the Dwarf trader. Speak to him, and view his wares. You will find two Specialization books, Ranger and Templar. Save the game, then buy one to unlock that Specialization. Reload your game, and buy the other one. You will now have both specialties unlocked and still retain your gold after reloading your game again. This works with all Specialization books.

  • Redistributing attribute points

    Note: The following trick works with Patch 1.01a. At the attribute screen while leveling up, add points to the attribute you want to actually take attribute points away from. Then, press [Reset], and take the desired number of attribute points from the attribute you just added points to and redistribute them to a new attribute. For example, if your character has 18 STR and 18 DEX when you level up, and you want to take 3 DEX away and add it to STR, add 3 level up attribute points to DEX to bring it to 21. Press [Reset] to bring DEX back down to 18. Then, press the left arrow by DEX three times to bring it down to 15, and reassign all points to STR. If you want to reassign more than 3 points at a time, add 3 points to an attribute, press [Reset], add 3 more points to the same attribute, and repeat. When you press the left arrow by the attribute, you will be able to subtract the total number of points you added.

  • Extra storage

    In Lothering, go towards a bridge on the edge of town. There will be a bridge where a Dwarven father and son are getting attacked. If you save and are nice to them, they will be in your party's camp when you arrive shortly afterwards. They are merchants, and the son is an enchanting savant. The father has good items to start. Buy the items, using the "Easy gold" glitch if needed. He never seems to lose what you sell him. You can basically use him as free storage. This works well for players without the "Warden's Keep" downloadable content's bottomless chest, or if you do not want to keep traveling to Soldier's Peak to retrieve your excess inventory.

  • Extra backpack in Ostagar

    When you arrive in Ostagar, buy the Backpack from the Quartermaster. Note: You should have enough money all long as you collected sell-able items and gear during the beginning storyline. Successfully complete the quest where you and the other recruits enter the Wilds; make sure you explore the entire map. Successfully complete the "Joining" ritual, and become a Grey Warden. Before attending the meeting with Duncan and the King, go back to the Quartermaster, and there should be another Backpack available to purchase at the same price as before.

  • Portal reference

    Note: You must have Sten in your party for this trick to work. At the end of the game, if you choose to perform the ritual with Morrigan, you will go to the crowning of the new king or queen. After the dialogue with Alistair, you can walk around and talk to your companions. Find Sten, and he will say "Where is the cake? They promised there would be cake. The cake is a lie..."

  • Superman reference

    The following event is random and occurs while traveling on the world map. You will encounter a farmer and his wife who find a baby in a meteor crash, right after it happens. They decide to take the baby and raise it as their own. You get the Meteor Ore the baby came in. It can be made into armor by Wade in Denerim. A good way to get this event to occur is from one of the Chantry Board missions in Redcliffe. Travel straight from Redcliffe to Refugees.

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