Dungeons & Dragons: Heroes of Neverwinter Review
Dungeons & Dragons: Heroes of Neverwinter Box Art
System: PC
Dev: Atari
Pub: Facebook
Release: October 3, 2011
Players: 1
Screen Resolution: 480p-1080p

Moving around the grid can be a little irritating, though. For example, I once told a character to attack an enemy on the other side of a spike trap, assuming he'd have the good sense to, you know, walk around the trap first. Nope—he just walked right through it and took damage. Perhaps under the official D&D rules I'm supposed to have my "Rogue" character disarm the trap before attacking, instead of assuming my brick-headed "Fighter" knows that spikes are dangerous, but it's still frustrating to watch.

Dungeons & Dragons: Heroes of Neverwinter Screenshot

There's plenty of storytelling here, including blocks of text to read in just about every room you enter, but none of it amounts to much. The prose reads like it comes from a children's book, and, honestly, I couldn't make out much of the plot. Perhaps the tale will be of more interest to people who are steeped in D&D lore. (There's a new book by R. A. Salvatore called Neverwinter, book two of the Neverwinter saga, coming out soon.)

The presentation here is fine for a Facebook game. The game is played entirely with the left mouse button (click the right one, and you bring up an annoying menu that's hard to get rid of). The graphics are solid enough that they don't hurt your eyes, though they don't have a lot of personality aside from the occasional gruesome blood spatter. There's also a full-screen mode, which is a nice touch. The epic music is fine, though I imagine many Facebook players keep the sound off. The sound effects range from chillingly effective (the sickening sound it makes when you gore someone with a melee weapon) to utterly cheesy (the "aggressive" noises the enemies make).


D&D: Heroes of Neverwinter is the perfect game if you're in a very narrow demographic: D&D-loving Facebook users with lots of likeminded friends. If you match that description, you'll be able to plunder countless dungeons with your friends' characters in your party, and you'll profit whenever your friends take your character for a spin. Otherwise, playing this incarnation of the famous board game can be fun, but it will be a constant drain on your wallet, and you'll miss out on the social networking that only Facebook can provide.

By Robert VerBruggen
CCC Contributing Writer

It won't hurt your eyes, and the blood spatter looks neat, but this isn't a visual masterpiece.
It's all played with a single mouse button.
Music / Sound FX / Voice Acting
The music is suitably epic, but some of the sound effects are cheesy.
Play Value
If—and only if—you're in the right demographic for this game, it provides hours of gameplay at low or no cost.
Overall Rating - Good
Not an average. See Rating legend below for a final score breakdown.
Review Rating Legend
0.1 - 1.9 = Avoid 2.5 - 2.9 = Average 3.5 - 3.9 = Good 4.5 - 4.9 = Must Buy
2.0 - 2.4 = Poor 3.0 - 3.4 = Fair 4.0 - 4.4 = Great 5.0 = The Best

Game Features:

  • Legions of Halflings, Dragonborn, and Eladrin will sharpen their blades and ready their spells as Facebook players around the world create their unique heroes and set forth for adventure!
  • Explore over 50 dungeons, battle over 40 unique monsters, learn over 30 unique skills, and discover hundreds of powerful magic items.
  • Gamers can take on the role of Dungeon Master and create their own adventures for friends and other players to explore.
  • Dungeons & Dragons: Heroes of Neverwinter will be the deepest RPG experience ever to reach the Facebook platform.

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