To start the true post game section, complete a Wormhole Digger defense in the Base Camp. Start the digger and begin defending. You can then assign soldiers to Base Defense. During Base Defense, try to stay until you earn an "S" rank to get the best possible rewards, including a Machine Gun Turret recipe. The blue turret is an AI-controlled machine gun that automatically shoots enemies that get close, making it one of the most valuable weapons for future Base Defenses.Bonus character classes
During the post game section, you can unlock additional character classes. Go to the green SOS signal on your map and rescue the castaway. Teleport to Transporter 04 in the FOB map and search northeast in the jungle to recover the castaway. On the path to the castaway, you will encounter new enemies, such as burning Wanderers that cannot be killed. You will also encounter armored Wanderers that are difficult to kill. Do not try to fight them yet, as it is easier to just run by them. To unlock the new classes, access the final memory board located in a small village north of Ruins 03 in the FOB map. Use the Walker Gear marker located at Ruins 03 to make it easier. The following are the bonus classes:
- Assault: Close-quarters combat specialist.
- Jaeger: Marskman specialist.
- Medic: First aid and support specialist.
- Scout: Infiltration and maneavers specialist.
Note: You can only set one sub class at a time. After choosing a class, set the skills in the sub class loadout, as you will not be able to use all skills in a sub class at the same time. The only skills that do not need to be added to the loadout are the stat boosts.Fighting powerful creatures
After completing the first Base Defense in the end game section, a "Powerful Creature Detected" special mission type will appear. They are difficult bosses to defeat, but you will get orange loot boxes for defeating them. It is recommended to first unlock the new character classes and put points into them before fighting the powerful creatures. The following are some of the powerful creatures you can fight and how to defeat them:
Big Mouth: The first boss is Level 43. It is a huge T-Rex monster with a large mouth and a side-mounted mini-gun that can quickly kill you without the correct equipment. Grenades do not damage this boss. To make the fight easier, use the Scout's invisibility ability. Hide behind the fence entrance into the ruins arena, as Big Mouth cannot follow you. Bring a powerful shotgun, heavy arrows, C4, turrets, grenades, and molotovs. When your invisibility drains, run and hide. Wait for it to come back, then repeat the process until it is defeated.
Frostbite: The second boss is Level 50 and only appears after defeating Big Mouth. Frostbite is a flying octopus-like monster that is actually quite a bit easier to defeat than Big Mouth. Use the Scout's invisibility ability to clear the arena of wanderers, then shoot the weakpoint with a sniper rifle. When Frostbite glows orange, shoot the spot with a powerful sniper rifle. Hit that spot twice to stagger Frostbite, knocking it onto the ground and stunning it. While Frostbite is stunned, rush close and shoot the shotgun into the glowing orange weak point until it recovers. Repeat this process until it is defeated.
Search the indicated location to find the corresponding recipe. Recipes are always found in a large container. You can quietly unlock containers, or smash them open. Return to the workbenches in the Base Camp to craft new recipes. Note: Some recipes can be found earlier than listed, and you can always return to locations later to collect recipes you missed.
Burkov Pistol: Chapter 3, Dust Outpost – While hunting the third Memory Board in Chapter 3, you can find the large container.
BDU (Upper): Chapter 3, Dust Outpost – In the same outpost as the Burke Pistol, look for a smaller shack with two open doors. There is another container with two blueprints inside.
Soviet Beret: Chapter 3, Dust Outpost – In the container with the BDU blueprint.
Survival Bow: Chapter 4, Transporter 02 – The container is in the first wormhole outpost.
Survival Arrow: Chapter 4, Transporter 02 – In the same container as the Survival Bow.
RASP TB-SG Shotgun: Chapter 5, Transporter 02 – South of Transporter 02 is a small compound with a locked metal fence near a vehicle. Unlock the fence to find the container.
12ga Standard Rounds: Chapter 5, Transporter 02 – In the same container with the RASP TB-SG.
Heavy Arrow: Chapter 5, Transporter 02 – In the same container with the RASP TB-SG.
Tactical BDU (Lower): Chapter 5, Transporter 02 – South of Transporter 02, look for a large area of orange-painted catwalk from Mother Base in the Dust. On the rocky hills behind it is a container with two recipes.
T-Shirt: Chapter 5, Transporter 02 – In the same container with the Tactical BDUs.
