
| System: PS3*, PS Vita | ![]() |
| Dev: Sanzaru Games | |
| Pub: Sony | |
| Release: February 5, 2013 | |
| Players: 1 | |
| Screen Resolution: 480p-1080p | Alcohol Reference, Cartoon Violence, Suggestive Themes, Use of Tobacco |
Plus, Thieves in Time showcases Sony's underused cross-platform feature for the PlayStation Vita. I was able to continuously switch between consoles throughout the campaign, which freed me up to have dinner with my wife at a fancy restaurant without stopping. (Don't judge me. She's lucky to have me.)

The control scheme for both consoles is equally responsive. And even though a few of the buttons are shifted, switching between consoles feels natural. However, I doubt that many people are actually going to make use of the cross-platform feature, which is a shame. It might be the coolest part of Thieves in Time.
In the eight years that Sly Cooper has been absent from the video game universe, things have changed a bit. Pacing, characterization, and storytelling have become an important part of the industry, but all of these things are missing from Sly Cooper: Thieves in Time. What we're left with is a schizophrenic collage of historical tropes, pop culture references, and antiquated storytelling.
Thieves in Time might have been brilliant on the PlayStation 2, but the PlayStation 4 is right around the corner. And we don't listen to Kelly Clarkson anymore.
![]() |
By Josh Engen News Director Date: February 6, 2013 |
Game Features:























