Fable

Strategy Guide

Review

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  • Easy money

    First, buy a house (for example, at a cost of 5,000 gold) and upgrade it a lot. Then, place your most expensive trophies in there (for example, Champion Seal and Bandit Seal) and sell the house. It should have sold for 8,000 gold. Then, break into the house and get your trophies back. The house should cost 5,000 gold again. Repeat this to gain 3,000 gold in profit each time.

    First, complete the game and save a lot of money (about 50,000 gold). Then, go to Oakvale and slaughter the town. Purchase a few houses and rent them out. Sleep a few days and collect rent; preferably six times asleep for maximum money. Buy more houses and repeat the steps. After owning all of Oakvale, rent it all out. You can collect around 25,000 gold in about 5 minutes doing cash runs.

    Be completely evil. Marry the mayor's daughter of any town then kill the mayor somewhere in the woods, where you trick him into going. Most mayors are loaded with gold. Because you are married to the daughter, you will inherit all the money. Once you have the money, kill your wife then leave town. Note: If the mayor has any sons you must kill them before you kill the mayor, or else you could be sentenced to death, so to speak.

    The easiest way to get money is to become evil. Kill people and get the gold from their money bags.

    If you do things in the first part of the game, be it all good things or all bad things, you will be credited with an extra gold coin at the end of the mission.

    Once you have earned your first trophy (for example, Queen Wasp Head, etc.) and have at least 1,500 gold, go to Bowerstone South. Buy a marital home, then live in it. Wait until dark, and when nobody is around, break down the door. Place a trophy on the trophy plaque on the wall. When you sell your home, the value should have increased by at least 200 to 300 gold. Go back inside and remove the trophy. When you buy the house, the value should return to normal and you will keep the extra gold. Repeat this to get as much gold as you desired. Try other trophies and marital homes for more gold.

    Go to the Heroes Guild and gain the +3 Guile in the glowing green thing across from the teleporter. Your character will now have the power to steal. Steal from shops, then sell the stolen items back to the shopkeeper. However, you cannot be seen. On the top left corner of the map is display with a number inside it. When it is blank, then steal. If it reads "1" and is a dotted line, try to steal, but make sure the camera angle is facing the door. You can also try giving the shop owner some beer to make him drunk and push him outside the shop. If he is still drunk when you are done stealing, hold Down on the D-pad. When you see a little thing on the bottom light up, you can press A and teleport to a new city. Sell the items that you stole there.

    Before the archeologist quest, buy a few houses. Then world save and load that save again. When you load, teleport to Witchwood and start the quest. Then, teleport back to the town you bought the houses at. Sell them, then hero save and load. You will still have the houses and the gold you obtained by selling them. After you load, you can just teleport to Witchwood and do it again. Note: When this is done, you cannot marry Lady Grey.

    In the first level of the game where you must buy your sister a present, you can do good deeds and get the money from you father or do bad deeds such as taking the bribe from the cheating husband. You can do all good deeds and get four coins from you dad or bad deeds and the coins also. However, you can do good and evil to get a totalof six coins. First, talk to the girl about the bear. Then, go to the house and see the cheating husband. Take his bribe and get one coin. Then, tell on him to his wife to get a good deed. Next, go to the man who has the barns and must go to the bathroom. Start smashing the barrels until you find a coin. Then, run back to the two stacks and get a good deed. You now have two coins and two more coming from your dad. Go over to the bully, beat him up, and get Rosie. Give Rosie to the girl and you will now have two evil coins and four from your father.

    When you get married, you will get a little or a lot of money from your wife, but not enough to cover the cost of the ring. Be very rude to her, give her the finger, and insult her, but do not hit her. Keep doing it and eventually she say something along the lines of "Consider yourself a single man". She will then rent the house from you. Find a bed, whether or not it is the one in that house or in the middle of the street. Sleep twice and you will have a bag of money near the sign of the house you are renting out to your ex-wife. She will hate you -- do not bother talking to her. You usually will get about 800 gold a day (two sleeps).

    Play the game until you get to the Arena. Make sure that you have Physical Shield spell at rank 2 or higher, Magic Power rank at least rank 5 or higher, and 30 Will potions. Fight in the Arena with Physical Shield on and recharge it with will potions if you take too much damage. The shield will allow you to keep your combat multiplier and increase it while you hack away. It is possible to get it to 60 by doing this. Having a weapon with the Silver Augment on it is recommended, as one of the combat rounds has Bauverines and two White Bauverines, and another combat round is all undead. The best weapon for this is a Master Greatsword with Piercing, Steel, and Silver augmentations if you can afford it, and have the Physique to wield two handed weapons. Stay in the Arena and fight until after you kill the second set of Rock Golems. After the fight, choose to go back to the cells to rest. Use the Hero Save option then go to the Arena exit to leave. You will fail the quest, but just reload the game to start at the beginning. You will retain all the gold, experience, and renown gained from fighting.

    Buy a house (for example, the one in the ice town for 56,000) and put your most expensive trophies up in the house. Sell the house for an increased value for quick money. The trick here is twofold -- if you have level 6 Guile and can Picklock, break into the now sold house, take your trophies back, and go back outside. The house will sell for the lower value again, and you will pocket the profit. If you do not have level 6 Guile, there is another way. Using the home in the ice village, you can stand inside the doorway to access the sign that allows you to sell your home with the trophies up. Once you do, the door will stay open (because you are in the doorway), allowing you to take the trophies back without having to pick the lock. Using the Champions trophy (at 2,000 gold each time), with the trophy spot sitting near the door, and having the trophy mapped to a hotkey that saves you from navigating through all the menus, you can get 2,000 gold about every ten seconds. This works faster with higher paying trophies. You can also put a trophy upstairs in this house for more money, but it is much faster if you do not have to run up and down the stairs.

  • Easy experience

    At the start of the game where you are in the Guild in your second part of training and get the sword, the Guildmaster tells you to attack Whisper seven times. Complete it and make sure you get the flashing X attack on B. When the Guildmaster asks you to block against Whisper, do not. Instead, dodge her attack and keep using the flashing X attack on her. She should not be able to stand up long enough to hit you, allowing you to do this as long as desired without killing her. By doing this, it is possible to leave the Guild with enough Strength experience to level up your strength to the top level. Note: If Whisper manages to stop your flashing X attack and you lose it, attack her two or three times and you will get it back.

