
| System: PC | ![]() |
| Dev: Seow Zong Hui | |
| Pub: Capcom | |
| Release: December 17, 2012 | |
| Players: 1 | |
| Screen Resolution: 480p-1080p |
Again, there are eight stages available from the beginning—and you face Balrog, Vega, a boss rush, and M. Bison after those. I highly doubt that anyone who isn't a longtime Mega Man devotee will have the patience to master the game to the point they can beat it in one sitting, even using online guides to help them with the boss order and the ideal routes through stages.

We're long past the NES era, when even the simplest games were expensive and high difficulty, coupled with infrequent saving, was needed to make them last. Today, even the most hardcore games have frequent checkpoints, and it's mind-boggling for a game as tough as this one to eschew a save system that has been with the franchise for virtually all of its history. I hope that this will be fixed soon, either through an official patch or by a fan-made mod. It's simply too frustrating to lose this much hard work.
But hey—it's a fan-made Mega Man/Street Fighter crossover, complete with lots of stages and great boss fights, released for free with Capcom's blessing. It's hard to imagine anything cooler than that, and hardcore Mega Man fans will be more than willing to sink hours into mastering each and every stage, discovering tricks and secrets along the way. SFXMM isn't a bold new direction for Mega Man, but it's a terrific look back.
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By Robert VerBruggen Freelance Writer Date: December 19, 2012 |
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