Bat: Chapter 5, Transporter 03 – Near the helicopter crash site is a shack with the container.
M21 D-Mine: Chapter 5, Transporter 03 – In the same container as the Bat.
Flashlight: Chapter 6, Transporter 03 – The container can be found in the Transporter 03 base, near the gun turrets.
Chemical Light: Chapter 5, Transporter 03 – In the same container as the Flashlight.
Skullcap: Chapter 5, Transporter 03 – In the same container as the Flashlight.
Barbed Wire Barricade: Chapter 6, Ruins 01 – Inside the Ruins you explore in Chapter 6, follow the underground path through the locked door and enter the restroom to find a container with multiple recipes.
Crowbar: Chapter 6, Ruins 01 – In the same container as the Barbed Wire Barricade.
Light Soviet Chest Rig: Chapter 6, Ruins 01 – After collecting the Memory Board while exploring the Ruins, use the ladder through the back entrance to reach a room with a container.
Canteen (Empty): Chapter 5, Transporter 04 – The container is found behind the orange building.
Survival Spear: Chapter 7, Clear Zone – Find the container in the clear zone south of Transporter 02.
Improvised Binoculars: Chapter 7, Clear Zone – In the same container as the Survival Spear.
Flame Arrow: Chapter 7, Transporter 05 – The container is in one of the small orange buildings.
Small Left Gadget Sling: Chapter 7, Transporter 05 – In the same container as the Flame Arrow.
Portable Shovel: Chapter 7, Transporter 05 – In the same container as the Flame Arrow.
Baseball Cap: Chapter 9, South of Clear Zone – The container is on the structure on a tall catwalk west of the Clear Zone, located south of Transporter 03.
Wooden Watchtower: Chapter 9, Northeast of Transporter 05 – Climb the rocks east of Transporter 05, and west from Transporter 06.
Small Heavy Arrow Special Quiver: Chapter 9, Transporter 06 – The container is inside a building.
Small Quiver: Chapter 9, Transporter 06 – In the same container as the Small Heavy Arrow Special Quiver.
Decoy: Chapter 10, Road Between Transporter 06/07 – When traveling east on the road from Transporter 06 to reach Transporter 07, there is a small outpost with a wooden tower. The container is at the bottom of the tower.
Goat Cage: Chapter 10, West of Transporter 07 – The container is on the western face of the hill where you find the young castaway in Chapter 10.
Battle Axe: Chapter 11, Between Transporter 06/08 – In the Ruins near where a "Minable Moving Singularity Detected" quest appears.
Ramp: Chapter 11, Transporter 08 – The container is inside the Transporter 08 base.
Primary Weapon Holder: Chapter 11, Transporter 09 – The container is in the Transporter base.
Survival Machete: Chapter 11, Transporter 09 – In the same container as the Primary Weapon Holder.
Tactical Gloves: Chapter 11, Between Transporter 08/09 – The container is on top of a ruin, on a hill between Transporter 09 and Transporter 08.
Diamond Dog Gauntlets: Chapter 11, Outside Transporter 09 – Near Transporter 09, follow the ruined structure platform to a high ramp. Remove the crystallized debris to find a container.
AM D114 Pistol: Chapter 11, Ruins 02 – The container is in the first underground hallway of Ruins 02.
Strengthened Molotov Cocktail: Chapter 11, Ruins 02 – In the same container as the AM D114 pistol.
45 Caliber Standard Rounds: Chapter 11, Ruins 02 – In the same container as the AM D114 pistol.
Urban Combat Pants: Chapter 11, Transporter 09 – Follow the destroyed catwalks to the right as you exit the Transporter 09 base.
Soviet Field Gloves: Chapter 11, Transporter 03 – Travel north from Transporter 03 and look for a tall crane sticking out of the rock.
Exploding Drum: Chapter 12, Northwest of Transporter 09 – On an old ruin rooftop, between Transporter 09 and Transporter 10.
Soviet Chest Rig: Chapter 12, East of Transporter 08 – Inside a small hut, east and on the hill near Transporter 09.
Small Planted Explosives Pouch: Chapter 12, Northwest of Transporter 09 – Follow the road leading north from Transporter 09 to find a small base with two containers on the road.
Beret: Chapter 12, Northwest of Transporter 09 – In the same base as the Small Planted Explosives Pouch.