    In the early stage of the game, when you are put into the melee pit to practice blocking Whisper's attack, instead, attack her to get your flourish powered up. Then, smash her down with it. While you have her target locked with L, you can move around behind her and land a few regular attacks. The trick is to use this tactic to get her cornered, facing the pit gate pillar with the gate on her right-hand side and you standing directly behind. By doing this, you can hit her indefinitely without her backflipping away, or you circling around out of position. Make sure to have the vibration for the controller turned off, as your hand will get sore. The best part is you can release L when you have her in the correct location and just keep tapping X. You can easily pause and go do something else or rest. Doing this will net 3 Strength experience points for every hit.

    Find a location where skeletons respawn. With a good weapon and silver and sharp augmentations, they should be no problem. Once you get the B attacks, try to use them. They build your multiplier faster. Then, just keep killing them. They will drop Heal Potions so you should not have to worry about life.

    To get the most experience out of your food items (for example, red meat, carrots, fish, etc.), use them after building up a high combat multiplier. Set the food item to a quick slot to use them fast. Additionally, find a location where skeletons respawn. With a good weapon and silver and sharp augmentations, they should be no problem. Once you get the B attacks, try to use them. They build your multiplier faster. Then, just keep killing them. They will drop Heal Potions so you should not have to worry about life.

    When you start the game, you will have the Guildmaster instruct you in the various forms of combat. After you complete each of the lessons (Melee, Archery, and Will), you will have the option to take the tests for a "grade". An "A+" in the Will test earns a Will Potion and a Resurrection Vial. Note: Be careful to choose to play with Whisper after your will lesson, or you will be unable to be graded. After you get the potions, save your Hero and load the file again. You will have returned to childhood, but have kept all the experience, gold, and potions you acquired. This will allow you to start the game with a bit of experience, some better weapons, and a few extra lives. This is very useful, especially for new players.

    Successfully complete the game and maximize Physical Shield. Get about 50 Will Potions. Travel through Lynchfield Graveyard and through a few more areas to the area where you have to save your mother. When you find some undead, put on physical shield and hack away with your sword. Keep your shield up so that you can keep a high multiplier. It is possible to get your multiplier to over 350 by doing this. Keep checking on your general experience bar in statistics. Once you max it (999,999 experience points), go to the guild. You will be able to max all spells or almost max all magic, strength, and skill. If you cannot, return and do it again.

    When you are sent to the Maze to finish your apprenticeship and are told to attack using your sword, move far enough away that you can still see him, but not so close that he can block the arrow. Equip your original bow and activate the scope feature. Hold X long enough to make the bow groan once or twice then release. Repeat this for as long as Maze stays in one spot. When he teleports, just reposition and start again. Doing this will net about 100 to 130 Skill experience points each time that he stands in one location.

    Get as many wives as you can, but do not include Lady Gray as this will create a bad influence in Bowerstone. Corner them in your house, then beat them up with your fists. Do not let them escape that coner, and keep beating them up with you fists. If you become evil, just use the "Easy rubies in Greatwood Cave" trick, sell them, and give all the money to the Temple Of Avo.

    When you fight Jack of Blades, the game auto-saves just before you do it. After you defeat Jack, you will get a lot of experience. Instead of killing your sister or destroying the Sword of Aeons, Hero save the game. You will keep all your experience, but can fight Jack of Blades and get the experience again. Repeat this until you have reached the desired amount of experience.

    As soon as you can go out, go to Bowerstone. Enter the village and activate the teleporter. Go outside and do not kill any kind of monster. You must remain at neutral alignment. Next, go to Skorm's cathedral in Darkwood. Teleport back to Bowerstone and sleep in the hotel. If you need money, sell your resurrection items for 300 gold each. When you awake your at 6 p.m., go downstairs and take the mercenary evil with you and teleport back to Skorm's temple. You must use the teleport cause the mercenary needs to be at full health. The money will go down each hour. When the night side is perfectly up on horizontal and you see the money going down, select a priest, and as fast as you can sacrifice the mercenary. If you sacrifice at the perfect hour, you will get about 700 Evil points and get the Legendary Bow. Even if you play a good game, do this because you wil; maximize the Good side at the end. Then, continue your way to the Grey House at the end of the Darkwood way. At the Grey House, kill skeletons and get Good points, general experience, and skill experience until you see the strongest of skeletons. You will recognize it because he can summon other skeletons/ When you will get two of these skeletons at the same place, you will get unlimited summoned skeletons until you kill the summoner. However, just pay attention to the target skeletons to get a large amount of experience points and a high combat multiplier. Note: Your punch will not do too much damage.

    Once you reach the final quest (Defeat Jack), stock up on lots of Health potions. Defeat Jack with a high combat multiplier, the higher the combat multiplier points and the more experience you get for defeating Jack. When you defeat Jack, you will get the Sword Of Aeons and get to decide whether to kill your sister. Do not make the decision. If you do, you will complete the quest. Save during the quest to save your character's attributes, which also saves your experience and items gained during a quest. Load your data to start the quest over with the experience gained during your last battle with Jack. Repeat this to gain quick and vast amounts of experience to max out your stats, if you plan to continue to play the game after the credits. The health potions are very important, because you will not be able to access any shops during this mission, and is helpful when repeating this battle; or you could just have a health augmentation with your weapon. You can also use this trick on other quests throughout the game for early experience and items.

    At the end of the game when you choose to either throw the Aeons in the portal or kill your sister, take a katana. Note: This works better with a legendary katana. Wield the katana and start hitting your sister. Your combat multiplier will quickly increase to 29, but strength experience will gain much faster. You can also use magic (use Lightning) and range (use the Master Bow or Skorms Bow). You will get a little Evil. Your sister will not die until you hit her with Aeons.

    In order to do this you will need to do the "Unlimited keys" hint. Do npt do the the Hobbe cave mission until you have twenty keys. Once you have that amount, go to the guild and open the silver chest outside the entrance of the guild woods. You will get the Murran Greathammer. It has an Experience Augmentation. Do the Hobbe Cave mission and kill any Hobbe you encounter. The higher your combat multiplier gets, the more experience you will receive. By clearing out the cave all the way to the end without clearing the side rooms, it is possible to get over 25,000 general experience points each time.

