|Release: November 12 , 2013|
|Players: 1 (online multiplayer)|
|Screen Resolution: 480p-1080p||Mild Violence|
Problem! The nuclear plant needed workers, and while more than half of my city was residential and the whole thing was connected to a highway, it couldn't find any. The power shortage just grew worse and worse.
In a real economy, of course, this would never happen--in a shortage, electricity becomes incredibly valuable, and high prices will encourage a power plant to pay high wages and lure workers away from other jobs. And if a power company was too stupid to do this, a city would step in and pay the wages itself rather than let residents go without power, an option not present in SimCity. Also not an option is annexing any of the vacant land adjacent to the city and zoning it residential.
I'm sure there was a good way to handle this Econ 101-defying problem, but as I started to try some solutions--such as bulldozing perfectly healthy businesses to make room for houses that, God willing, would eventually contain power-plant workers--fires broke out, thanks to my OmegaCo factory. My fire department wasn't up to the task, even after I'd frantically built some new stations and upgraded old ones.
In this game, there's no way to return to a previous save, so I just gave up and started a brand new region. My pride and joy had become unsalvageable in a time span of maybe 15 minutes--it couldn’t have been worse if Outworlder 6, the robot destroyer who serves as the expansion’s new disaster, had shown up.
Crashing and burning has always been part of the fun of SimCity, though, and while these sorts of incidents are annoying, they're not game-breaking. Cities of Tomorrow is both a good expansion to the core game and a perfect entry point for a newcomer. Just don't let the power go to your head.
Date: November 14, 2013