
| System: PS3 | Review Rating Legend | |
| Dev: SCE London | 1.0 - 1.9 = Avoid | 4.0 - 4.4 = Great |
| Pub: SONY | 2.0 - 2.4 = Poor | 4.5 - 4.9 = Must Buy |
| Release: Sept. 7 2010 | 2.5 - 2.9 = Average | 5.0 = The Best |
| Players: 1 | 3.0 - 3.4 = Fair | |
| ESRB Rating: Everyone | 3.5 - 3.9 = Good | |
The other important aspect of the presentation, the narrator, is a mixed bag of success and failure. On one hand, if you're an adult looking to try out EyePet to experiment with your new Move controller, prepare to be supremely annoyed by The Professor. He's the over-acted, obnoxious guide on your EyePet journey. If this game is being played by a young kid though, they'll probably respond quite well to the animated narrator. He's got tons of unnecessary inflection in his voice that makes him sound like he's straight out of the latest episode of Dora the Explorer.

EyePet is not a good game for those who fit into that first category. If you're just looking to experiment with the Move controller, you wont find much in EyePet that impresses you. The best audience for this game is going to be young children. The game is obviously aimed at them, so as long as you fit the demographic you'll be able to find some fun here.
The other activities found in the game are a bit of fun at first but will grow old quickly. Don't get me wrong, checking your EyePet's wee little heart with a mini heart monitor (a graphic laid over the Move controller on screen) is more than just a little bit adorable, but it doesn't hold any intrinsic gameplay value. The same can be said of washing your EyePet. Seeing him all lathered up with suds is freakin' cute, but you're not going to go out of your way to turn on your PS3 just to give him a bath.
EyePet is an interesting game for Sony to include in its launch line-up. It definitely signals that Sony is at least flirting with the idea that Move could have significant appeal to expanded audiences. If EyePet does well at retail, we can reliably expect Sony's strategy to shift accordingly. The list of games Sony had ready for release at launch signifies that they may be most interested in trying to craft an audience that bridges the gap between hardcore and casual. It wont be easy, and has rarely ever been done before.
It's a shame that there's not a lot more gameplay in this package, because in its current state EyePet will never be able to challenge genre leaders like Nintendogs and Petz. Furthermore, EyePet shows the incredible importance of those games being on portable systems. When the game is portable, taking care of a dog or hamster becomes a time-wasting activity, but on a console you actually have to take time out of your day to play the game. That's not something many people who don't already fit the demographic are going to do.
Still, as a device that can keep the kids busy for a couple hours a day for a week, $40 isn't so bad. Just don't expect much more from this package besides mild distraction.
By
Andrew Groen
CCC Freelance Writer
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