    In order to do the following trick, you will need magic spell Summon level 2 or above and lots of Will Potions. Go to a place and that will allow you to get your combat multiplier to 12 or above and do so. When everything is clear, use your Summon spell. The first time it will use about 1.5 of your mana, then after that it will take barely any. Keep using it until your combat multiplier gets to about 3. If you have your mana bar high and are quick, you can get bout 6,000 to 9,000 Will experience points. It is possible to get 60,000 Will experience points in ten minutes.

  • Easy magic experience

    Get the summon spell and have some Will Potions ready. Try to find an area with a lot of enemies, or a Rock Golem. The arena is a good place to try. Wait until your combat multiplier gets very high. Then, repeatedly use the Summon spell. The first time you cast it, it will take off a good amount of your Will, but consecutive presses will only take a slight fraction off of it. Cast the Summon spell repeatedly as fast as possible. Each casting will give you Will experience. Use a Will Potion once your Will gets low enough. Run around to avoid getting hit by enemies to maintain your combat multiplier. It is possible to gain more than 3000 Magic experience points in one session. Note: You can also assign "Meat" to the D-pad and make sure you have a lot when your combat multiplier is high. Then, eat some to get lots of strength experience.

  • Easy high combat multiplier

    Master the lightning spell as soon as possible. This causes the bolt to strike multiple targets at the same time. For example, at the master level it will hit four targets at once. It also is a good idea is to set the Will Potion to an assigned location so you do not have to stop using the spell. Note: Sometimes when enemies die from lightning you may want to stop casting for a moment and restart; the spell does not automatically select four new targets.

  • Easy battles

    When fighting any large creatures that do not "walk", such as Rock Trolls, target it by holding R. Then, press Y continuously when it is attacking. When it is not attacking, attack it for about five to ten seconds (depending on the creature). Keep targeting the creature when you fight, so that it is easier to roll towards it.

  • Easy renown

    Go the Heroes Guild and take a quest that you can boast on. Instead of boasting, walk off the platform and dig anywhere. More NPCs will show up. Try digging about eight times, then stand on the platform. The people will come running. Wait until they are all there and use a trophy. You can get about 70 people by doing this, however the game will start lagging.

  • Easy stealing from stores

    Make the owners follow you outside their store, then give, then tell them to wait. Give them three beers to make them drunk then run back to their store and begin stealing. This should give you time to loot everything. However, keep an eye out for when they return.

    First, find out what shop has nice items on display that you want. Then, ask the shopkeeper to follow you. After you have led him away from his shop, get him very drunk. You can do this by buying beer and giving it to him, It should only take two or three beers to get him drunk. Then, tell him to wait and go back to the shop. Make sure that no one is looking. He should not come back into the store, and instead walk around asking "Where am I?". Now, steal everything in the shop.

    Once you upgrade your Guile to +4 (or perhaps +3) and have the expression available to steal, go to a shop. The weapons shop in Oakvale is a good example of a place, because it is inside and not too many people come in. Before going to any shops to steal, buy a decent amount of beers. Assign it to one of the D-pad buttons. Then, walk up to the shopkeeper, and use your body to push out from behind the counter and towards the door. If he starts to walk back, or at anytime, start giving him beers. At least three should be enough. Once this is done, he will become drunk and start wandering around aimlessly. Continue putting your body in front of him, and slowly walk forward and pushing him to guide him all the way outside the shop through the door. Feed him two more beers once you are a few feet away from the shop. He will now just wander around town drunk for awhile, leaving you free to steal everything from inside the store that is lying out. Make sure the eye by the map is completely black. To restock the shelves, find a bed, wait until night, then back to day. The shelves will be restocked with completely new items. You will have to get the shop keeper drunk again. Repeat this as many times as desired to get any armor, weapons, etc. Then, sell whatever you do not want for some easy gold.

    Have a high enough level to pick a lock. At night or early in the morning, pick the lock then hide behind the door. Begin stealing. A guard should appear. Stand there and he will come up to the door and stand on a step. Because you are behind the wall, hecannot cant see you. However, he will say "Don't be stealing anything" before walking away. Wait awhile then sell all the stolen items back. Sometimes you can get plate armor, chain mail, and weapons if they are on display.

    Stand by the owner behind the counter to steal. You cannot get in trouble if you use this method, unless he looks directly at you. Also, you can steal if you get him stuck between the wall and you making sure that he is facing away from you. By doing this, you can get all his goods behind his back. Note: This method requires time and patience.

    Note: This trick only works in towns with docks. Get your scariness down as far as it will go (wear the bright dress suit). Then, get the shop owner to follow you to the docks. You cannot go through any locations where a new map loads. Go to one of the stairs at the docks. Push the owner down the stairs and tell him to "Wait". He will stay there for a long time. Then, go back to his shop and steal everything. You can then sell it back to the owner and get easy money.

  • Increasing Good alignment

    To become a rich and powerful hero who wields the Sword of Aeons, just be evil. Kill everyone who owns a house or shop and buy them up. Then, kill your sister at the end of the game. Sacrifice the number of people to get Skorm's Bow. You now have the strongest sword and bow in the game and own all the buildings. Use the rent money from these buildings to buy Light points from the Temple Of Avo. You be a Paladin with a halo over your head in no time.

  • Increasing Evil alignment

    In three different towns, marry three different people. Beat them and when you get divorced by one you will get 40,000 Evil points; two for 80,000 Evil points; and 3 for 120,000 Evil points. Also, if you are standing in the Heroes' Guild, after the Will training, cast Lightning. Sometimes you will kill a sparrow and receive 1 Evil point.

    To get easy Evil points, go on the Hobbe Killing Contest quest. When the quest starts, follow Whisper to where you fight the first Hobbes. Instead of attacking them, start attacking Whisper. She will not die, but every time you hit her you will gain two Evil points. Note: If you spend all of your time attacking Whisper instead of the Hobbes you will lose the contest.

  • Avoid paying fines

    Because you cannot pay for crimes when you are a child, do evil things at this time. Additionally, when you get caught while stealing an item, use the "Apology expression towards the guards". You will hear one of them say "Apology accepted, don't do it again". Using this method will not only keep you from running away from the guards, but also getting fined. Sometimes you must to apologize one time, but there are times when it seems as if the guards are not listening -- just keep apologizing. Note: This method is not going to work when you murder someone.

