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Imagine
an aging Max Payne with debilitating rheumatoid arthritis,
failing eyesight and prone to fits of epilepsy. That's
what you can expect when you play as Jack Slate in
Dead to Rights: Reckoning.
Jack
Slate may look young, but he's about as agile as an
ancient Roman statue. The controls in this game are
terrible. They are loose and sluggish. It's impossible
to move Jack around with any degree of precision.
Add a camera and a lock-on target with minds of their
own and you've got a game with an unintentional, maxed-out,
level of difficulty.
Slate
is your typical hard-boiled cop. In this game he's
out to locate a kidnapped informant that is scheduled
to put away one of the city's most notorious crime
bosses, Whisper. Armed with guns, a host of martial
arts moves and his trusty sidekick killer dog, Shadow,
Slate will be confronted by scores of lowlife thugs
to which he will show no mercy.
As
in the console version, this is a violent game. Blood
splatters, necks snap and limbs blow apart. I like
a good, gory, visual feast as much as the next guy
but this game takes it too far. It forces it on you
and eventually it loses the shock value.
Lots
of enemies will be thrown at you. When you use the
lock-on targeting system it just picks the enemies
at random. It doesn't target the closest threat, you
have to do that manually. One of the worst things
that the game does is change from third to first-person
perspective when you take a dive. These dives are
Max Payne-like in that you can continue shooting while
trying to get out of the line of fire. When you get
too close to a wall or any kind of object the perspective
shifts, throwing you into total confusion since you
can't tell what it is you're looking at - at least
not instantly. For a game that relies on quick reflexes
this is inexcusable.
Slate
can sneak up on enemies and break their necks. He
can also disarm them and take their weapons. This
is something you don't want to do in public - like
when you're under fire. Unfortunately you will often
find yourself without a gun when surrounded by enemies.
If you can't disarm one of them in private you're
in for an ass whooping. If you don't have a gun during
a boss battle you're totally out of luck since you
can't disarm a boss.
Sometimes
the lock-on will target explosive items that are too
close to you. At times it even detonated things that
were in the opposite direction of where I was shooting.
It's like the bullets were misguided missiles.
Shadow
the dog makes a good sidekick but the only time you
see him is when you "summon" him. You don't
"call" him, that would mean that he's hanging
around. The dog appears out of nowhere, attacks the
enemy and then disappears from whence he came.
The
multi-player Wireless Battle is basically a battle
to keep your character under control. The same bad
control system applies to this mode as well. The onscreen
action is just too chaotic to be any fun.
There's
lots of background detail to the environments. It
has a rich, full, 3D look. The story is decent but
it's told in a film noire style that falls flat. This
ain't no Sin City.
This
game gets no points for trying. Dead to Rights: Reckoning,
in no uncertain terms, sucks.
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Is
it wrong to assume that by now, Jack Slate would get
the hint and stay the hell out of Grant City? Surely
there are other places he could move? How about Basin
City down the road? He could hang out with Marv. Hey
what about Gotham City? I mean, it doesn't take a
genius to see that some of the bad folks in Grant
City don't like Mr. Slate or his dog Shadow. As the
song says "Hit the road Jack, and don't you come
back no more, no more, no more..." I'm guessing
he ain't heard that tune.
Dead
to Rights: Reckoning returns to crime-infested Grant
City, as an important informant is kidnapped on the
eve of the investigation of a major crime lord. Anticipating
the worst if the crime boss is not brought to justice,
Jack Slate and his K-9 companion Shadow thrust themselves
into hostile gang territory to save the informant
and bring peace to the City. Dead to Rights: Reckoning
takes full advantage of the gaming power of the PSP,
delivering advanced 3D graphics, surround audio design,
and an advanced camera system that utilizes the handheld's
widescreen display.
"'Dead
to Rights: Reckoning' accurately translates the adrenaline-soaked
combat of best-selling action series, and adds several
new features that take advantage of the PSP hardware,"
said Pierre Roux, Executive Producer at Namco Hometek.
"The game's unique ranged and melee fighting
engine and stylish disarms are sure to make it one
of the most action-packed games on the PSP when it
is released this May."
Dead
to Rights: Reckoning expands upon the blistering action
of the series with a robust ranged and melee fighting
system that allows Jack to spit lead and bust heads
with ease, and an all-new selection of weapons and
lethal disarms. Players will also have unprecedented
control of Shadow, utilizing him to watch Jack's back
and unleash savage canine fury on lowlife thugs. For
the first time in the series Dead to Rights: Reckoning
allows players to go head to head through wireless
multiplayer death matches, adding hours of replay
value to an already extensive single player campaign.
Fearless
beat cop, Jack Slate is back in a hardboiled action
adventure that blends the best of Hollywood cinematic
style with Hong Kong inspired action. For the first
time, Dead to Rights goes mobile, bringing its high
octane brand of gritty noir action onto the Sony PSP.
Featuring a new storyline, as well as new moves, weapons,
and features, Dead to Rights is packed with action.
Someone has kidnapped an essential informant in a
high profile investigation of an untouchable crime
lord called, Whisper. Jack, and his trusted K-9 partner,
Shadow, return to navigate the corrupt underworld
of Grant City and go bullet-to-bullet with an army
of hostile gang members to rescue the lost informant
before it's too late.
Features:
-
Dead to Rights has gone mobile! - Gritty beat cop,
Jack Slate is back in an all-new, hardboiled action
adventure for the Sony PSP
- High-adrenaline
gameplay, cutting-edge graphics, intricate level
design, special effects, 3-D audio design, and sophisticated
enemy AI push the limits of Sony PSP technology
- New
immersive storyline, new weapons, new lethal disarms,
new hardware - Dead to Rights style!
- Trusty
dog Shadow returns! - Send Shadow in to wrestle
enemies to the ground and finish the attack
- Go
head-to-head with your friends - wireless multiplayer
DeathMatch gameplay adds hours of replay value
- The
perfect mix of mayhem! - Slow-motion choreographed
dives, hardcore melee fighting, devastating disarms
and super slick kill moves
- Advanced
camera system - takes full advantage of the PSP
widescreen, allowing players to simultaneously track
multiple enemies.
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