Cowboy Hat: Chapter 13, Transporter 10 – The container is near a ruined container on the southern edge of the Transporter 10 Clear Zone.
Heavy Bat: Chapter 13, Transporter 10 – In the same large container as the Cowboy Hat.
Sledgehammer: Chapter 13, Transporter 07 – The container is in the Transporter 07 base.
Chest Rig: Chapter 13, North of Transporter 07 – The container is in a small ruin area north of the Transporter 07 base.
Tactical Vest: Chapter 13, Between Transporter 08/09 – The container is at the top of a large stone structure built into the rock wall.
Balloon Trap: Chapter 13, Distress Signal – At the start of Chapter 13, talk to your staff to find a distress signal side quest. The container is in that remote outpost.
Plate Vest: Chapter 13, Transporter 10 – From the Transporter base, cross over into the Dust to find a ruin wall with the container on top.
AM MRS-4 Assault Rifle: Chapter 13, South of Transporter 10 – The container is in the large village south of Transporter 10, near the area where you will place a singularity digger.
Broadcast Facility: Chapter 13, South of Transporter 10 – In the same container as the AM MRS-4.
5.56mm Standard Rounds: Chapter 13, South of Transporter 10 – In the same container as the AM MRS-4.
Bayonet Spear: Chapter 13, Large Village – The container is in the two-story structure near the Wormhole Digger objective, in the large village south of Transporter 10.
Heat Resistant Tactical (Upper): Chapter 13, South of Transporter 10 – The container is down the hill from Transporter 10, in the crushed convoy in the rocks.
Heavy Machine Gun Type M: Chapter 13, South of Transporter 10 – In the same container as the Heat Resistant Tactical (Upper).
Hunter's Cap: Chapter 16, Northwest of FOB – On the first mission of the Africa map, you will go down to the river to collect a Memory Board. The container is on the hill opposite the river.
Master Key: Chapter 16, Northwest of FOB – In the same container as the Hunter's Cap.
DD Combat Pants: Chapter 16, Northwest of FOB – The container is near the first Memory Board in the Africa map.
Shock Rod: Chapter 16, Northwest of FOB – In the same container as the DD Combat Pants.
Spiked Barricade: Chapter 17, Northwest of FOB – On a tall hill you can see while moving toward the first Clear Zone objective.
Blade Chopper: Chapter 17, Northwest of FOB – In the same container as the Spiked Barricade.
S1000 Shotgun: Chapter 17, Near Transporter 02 – The container is on the hill above Transporter 02. You can reach it from the metal ramp on the waterfall river.
Shock Spear: Chapter 17, Near Transporter 02 – In the same container as the S1000.
Tactical Hood: Chapter 17, Transporter 03 – The container is inside the transporter outpost.
Oxygen Supply Camp Unit: Chapter 17, Transporter 03 – In the same container as the Tactical Hood.
Hard Elbow Protectors: Chapter 17, North of Transporter 03 – The container is on a tall hill north of the transporter camp. Use the crashed plane's wing to reach the upper ledge.
Military Vest: Chapter 17, Northwest of Transporter 03 – The container is in an outpost between Transporter 03/04.
9x19mm Overpressure Rounds: Chapter 17, Northwest of Transporter 03 – In the same container as the Military Vest.
Reinforced Face Mask: Chapter 17, Transporter 04 – The container is inside the Transporter 04 base.
WU S362SB Revolver: Chapter 17, Transporter 08 – The container is inside the Transporter 08 base.
Secondary Weapon Holder: Chapter 17, Transporter 08 – In the same container as the WU S362SB Revolver.
44 Magnum Standard Rounds: Chapter 17, Transporter 08 – In the same container as the WU S362SB Revolver.
Protective Helmet: Chapter 21, Between Transporter 02/03 – The container is on the river, near the road leading from the Clear Zone to Transporter 03.
Combat Machete: Chapter 21, Between Transporter 02/03 – In the same container as the Protective Helmet.
Cold Weather Vest: Chapter 21, Northeast of Transporter 03 – The container is inside the house up the hill from Transporter 03 guarded by Watchers.
LRR Concealment (Sleeves): Chapter 21, Bridge Outpost – On the way to the main objective for Chapter 21, there is a house on the hill near the bridge. The container is inside the house.
Mortar: Chapter 21, Bridge Outpost – In the same container as the LRR Concealment (Sleeves).
Recurve Bow: Chapter 21, Inactive Outside Ruins 03 – After crossing the bridges in the far northeast corner of the FOB map, you will reach an outpost on the left with no transporter. The container is inside.
LRR Concealment (Upper): Chapter 21, Outside Ruins 03 – In the same container as the Recurve Bow.
Ghillie Hood (Type 1): Chapter 21, Ruins 03 – Go to the upper floor of Ruins 03 to reach a section accessible from the balcony that is blocked off with a wooden barricade. Break through it to find a bunch of items and the container.
Shoulder Hoodie: Chapter 21, Ruins 03 – In the same container as the Ghillie Hood (Type 1).
Small Disc Case: Chapter 21, Ruins 03 – The container is near the blocked front door of Ruins 03. Use the exterior stairs to find the "normal" back door entrance.
Small Gadget Sling: Chapter 21, Ruins 03 – In the same container as the Small Disc Case.
Flame Bar: Chapter 22, Transporter 06 – The container is inside one of the Transporter 06 base interiors.
Plated Ski Mask: Chapter 22, North of Transporter 06 – The container is sitting near a structure left of the river when traveling north from Transporter 06.
Heavy Sledgehammer: Chapter 22, North of Transporter 06 – In the same container as the Plated Ski mask.
Urban Armor (Upper): Chapter 22, Transporter 07 Cave – The container is in a cave near the Transporter 07 mining camp.
Flame Trap: Chapter 22, Transporter 07 Cave – In the same container as the Urban Armor (Upper) recipe.
Armor-Piercing Spear: Chapter 22, Transporter 07 – The container is in the Transporter 07 outpost.
Spiked Bat: Chapter 22, Transporter 07 – In the same container as the Armor-Piercing Spear.
Light Protective Helmet: Chapter 22, Transporter 04 – On the path to Ruins 03, stay to the right side to reach a rocky area with the container guarded by Grabbers.
Urban Armor (Lower): Chapter 22, Ruins 03 – The container is on the ground floor exterior on the opposite side of the mansion, to the left of the "front" door.
Urban Armor Gauntlets: Chapter 22, Ruins 03 – In the same container as the Urban Armor (Lower) recipe.
C-4: Chapter 22, Ruins 03 – The container is in the Memory Board outpost, north of Ruins 03.
Rib Cage Vest: Chapter 22, Outside Transporter 04 – The container is in a small tent located southwest of Transporter 04.
Small Flame Arrow Special Quiver: Chapter 22, Outside Transporter 04 – In the same container as the Rib Cage Vest.
Salvage missions are a good way to get materials. Use the following trick to easily get materials from Salvage mission. Join a Salvage mission session. Unequip all gear so you can sprint directly to the objective. Place the extractor and clear the area of any wanderers. Immediately begin the waves instead of waiting for the timer to complete. Once it begins collecting Iris energy, interact with the extractor and immediately withdraw to end the mission and get rewards simply for starting it. It does not matter the difficulty or rank. Note: You can get better items on harder difficulties. Additionally, since you are playing as part of a team, you will ruin the game for others if you use this method to farm.
Play Salvage missions in Single Player mode. When collecting materials as a team, they are distributed equally among the whole team. This method allows you to keep all materials collected. After starting a single player Salvage mission, go to the location of the extractor. Then, place the extractor and start the game. Once the wave begins, run away and start searching for materials around the map. Try exploring every area of the map and collecting as many materials as possible. You will continue to get warnings about the extractor being under attack, but you can ignore the warnings. Additionally, if you want to extend the time of the material farming, go back and defeat the first wave. Once the wave ends, you will get more time to continue farming materials. Once the extractor is destroyed, you will fail the mission, but you will keep all the materials collected. Repeat this as many times as desired.Easy food and water
Simply go to the base of operations and join an online lobby to instantly increase your food and water to 25%. Anytime you are low on food, just enter and leave a multiplayer lobby to get a boost to 25% food and water.