    If you get angry and go on a mass killing spree in a town, and you do not have the money (or want to pay) for the fines, find a good hiding spot where the guards will not see you and wait. When the warning indicator goes away, you will not have any fines.

  • Buy all buildings in town

    Note: Selecting a town where you can have your weapon, such as Oakvale, is best, but this can be done anywhere. At any point while in the town, kill the owner of the building. That building will go up for sale, allowing you to come in and buy it. During the day, kill anyone that has a green aura (for example, the shopkeeper) that is inside that building. At night, smash in people's doors and kill all the inhabitants in the house. You will be then be able to buy that house. Properties can then be rented out. After one day passes, people usually will move in, paying you rent. Ignore the guards and do not pay the fine. Just keep running away while you are on your rampage, then leave and return at a later time.

  • Good magic combo

    A good magic combo that yields the most damage is the Beserker spell and the Double Hit spell. Use them in unison and you can take out most enemies, such as Bandits and Hobbes, in one or two hits.

  • Getting businesses

    There are a few ways to do this. The first is to kill the owner. Another way is to marry the owner. The final way is to have the owner follow you, then leave town. Then, tell them to wait outside of town. When you go back, their store will be for sale.

  • Finding items

    When walking around the cemetery, go onto graves that appear fresh (meaning that there is a fresh golden mound on or near the tombstone). If you have the spade, it will appear as the D-pad Down command. This means you can dig for an item. To fish for items, go somewhere with water that is deep enough to walk in up to your waist, or a location that your fishing hook icon will appear, much like when you need to dig for something. Look for a spot that is rippling with bubbles coming out of the water. Line up with that spot and fish. You should get an item. Note: The more challenging the item, the rarer it is.

  • Items at the Heroes Guild

    To get an Iron Katana, Yew Crossbow, and some potions at the Heroes Guild, do the Melee Archery and Will. However, before you go on to your next age, get graded on your Melee Archery and Will. If you get an A+ on them, you will win the items. Additionally, when you first go to the Heroes Guild after Maze saves you, search every book shelf in the guild. You should collect a number of books. Complete your training and go to your second part of training. Search every bookshelf again and the books should have respawned. Collect all of them. Repeat this until you leave the guild. Once you leave, the books will not respawn until you complete the game.

  • Gang help

    For a different strategy and some amusement, get some men and/or women to follow you, then enter a fist fight gang. You can run around the ring and dodge your opponent while your followers knock around your opponent. They can even work on your opponent outside the ring.

  • Winning timed tavern games

    Any tavern game that is timed (with the exception of Card Pairs in Bowerstone South) can be easily beaten with an extremely low time. Before you talk to the man running the game, cast the Slow Time spell. During the game, the time spell will stay active permanently, giving you plenty of time to finish.

  • Sleeping in houses without getting in trouble

    Select a bed inside a house, then run out the door before morning. You will not get in trouble for sleeping in the bed.

  • Kill people without getting Evil points

    This trick requires at least a level 3 fireball spell. Find the person that you want to kill. Aim at him or her, but do not shoot. Step slightly back, aim just a little away, then fire and just miss them. The explosion should hurt or kill him or her. As long as you do not hit your victim directly, you will not get any Evil points. This requires some practice.

  • Experience in Arena quest

    When you get to the Arena quest, go through it all and get to the Rock Trolls. After killing the Rock Trolls, exit into the cells. Hero Save, and do it again. This is a great way to get both experience and gold. Note: Have plenty of Will Potions and keep your shield on. This will get your combat multiplier extremely high. You can easily get 100,000 general experience points by going through this once. This is a great way to maximize everything. Also, its a good way to get the Harbringer from the stone.

  • Ending sequences

    There are two different endings for each alignment (four total). Walk the side of good and throw the sword in the vortex or kill you sister. These endings are different if your alignment is evil.

  • Free hairstyles

    Instead of buying your hairstyles from the barber, break into his house at night and take the desired style. Go into sneak mode by clicking the Left Analog-stick.

  • Developer Style haircut

    When you first start the game, kill everyone in the Hero's Guild to get renown until you reach Legendary status. This may take awhile. When you have Legendary status, you will be able to take the normally "undoable" quests. Take the Snow Troll quest and go to the Hero's Guild Cullis Gate, where you will see that a Cullis Gate has been activated on the Hook Coast. Go there, then find and defeat the Snow Troll. He is just like an Earth Troll, but is white. When you have defeated him, look behind the rock near where you first fought him. You will see a Haircut Card. Pick it up. You will see that you now have the Developer Style haircut. Teleport back to the Hero's Guild, play the game, and enjoy.

  • Have horns while being a child

    At anytime in your training, hit one of the two apprentices arguing over who is fastest. Hit him all the way up to Maze's quarters (this may take some time, due to the fact that with every four hits you will get teleported to Maze). After you finally have him up there, every four hits you will teleport to Maze and the apprentice will be there, ready for another beating. After a few hours of building up your evil, you will notice quite a few glitches (no pale skin, red and blue eyes, no lava like hands and legs, and you will already have three evil expressions). Assign your desired expressions to the quick menu and hero save the game. Reload and you will start over as a child, with horns. You can now use your evil expressions and flirt expression, as a child.

  • Good character development

    This trick works best when starting the game as a Mage. Concentrate your experience on Will Power, Fireball, Enflame, Health and Toughness. When you reach the quest in the Witchwood Arena, start it as usual and buy lots of Will Potions before entering or in the arena shop. Around thirty will suffice. Then, start the arena fights. If you are well trained and have Enflame and Fireball at least on level 2, you should not have any problems. Use Enflame most, knocking off several enemies in one hit and increasing your Combat Multiplier. Also do not forget to search for Will Potions that the enemies often leave behind. Fight until you kill the two Rock Trolls by constantly using Enflame close to them, then leave for the cells instead of facing the Scorpion King. You should have about 18,000 gold (in addition to the gold that the audience threw in), and a lot of experience, both magic and normal. Then, Hero save the your game and load it. You will start in front of the arena, with all the experience and money. Teleport to the guild and take your reward. With the money, you can buy new Will Potions and when you have increased the stats as desired, return to the arena and start the quest again. By doing this, you can create a character that is not only very rich but also famous (you increase your famous status when killing the monsters in the arena and can become "Legendary" at this point); and not only a powerful magician, but also a mighty swordsman and an excellent archer, when you use the normal experience. It may take some time and many rounds of arena fighting (becoming increasingly easy) to increase everything to maximum, but it is worth it. Your character will be nearly unbeatable.

