
| System: PS Vita | ![]() |
| Dev: Ubisoft Sofia | |
| Pub: Ubisoft | |
| Release: October 30, 2012 | |
| Players: 1 (2+ Online) | |
| Screen Resolution: 544p | Blood, Suggestive Themes, Violence |
Combat has the same issue, although this too is a minor complaint. When surrounded by several enemies, your control stick essentially chooses the target, but sometimes you'll lunge for the wrong foe because your thumb was pushing the stick a hair in the wrong direction, exposing you to an attack. Nonetheless, combat is completely satisfying, with a assortment of counter moves, the ability to fire a pistol shot after a series of parries with your sword, and Chain-Kills that can be performed in fine cinematic fashion. You can even disarm enemies and use their weapons against them, or launch smoke bombs if the situation is looking dire. Of course, open combat is more of a backup plan in Assassin's Creed games; keeping to the shadows and using blow darts at long range or your trusty hidden blade up close are always the most satisfying means of dispatching your foes.

The game's multiplayer component is not what I expected, as it has nothing at all to do with the single-player campaign. Instead, it's a turn-based strategy game reminiscent of the board game Risk. You choose a side (either the Assassins or Abstergo) and attempt to control nodes around the world in a week-long campaign with other anonymous players. You can attack nodes, aid allies, defend captured nodes, or work economic spaces for bonuses. Battles are all computer generated, with the results based on the attack strength and defense of both sides. You can move through allied nodes but are blocked by enemies. There are also Victory Nodes that, if entirely captured by one side, will cause the match to be won outright. Once an agent has performed an action, there is a cooldown period of thirty minutes before another action can be taken. I guarantee that once you start a match, you'll continuously come back to take your turn and check the map to see which side is winning.
There's plenty more, such as side missions to tackle, wealth and property to acquire, and hidden collectibles to discover and trade using the Vita's "Near" feature, but I'll leave you to discover those for yourself.
Assassin's Creed III: Liberation is as fully featured as any console game, and every aspect feels like it was given the proper care. Liberation is part of a beloved series, and it can be proud standing beside any other of your Assassin's Creed favorites. If you've been looking for a reason to pick up a PS Vita, this is probably it.
![]() |
By Sean Engemann Contributing Writer Date: October 30, 2012 |
Game Features:




























