SpaceBall: Revolution Review
SpaceBall: Revolution box art
System: Wii (WiiWare) Review Rating Legend
Dev: Virtual Toys 1.0 - 1.9 = Avoid 4.0 - 4.4 = Great
Pub: Virtual Toys 2.0 - 2.4 = Poor 4.5 - 4.9 = Must Buy
Release: Sep. 14, 2009 2.5 - 2.9 = Average 5.0 = The Best
Players: 1-2 3.0 - 3.4 = Fair
ESRB Rating: Everyone 3.5 - 3.9 = Good

As it stands, each level gives you five rounds with about ten pattern assembly challenges for each. Obstacles rear their ugly heads, make things difficult or stressful, the round ends, the next begins, and then the level is over. There are no power-ups (in a confusing contradiction to multiplayer, which does have them) to, say, destroy some of the obstacles, slow down time or fire off a volley of pre-targeted balls, and the combo multipliers are all but impossible to keep going because of the egregious nature of some of the barrier objects you have to contend with (which only count for points anyway).

SpaceBall: Revolution screenshot

Because of this lack of new mechanics, the entire structure of the game becomes tedious very quickly. Obstacles are much less an interesting challenge to navigate than they are flat-out annoying, which makes creating patterns under increasingly tight time limits an exercise in stress and annoyance rather than any kind of competitive enjoyment. The bonus level breaks aren't much better, either. A bunch of metallic discs dart, float, and shoot across the sky as you shoot them. It won't keep your interest for long.

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SpaceBall does manage to do a few things right, however. Virtual Toys really nail a good outer space aesthetic rife with meteors, exploding colors, and the like (and done up in surprisingly good graphics for a WiiWare title), and the techno soundtrack is both catchy and very well done (almost as good as the chiptunes in the Bit.Trip series). Multiplayer is also fun, if only for a few minutes. Finally, there are more level packs that the dev team is planning to release as DLC in the future-whether or not they have any new tricks (besides different obstacles) remains to be seen. For now, approach this one with caution.

By Steve Haske
CCC Freelance Writer

RATING OUT OF 5
RATING DESCRIPTION
4.0
Graphics
Virtual Toys took time to make SpaceBall's outer space environs look stellar.
4.3
Control
The Wii-mote pointer action is pretty spot-on. Aiming your ball might be a little too sensitive from time to time.
4.0
Music / Sound FX / Voice Acting
The electronic techno soundtrack is actually a reason to play. The sound effects aren't bad, either. You may get tired of hearing the announcer's Eastern European-sounding accent, however.
2.5

Play Value
SpaceBall's simple mechanics might be fun at first, but they quickly grow tedious as little changes from level to level. Two-player multiplayer helps, and there are online leaderboards if you're interested.

3.0
Overall Rating - Fair
Not an average. See Rating legend above for a final score breakdown.

Game Features:

  • 15 levels.
  • Multiple difficulties levels.
  • Simultaneous two-player multiplayer.
  • Free play mode.
  • Online leaderboards.
  • DLC coming soon.


  • Screenshots / Images
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