  • Extra maneuverability with Fireball magic

    Hold R to access your magic, then start a Fireball with B. Keep holding B, but release R. Your hero will assume their regular stance, yet his hand will still be lit with the Fireball. If you press Y to dodge, you will now be able to, and you will still have the Fireball. Release B to throw the Fireball. This strategy works well for letting the higher level Fireballs accumulate without much danger.

  • Rolling and shooting as an archer

    You can roll and shoot at the same time, and when you have your speed upgraded rather high or all the way, you can start charging, roll twice, and almost have a full arrow charge and shoot it. As long as you keep pressing Dodge/Roll, you will not be hit and still be able to attack as often as desired.

  • Sword Of Aeons

    At the end of the game, kill your sister. After the credits, you can continue playing with the Sword Of Aeons. Additionally, use the following trick to create a weaker version of The Sword of Aeons. First, complete the hidden booty quest and get the frying pan. After getting all the treasure clues, it will have four augmentation slots. Then, find the Health, Mana, Experience, and Sharpening augmentations. Insert them in that order to create your own weaker version of The Sword of Aeons.

  • Arena

    Make sure you have a large amount of gold before you make your way into the Arena. Once you get inside, it is best to buy about 30 to 35 Health Potions, and an equal amount of Will Potions if you are a spell-caster. Purchase the best armor your budget will allow, if you do not have any already. The shopkeeper at the Arena is one of the best to buy armor from. Having good weapons (for example, a Flame and Silver-Augmented Ebony Greataxe, an Ebony Katana, and Oak Crossbow) whether you are a warrior, archer, or spell-caster will be imperative. You will face Hornets in the first round. Take them out with your katana. Second round is Hobbes. A few well-placed dodges and a decent thrashing with your katana will take care of them in a quick manner. The next round is Balverines. You will need a Silver Augmented weapon, preferably one with large damage, such as an axe. Balverines are weak to silver. If your Strength skills are not quite up to par, you may have a difficult time. Thrash your way through the beasts, using the twirling blades at the sides of the ring to your advantage whenever possible. Use the same strategy for the Undead. The axe will work better for the Zombies, as they are slower than the Balverines. When it is time for the Bandits, use your katana and bow whenever possible. You will find the axe extremely difficult to wield here, as the Bandits are fast. For the Earth and Stone Beasts, dodge their boulders until Whisper can cause a distraction to one of them. Using your axe, thrash them as long as possible, until they slam their fists down, in which case simply dodge backwards. Repeat this process until the first one is defeated, then use the same tactics on the remaining monster. In the final round you will fact a Giant Scorpion. This is easier than it appears. Use Whisper to distract it whenever possible. If your Archery skills are competent, shoot it with a well-charged arrow while it charges up for its underground attack. If not, just run up to it and give it a good thrashing with your katana. Its attacks are fairly easy to dodge, but stay as far away from it as possible. If it gets you on the ground, it is difficult to get up. Repeat this until it is defeated.

  • Elixirs

    You can only use a certain number of Elixirs before they stop increasing their respective bar. However, they will still restore lost Health or Will. Elixirs will also not carry over if you perform a Hero save, but their effect will. If you find one during a mission and decide to restart the mission via a Hero save, use any Elixirs you found on that quest (unless you have already used enough to max out your bar). You can find an Elixir Of Health almost as soon as you are able to leave the Guild Of Heroes. It is in the pond next to the barn during the Orchard Farm quest. The earliest Will Master's Elixir that can be found during a quest is in the White Balverine quest, in the pond where you fight the White Balverine. If you collect these Elixirs while on a quest and then use them, Hero save, and load that file. You can get them repeatedly until you have gained all of their possible benefits.

  • Continue game

    Once you have completed the final battle, allow the credits to run until the end (about five to ten minutes). Do not touch your controller and your game will continue, where you will receive your Quest Reward, gold and experience. You can then continue the game, but will not be able to accept any Heroes Guild Quests or side quests.

  • Marrying Lady Grey

    Use the following steps to find lady Grey's necklace and eventually marry her. First, you must be crowned champion at the arena. Then, go to Bowerstone North and talk to Lady Grey. She will tell you to buy her a gift to show your affection. Buy her the black rose from the item store in the same town. Give her the gift and she will tell you that a suitor must at least have a home for her to consider marriage. Buy a home anywhere (the home in Oakvale is the cheapest, for 5,000 gold). Then, return and talk to her. She will tell you about her sister's stolen necklace. Talk to all the people of interest (green dots) in Bowerstone North. They will tell you that the necklace is in Oakvale. Go to the Oakvale Cemetery. There will be two traders talking, marked by a green dot. Hide behind the wall directly behind them. They will talk about the necklace buried between the two boats on the Oakvale beach. Go to the Oakvale beach and use the spade between the boats to uncover the necklace. Note: The spade will not be available in your quick menu; you must go to the items section in your inventory to select and use it. After the necklace is in your possession, take it to her. She will tell you that you must kill Thunder to win her heart. Thunder is not that difficult of an opponent. When Thunder is defeated you will return and she will ask for marriage. Accept, and you will have access to Bowerstone Manor, and a silver key and chest in the bedroom.

  • Skorm's Bow

    Go to the Chapel of Skorm, then teleport to the Witchwood Cullis Gate. Go to the Temple Of Avo pick up the mercenary, then teleport back to the Chapel of Skorm, Do not sacrifice yet. Teleport to Oakvale and pick up that mercenary. Teleport back ot the Chapel of Skorm. Save the game and wait until it is 11:30 in-gam). You will be able to tell if it is that time, because the mercenary will take his pay. Sacrifice him immediately, then wait until midnight. The other mercernary will take his pay. Sacrifice him as well. After that, you should get Skorm's Bow. At midnight you will hear "Lights out, you horrible lot". This is the signal that it just passed midnight. If done correctly, this will happen after you sacrificed the second mercenary. The timing may take awhile, but this will work.

  • Bandit King mission

    At the beginning of the mission, make sure you have the Slow Time spell. Then, kill all the guards. After that, go down the path and wait behind three large stones. After two guards pass, they will turn around. When this happens, use Slow Time and run past the last guard, staying as far away as possible. Then, just run through the door and continue the quest.

