
| System: PC, PS3*, Xbox 360 | ![]() |
| Dev: Monolith Productions | |
| Pub: Warner Bros. Interactive Entertainment | |
| Release: February 7, 2012 | |
| Players: 1-12 | |
| Screen Resolution: 480p-1080p | Blood, Comic Mischief, Language, Mild Suggestive Themes, Violence |
To accommodate this sure-to-be-lengthy process of getting your character the perfect loadout and look, there are 1,000 levels of advancement. No, I'm not kidding. When I first read that, I assumed it was either a typo or just a sneaky way of saying "100 levels of advancement with ten tiers of Prestige." Nope. You actually get to shoot, trap, capture, and giggle your way through 1,000 entire levels of character progression.

So how does it play? Well, truthfully, it feels a lot like a Call of Duty game. In fact, the controls are pretty much identical. However, as I explained during the game's beta period, the look sensitivity feels a bit too loose. Of course, there is a sensitivity slider that should fix this up for you if it bothers you, but it's still a little weird to have the sensitivity turned so high from the get-go. Also, the controls are quite a bit sloppier than, say, Modern Warfare 3. (I would actually put it much closer to Black Ops than Modern Warfare 3 on the "sloppiness" scale.) Then again, the game is about psychopathic wannabes who put on homemade outfits and battle each other. A little sloppiness is actually quite fitting here.
My biggest concern during beta was that the matchmaking tended to cause a lot of unnecessary waiting. I am happy to report that, in my first few days with the game, the issues are far less frequent, and getting into a match is quite a bit easier than it was during beta. It's not perfect by any means, but Monolith promises there are some more improvements coming with the free March DLC that will streamline matchmaking even more.
At the end of the day, Monlith managed to make a Batman-related first-person shooter without putting a gun in the hands of Batman himself—not an easy feat. Additionally, they have provided some incredibly fun gameplay modes and some very well-built maps, all while keeping the price point low. Some may complain about the small amount of maps here, but really, the game costs the same amount as a Black Ops map pack. Did you really expect fifteen maps for fifteen bucks? And when you consider the insane amount of costume customization and level progression here, $15 isn't a bad price at all. If you want an alternative to Team Fortress 2, with a little bit of Batman thrown into the mix, you can't go wrong with Gotham City Impostors.
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By Josh Wirtanen Editor / News Director @joshuajwirtanenDate: February 10, 2012 |
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