|Dev: Overkill Software|
|Pub: Sony Online Entertainment|
|Release: August 7, 2012|
|Screen Resolution: 480p-1080p||Blood, Drug Reference, Intense Violence, Strong Language|
Of course, all the Technician's skills must be unlocked via leveling up. To accommodate this, the level cap has been raised from the seemingly random 145 to the even more random 193. Yes, that's a whole 48 extra levels of felony-committing madness.
Perhaps the coolest feature of all is something they're calling "One Pays; All Play." Basically, only the person hosting a game needs to own the expansion. Even your freeloading slacker friends can get in on the action as long as one of you ponies up the cash. This means you won't have to worry about dropping ten bucks on missions you'll never play because your friends are too cheap (or poor) to pay for the content.
Now, in coming back to the game after several months of not playing it, I remembered why I made some of the complaints I did when reviewing the original. The controls, while mimicking Call of Duty almost to a T, feel awkward. One of my main concerns last time was that the look sensitivity was adjustable in increments that made it difficult to find that "sweet spot." This time around, I was distracted by how slow aim-down-sites is. It takes enough time to pull up your sites that in frantic situations (and PAYDAY is a game that completely revolves around frantic situations), you'll find yourself hip-firing almost all of the time. Now, maybe I've been spoiled from playing way too much Modern Warfare 3, but it's hard to adjust to this slowness.
Also, the graphics haven't improved. While the art direction is still pretty incredible, everything looks blockier than you'd expect from a current-gen title. And some of the animations are just horrific. For example, in the beginning of the Counterfeit heist, you must talk to a man named Mitchell. He starts talking to you, but no part of his face moves at all, not even his mouth. It's almost creepy.
Still, despite the game's flaws, the Wolfpack DLC manages to be crazy stupid fun when you get a full group of four players. Sure, it has some things that could have been done better, but at the end of the day, ten bucks is a fair price for the extra content here.
Editor / News Director
Date: August 10, 2012