  • Door whispers "Shit"

    In the "Find The Archaeologist" quest, when you are putting in the Demons Door's name "Hits", instead enter "Shit". Two enemies will appear. Kill them, then enter "Shit" again. It will spell "S-H-I-T". Then, wait a few seconds it and it whispers "Shit".

  • No HUD

    Get the skill Assassin Rush. It does not matter what level it is at. Then, go to any Cullis Gate. Face it and do Assassin Rush through it. Go anywhere desired. When it is loading, all you will see is a black screen, the name of the place you are going, and the loading icon. When it is done loading, you will see your surrounding and yourself, but no HUD. It will remain this way until you press Start or Back.

  • Get into Bowerstone North and beyond at beginning of game

    It is possible to get into Bowerstone North and beyond before ever starting the main quest. However it is complicated and requires some patience. First, you must own a spade. One can be bought from the merchant at the entrance to Bowerstone South. After acquiring one, equip it to the D-pad, then go to Bowerstone Quay. When the screen finishes loading and you are standing just beyond the entrance, begin to dig. Do this repeatedly (five or six times) until you have backed up past the load trigger-point. You should now be able to move freely behind the entrance. If you follow the wall, you can see in the distance the edge of the world where the land drops off. An invisible wall keeps you from moving towards it. Turn your back and dig once or twice to get stuck in the "wall", then creep forward using sneak. This can be difficult. As long as your character is moving his legs (even slowly), he will continue taking steps. If he stops moving, you must turn him slightly, in which case it is best to keep the Analog-stick tilted Forward and turn only the camera. When you see him begin to take a step, let him continue walking. The game seems to favor moving in a straight line for this -- do not turn unless you have to. When you make it to the edge of the world where you see nothing but color, get as close as possible, then turn and dig. Two things should happen. First, the camera angle will change. Second, the music and people (or crickets at night) will stop. If you look around, notice that the scenery has changed. Also, though the map in the corner of the screen looks the same, there are no longer any icons on it and your position has changed. You are in what seems to be an incomplete landscape that was not used in the game. Unfortunately, you cannot walk anywhere here. You must push your way around by sneaking. You can look around, but there is nothing to see and it takes a long time to get anywhere. Just try sneaking north until you get to the middle of the map, where you will be able to walk around at if you were actually in Bowerstone Quay. Notice that you are now at the edge of the world again. Floating out there in the sea of color should be what looks like an island. Turn your back once again and dig. If done correctly, you should now hear crickets (or whatever) again. Look at your map to see that you are now in Bowerstone Jail. Since you are way off the map, the easiest way to fix this is to teleport out, then teleport back again. You will appear at the nearest entrance, directly above Bowerstone North. Now that all that is done, there are a few things to note. Lady Grey is nowhere to be found, but you can enter her mansion as desired. This gives you access to both the silver key and silver chest there. Also, renting the houses here is the ultimate way to make money. Collect the 84,000 gold needed to buy the cheapest house, rent it, sleep six times (hop beds for faster transitions between night and day), then collect the approximately 6,000 gold outside your door. Do this until you own Bowerstone North and you will be a wealthy Hero, with an income of 22,000 gold every three days. Besides that, you can also make your way north to Lychfield Graveyard. This is recommended so that you can activate the Cullis Gate there, in case you use your Guild Seal and lose the recall to Bowerstone Jail. Other than that, it is fairly dull. The gravekeeper is nowhere to be found, and even if you use the spade to glitch through the gate, there is nothing of interest on the other side. You can find normal items such as gold, health potions, and silver keys all in their usual locations. However, Nostros' items are nowhere to be found, except for his armor. Nostros will not even talk to you if you push open his grave. Strangely enough, the face is missing from the demon door, anyway. For collecting experience, the best thing to do is to take the Sollos from the Bowerstone shopkeeper and go to Windmill Hill and Giblet Woods. By switching between these two areas, you can get a vast amount of experience in a short amount of time. The strength of your enemies and amount of damage it takes to kill them seems to depends on your age, and not how far you have progressed in the main quest. Because you age with the experience you collect, experience building has an accumulating effect. The more health an enemy has, and the more you can take with one blow, the higher your combat multiplier gets in one hit, etc. By using this glitch, you can almost master everything, buy anything, and already reach very famous status before taking a quest. The long term effects of this glitch may cause a situation where the game cannot be completed.

  • Get into Fisher Creek house

    You are not supposed to be able to get into this house, but you still can. First, stand on the opposite side of the house (the side that is opposite the entrance you enter Fisher Creek through). Then, put your back against the wall and start digging. After awhile you will find yourself backed up into the floor of the house. Next, simply walk around and you will sort of walk up some invisible steps into the house. There is nothing special about being inside. The only way out is by teleporting or saving, then loading.

  • Get into Orchard Farm house after doing all the Orchard Farm missions

    After you do all the missions for Orchard Farm, the couple there disappears and their house becomes locked. The only way to get back in there is to stand to the right of the door, then put your back against the fence. Start digging, and after awhile you will be in the floor of the house. Then, move around and you will teleport into the house. This is useful if you did not collect the book from the bookcase, or if you want to get some sleep in the bed upstairs. The only way out is to teleport, or save, then load.

  • Get Headmans Hill silver key and Headmans Cave silver chest without marrying Lady Grey

    Go to Headmans Hill and stand close to the edge of the cliff that Thunder knocks you off of. It is directly to the right of the separated area on the map. Then, have your character face away from the drop off and start digging. After a few digs you will find yourself backing off the cliff. Once you are far off it, move your character and he will fall to the bottom. There is no gravity, so he kind of "teleports" down. You might be in an invisible wall. If you are, face the cliff you just fell from and start digging until you are out of the invisible wall. You can now fish in that creek to get the silver key, and enter the cave to get the silver chest, all without ever marrying Lady Grey. The only way to get out of this area is to either teleport, or save then load. The reason you cannot get out is because you are supposed to beat Thunder down there, then the Demon door will let you out. However, because you did not fight him you must get out another way.

  • Defeating the undead

    The undead are already easy to defeat, but to kill them faster, use a blunt object such as a war hammer. For best results, have an augmentation or two.

  • Defeating difficult enemies

    During difficult fights (for example, against Bosses, demons, or a lot of enemies at once), use the mastered Lightning spell. Not only will this give you a high combat multiplier, enemies who are being electrocuted cannot move very well, and therefore cannot surround and overwhelm you.