Once you reach a certain part of the story, you can build small tents to sleep in. If you sleep long enough, animals will respawn. Sleeping drains your food and health quickly, so you may only be able to sleep for 4-5 hours at a time, but it is worth it. Enter and leave a multiplayer lobby to instantly increase your food and water to 25%. Go back to Single Player mode, and sleep in a tent for as long as possible, then repeat the process. Check the map every 2-3 times after doing this to see if the notifications are appearing again. Once the animals have respawned, you will see the colored circles on the map indicating their position. While this drains a lot of your food and water, once all the animals have spawned again, you can farm them to get a good supply of food. Repeat this process as many times as desired.Getting clean water
Reach Chapter 7 in the single player campaign to unlock the Campfire and upgraded Hanging Pot. Build both for a renewable source of clean water. Construct a canteen to keep a large source of clean water. You can also find clean water in bottles around the environment. Search every area to get enough to survive until Chapter 7. Note: If you build a canteen early and fill it with infected water, you will have to drink it all to clear space and replace it with clean water.Getting food
From the main base, you can find potatoes in a variety of specialized locations. Travel down the hill to a few buildings and search by the burn pit. Also, check the area around the crashed helicopter to find potatoes for your garden. Corn is an even better item to grow in your garden. It can be found east of your basecamp; just keep searching for resources. Although gardens are good to have, growing is not the most efficient way to stay fed. It takes two hours to grow, so you will still need to hunt for animals and other food items. Between larger meals, it is recommended to listen for small animals. Listen for squeaks and shoot rats or other rodents, then cook the meat for a small boost. Do not search the same areas, as you normally have to push into new locations to get more food and water. Animals do respawn, but it is a slow process.Steam achievements
Successfully complete the indicated task to unlock the corresponding achievement. To view your achievements and stats in Steam, select "Community", "My profile", "View all my games", then the game and view stats.
- Collector: You obtained all weapons and gear.
- Glory: You earned 30 first place score rankings when completing the final wave in a Salvage Mission.
- Common Struggle: You completed every wave in every Salvage Mission.
- Comrades in Arms: You completed 50 Salvage Missions.
- Foodie: You ate all food.
- Proficient: You raised all skills to their highest level.
- Surveyor: You explored the entirety of both maps.
- Survivalist: You survived 140 days, 15 hours without dying.
- Ability: Other classes were added.
- Best Buddy: You defeated 300 creatures using the Auto Turret.
- Construction: You constructed your first building.
- Cook: You cooked your first meal.
- Cooperation: You played a Salvage Mission.
- Crusher: You defeated 300 creatures using heavy weapons.
- Education: You learned your first skill.
- Exploration: Your crew completed their first Dispatch Mission.
- Harvest: You did your first harvest.
- Hunt: You did your first hunt.
- Impaler: You defeated 300 creatures using thrusting weapons.
- Iron Wall: You successfully defended Base Camp with no losses incurred.
- Locksmith: You opened a HARD difficulty container flawlessly.
- Marksman: You defeated 300 creatures using bows.
- Mission: You completed your first Order.
- Production: You crafted your first item.
- Prosperity: Thirty crew members are among your ranks.
- Protector: You defeated 300 creatures using Defense Units.
- Responder: You defeated 300 creatures using Interceptor Units.
- Results: You achieved a performance evaluation for a Salvage Mission.
- Revival: You used the Analeptic ( Pill) for the first time.
- Ripper: You defeated 300 creatures using two-handed weapons.
- Rod and Snake: During Salvage Missions, you revived 30 allies who were near death.
- Slicer: You defeated 300 creatures using one-handed weapons.
- Spit: You skewered 50 creatures using the Foot Press skill.
- Suppression: You defeated all Boss Creatures.
- Dite: You saw the METAL GEAR SURVIVE title logo.
- The Soldier: A soldier joined your ranks.
- Defender: You successfully defended your outpost for the first time.
- Digger: You digged Iris Energy for the first time.
- The Boy: A boy joined your ranks.
- The Nurse: A nurse joined your ranks.
- Progress: You finished digging Iris Energy.
- Expansion: Base Camp's expandable area reached Level 2.
- Refuge: You arrived at the FOB.
- The Cop: A police officer joined your ranks.
- The Giant: You discovered "the Giant".
- The Engineer: An engineer joined your ranks.
- The EM Gun: You recovered "the Giant".
- Rescue: You rescued the boy.
- Sacrifice: You defeated the Lord of Dust.
- Home: You made it home.
- Bad Meal: You fed a metal drum to a Boss Creature.