Emperor once said Do what must be done,
and LucasArts done gone did it! by
14, 2005 - When
Emperor Palpatine was given the opportunity to rebuild
Anakin Skywalker into Darth Vader, Palpatine was unable
to foresee that Darth Vader would become nothing more
than a shell of the evil that Skywalker was destined
to be. With their port of Battlefront II on to Sony's
PlayStation Portable, it seems that LucasArts has
made all the same mistakes of the once rancorous Emperor,
and were left with a shell of the greatness that is
II (as I like to call it) for the PlayStation Portable
looks nearly identical to its console brethren. You
have the same cast of characters, the graphics are
nearly the same, and you can fly around in space to
blow stuff up.
just as it is in real life, its the little things
that cause the problems.
PSP version of BF II (not to be confused with BFF,
Best Friends Forever!!) is missing some of its key
features, namely levels. Youre given only two
space levels; yes only two, when the console versions
offer up to five different planet sides to wreak havoc
upon. Secondly, franchise levels such as the Death
Star are nowhere to be found in the game.
that you can get past the fact that some of your favorite
levels are missing from the game, dont worry
because Hoth is still there, the design of the levels
is identical to the console versions, which is incredible.
Every nook and cranny that you can run over, fly into,
hide in, or jump on has been recreated with a flawless
excellence that really brings the console experience
of BFII to the handheld.
to take some time from actually enjoying the game
so that you can get a good grasp on the controls.
Moving your character in the PSP BFII is nowhere near
identical to the console versions. Since the PSP features
only one analog stick, the button layout for key movement
and attacks has changed drastically. For instance,
while the analog stick moves your character forward
and back and allows you to strafe, the X, Square,
Triangle and Circle keys control your view. Triangle
and X allow you to look up and down, while Square
and Circle allow you to look left and right.
can cause some early frustration to those players
who are used to the console controls. These controls
make it very difficult to kill Gungans when youre
shooting at your own feet, or swinging your lightsaber
up in the air for that matter.
every gamer appreciates a good shortcut every now
and then, with shortcut meaning the easy way.
Be prepared, as BFII has a ton of shortcuts.
you choose to go into a space battle, you will quickly
find that although you are dog food to opposing star
fighters, the enemys capital ships (a Star Destroyer
for example) wont harm you. Missions that require
you to destroy certain parts of an enemy capital ship
(such as life support systems or the ships shields)
can be easily won just by skimming across the ships
surface as you go literally untouched. Your only chance
of death comes in the way of enemy fighters, or you
losing control and crashing into the capital ship.
Artificial Intelligence isnt very intelligent
in Battlefront II. Friendly craft in space missions
really have no qualms with flying into your line of
fire, or gladly and willingly blocking your bomb runs
on enemy ships. Youll probably find yourself
ending the space mission to go take your aggressions
out on some Gungans on Naboo, or even some little
Jawas on Tatooine. Dont expect the ground AI
to be any smarter as your buddies love to look down
the barrel of your blaster as youre attempting
to pick of Luke Skywalker from a rooftop.
from the console version to the handheld version is
a really tough experience. You have this great game,
which is so fun to play at home and online (especially
over Xbox Live), and when youre prepped to take
it on the road with you all you are left with are
white knuckles of frustration. It isnt the fact
that the game was made horribly, because Battlefront
II is a technically sound game (with the exception
of some graphics clipping). Its the experience
that kills it for Battlefront II on the PSP.
single-player experience includes smarter AI enemies
and allies, plus a greater emphasis on story told
through open-ended mission-based objectives.
space battles allow you to dogfight in X-wings,
TIE fighters, Jedi starfighters and several other
starcraft, or fight it out on foot aboard an enemy
opportunities throughout the game for players to
wield a lightsaber and use their favorite Force
powers as a Jedi.
than 16 new battlefronts on land and in space, including
many from Star Wars: Episode III Revenge of the
Sith such as Utapau, Mustafar and the space battle
classic trilogy locations including the Death Star
interior, classic space battles and the fight aboard
the Tantive IV, Princess Leias blockade runner
seen at the beginning of Star Wars: Episode IV A
multiplayer action for up to 24 players on PS2,
up to 32 on Xbox or up to 64 on Windows (plus AI
by critically acclaimed developer Pandemic Studios
(Star Wars Battlefront, Mercenaries).