  • Defeating Jack Of Blades

    You will not be able to hit Jack until you defeat the minions he has summoned. Use the Slow Time spell to kill them easily. When Jack begins to fire lighting, quickly roll out of the way and hit him. After that, Jack will fly up and force you to use ranged attacks. Hide behind the rock spire and hit him with a multi arrow spell. Try to keep your ground while Jack summons more minions. When you kill Jack, you will get the Sword of Aeons. Additionally, if you forgot to load up on Health Potions and Resurrection Phials before fighting Jack Of Blades, all hope is not lost. Before accepting the quest, pick up the Health Potion by the entrance/exit of the guild, then go to the top of the stairs and get the Resurrection Phial. Next, go to where the tavern entrance would be and get the other Health Potion. Then, walk into the library and talk to the Guildmaster. After accepting the quest, press Start and go to "Hero Save". This will allow you to save your potions and items. After saving, press Start and load the file that was just saved. You should end up at the entrance/exit and all the potions and phials will be available for collection again.

  • Defeating the Rock Troll

    Get as close as possible to the Rock Troll. If desired, you can use Slow Time or Assassin Rush. Then, hack away at the troll with regular attacks and flourishes. When the troll jumps in the air, hold Y + Back. This will allow you to do a backwards roll and you will not be hurt. Then, rush back in and repeat until it is defeated. Also, you can deflect the Rock Troll's own rocks back at him. Stand back, and wait for him to toss rocks in your direction. Time your swings correctly to send the rocks back at him, causing a large amount of damage. This is the easiest way to defeat them.

    To defeat the Rock Troll. you can use your bow and arrows, but dodge the rocks that he throws. Additionally, when fighting a Rock Troll, get very close then attack it until it arches its back. Then, press Y + Left Analog-stick Away.

  • Big muscles

    As soon as you acquire the Berserk spell, cast it and save your game. Then, reload your game. You will have huge muscles, even though your Physique, Health, and Toughness may not be all the way up. Note: When you use Berserk again, you will return to your normal state.

  • Funny events

    At the very beginning of the game, find the cheating husband, then rat on him to his wife. She will go and yell at him. Follow her, and listen to her read him the riot act.

  • White Balverine as summon in Arena

    Use experience to get Summon (works with level 1). When you get to the arena, cast Summon each round to level up your monster. Wait until the second part of the Balverine round and kill all normal Balverines until only the white Balverine remains. Keep casting Summon until your summon has killed it, turning into the white Balverine. Note: This takes a long time and is worth slapping the white Balverine up first.

  • Funny graves in Albion

    Read the graves around Albion to find some funny tombstones.

  • Demon Door in Barrow Fields

    You must be fat for this door to open. Eat lots of meat and pies in front of it to put on the weight. You get a will Master's Elixir for opening this door. Also, this Demon Door wants you to be fat to get in. Instead of buying a lot of food, go to the Hobbe Cave. Kill them until you have twenty to thirty Red Meat. Then, walk in front of the door, hotkey the meat, and eat. By doing this, you not only save money, but gain it and some experience.

  • Black Rose in Bowerstone North

    This is the very first item requested by Lady Grey. Poor Girl will tell you where it is located -- in the Bowerstone North Item Shop. You will be here to fetch the necklace for Lady Grey. A harbor and beach have been added during the reconstruction of this town. Expect to have a difficult time if you walk in clueless looking for Grey's Necklace. First, buy and own a house (Bowerstone South recommended). Find Lady Grey's Necklace in Oakvale Harbor. Defeat Thunder at Headsman's Hill. Go to Oakvale. At beach on the left side of the pier (jetty) get 500 gold (for Ghost's quest). At the beach between two overturned boats get Lady Grey's Necklace. Near Memorial Garden in the grave get 500 Gold. In the middle barn to the left of the door get the Balverine Skull Tattoo.

  • Easy Evil points in Bowerstone Quay

    Note: This might require some time. When you first begin and you do not want to be good, go to the Bowerstone Quay. You should see a man on a bench when you get to the docks. Attack him. He cannot report to the guards, and you gain Evil points as you attack.

  • Easy money in Bowerstone South

    Use the following trick to cheat at the card pairing game and get a lot of gold. When you first go to Bowerstone, go to the bar and find the man sitting at a table. Talk to him and start a game of card pairing. Note: Save your game first. Bet as much as you can (the maximum bet is 1,000). When the game starts, flip a card and immediately remove your controller. The game will pause. Write down the card number and where it is. Reinsert your controller and repeat for all the cards until you win. It is possible to win about 20,000 in a few hours. You will also win a doll if you beat the time, and get a doll collecting quest.

    Join the Fist Fighters Club in Bowerstone South. When you are finished with a fight session, leave that area before the leader then go back in the Quay. Notice that the club is starting back up again. If you are good, you will get about 300 gold each time.

    When in Bowerstone South and you have at least level 4 in Guile and the Steal ability, go to the weapons smith's shop. Wait until people are not looking. When you are clear, steal his weapons until you see weapons that have red handles and black blades. These weapons are Obsidian weapons that sell for a nice amount of gold. When you steal these weapons, immediately sell them back to the smith. When you turn back around to the tables, the Obsidian weapon will have instantly reappeared on the table, waiting to be stolen again.

    Go to the clothing shop. The shopkeeper will be to your left when you walk in. Turn right, and there should be a display of an item. Go to the corner of the room and get as close to the item as possible without being seen. Keep selling and stealing the items this way. Some may be worth more, and some less. If you do not like what is there, save the game and reload, A new item will be there. Also, the more difficult the item is to steal, the more it is worth. Note: You must have the Steal ability and Guile.

    In the Bowerstone armor shop, there is a shelf that usually has leather on it. The shelf is on the part that holds up the stairs. Stand in the corner where you can barely see the counter. Get close enough to the shelf to where you can steal from it. The shopkeeper should not be able to see you. Steal what is there, then sell it to back to him. The item should be back on the shelf, allowing you to steal it again. Note: Sometimes people will come into the shop. If this happens, immediately stop then try to steal it again after they leave.

    Go to the item shop. Once inside, walk behind the counter and into the shopkeeper. He will begin to move. Push him out of the shop, down the stairs, and leave him between the stairs and the two barrels, If done correctly. he will turn round, face the wall, and remain there. This allows you to enter the shop and steal everything inside. Once you have stolen everything, teleport out of the town, then back in. The shopkeeper will have returned to his original position and his stock will have returned. This may be repeated as may times as desired. However, a few attempts may be required to get the shopkeeper in the correct position.

    You first need to unlock the "Rob" action. Go to Bowerstone South and enter the shopping store. After that, push the man in charge of the store outside between the door and two barrels nearby. The man will try to enter, but will get stuck where you left him. Enter and rob everything you find. Note: Be careful with the people entering with some boxes. After that, get outside the shop and sell everything you robbed to the man. You will earn between 500 to 1,500 gold. Repeat this as many times as desired. Note: When you sell him the things you robbed from him, they will appear again inside the shop.

    This trick requires owning a house. When you own the house, fix it up, then rent it. During the day, sleep in the bed six times. Then, go outside to find three money bags with 205 gold. This will happen repeatedly, as long as you rent.

    This trick requires the Jack's Mask trophy, which is obtained by defeating Jack at the end of the game. Purchase the house in Bowerstone South for about 1,400 gold. Then, purchase all the decoration upgrades for the house. Next, place the Jack's Mask trophy on the trophy board on the wall. Then, break the door and sell the house. Go back inside the house and retrieve the trophy. Then, buy the house again and repeat. Each time you do this, you should gain at least 2,000 gold.

    Their will be a house for sale close to the Bowerstone Quay. Buy it, and upgrade it has much as possible. You should then be able to hang one of your trophies on the wall to the right, once you enter the house. Hang your most expensive trophy, then sell the house. After you sell the house, the door will close. Break it down and get your trophy back. Then, buy the house again -- it should cost about 4,100 gold. Hang your trophy, sell the house and repeat. The more your trophy is worth, the more money you will get each time.

  • Easy experience in Bowerstone South

    At night, go to Bowerstone Quay and you will see some shirtless men. They are the Fist Fighters Club. The following trick will work on anybody except the leader of the Fist Fighters Club, Rund (the only person of interest; a green dot on the map, besides the old man). Start hitting someone until you can use a flourish. Then, hit someone with one, who will then fall to the ground. When they are on the ground their feet should be at yours. Move around then so that their head is your feet. When they get up, their back should be to you. Start punching them. This should increase your Strength experience. Although it does take a long time, it is well worth it. It is possible to get 10 Strength experience points on each hit. Also, when your combat multiplier gets high, it is a good time to use your Ages Of Might, Skill, or Will potions. They give more experience with a higher combat multiplier.

    Use the following trick to get dark points and strength experience relatively easily. Buy the house that is for sale and get married, or get someone on the balcony in the upper floor of the house. Then, target them and keep hitting them. The guards will not see you, as long as you do not stop to let the person leave. You will get one dark point every time you hit them, and your multiplier will keep increasing as long as you hit them. It takes about thirty minutes to get the points high, but it is well worth it, allowing you to easily get more than 150,000 strength experience points.

    Get a girl to follow you in Bowerstone, then take her to the Bowerstone quarry. Repeatedly punch her. You can increase your combat multiplier and get a large amount of Strength experience points. She will never die. You can also try this with a man, but he can block. To attack him, you need to hit him the back without him turning around.

    Note: This also is a way to get revenge against the man in the slums that made get your hair trimmed so that you look like an idiot, as well as mastering all of your physical traits when you first start the game. At the end of that quest, when you have completed your "look" and talk to him and he admits his joke, press X. Do this as soon as the conversation ends so that he does not move. Then, repeatedly press X as long as desired. He cannot die, and you can do this to your heart's content. Your multiplier gauge will rise continuously, and after about an hour, you will have more experience points than needed to master all of your skills. It is possible to get every physical stat mastered and be completely Evil before starting the second main quest. Note: Do not do this if you want to be Good.

  • Free Leather Chest Piece in Bowerstone South

    Once you have left the Guild for the first time to do the quest "Kill the Wasp Queen", before you do the quest pay a visit to Bowerstone South. Go to the tavern, but do not enter it. Go around the back of the tavern. You will see two barrels and a cellar door. Go into the cellar. In the cellar, you will see a few large beer kegs (not the ones that can be bought or sold). You will also see a bookshelf, that is empty. If you go to the back of the cellar and look to the left, you will see chest. Open it to get a Leather Chest Piece. This can be sold or worn. If you go the Oakvale, you will get a better price for it. If you do not get the Leather Chest Piece before you do the "Kill the Wasp Queen" quest, the cellar door will be locked. and the lock pick expression will not work on it. Additionally, if you did not get the chance to get the Leather Chest Piece at the beginning of the game, you still can get it. Whenever you visit the town, keep checking the cellar door. There are times when it is open and when it is locked.

  • Key in Bowerstone South

    Go onto the upstairs porch of one of the houses across from the item seller.

  • Statue in Bowerstone South

    The statue in the middle of the pathways just outside the guild and Bowerstone is the key when it comes to both the cellar doors and the chest in Greatwood that only appears a little after noon. You must wait until the statue points to Bowerstone in order to get into the cellar in the back of the inn, and only when the statue points to Greatwood will the chest appear. The cellar contains a leather chest piece, and the Greatwood chest contains an Augmentation.

  • Demon Door in Cemetery

    The door in the Cemetery quest only opens after you find Nostro's armor.

  • Easy experience in Cemetery

    Save all of your Ages Of Might, Skill, and Will Potions until you get to the old graveyard path. Turn on a physical barrier and slash away at the undead. It is possible to get your combat multiplier over 50. When you have killed them all, go to your equip screen and drink the Ages Of Might, Skill, and Will Potions. You will get 100 experience times whatever number you combat multiplier is on. You can pull in well over 40,000 experience points on this quest.

  • Pirates Of The Caribbean reference in Cemetery

    Near the center of Lychfield Cemetary, slightly hidden behind a bush, is a grave for "Captain J. Sparrow".

  • Bow of Skorm in Chapel of Skorm

    After sacrificing enough to get the Bow of Skorm, sacrifice more people (preferably mercenaries to subtract years from your age, like the Temple of Avo blessing). Sacrifice even more, preferably mercenaries again, to earn the Necromancer title. Additionally, to easily get the Bow of Skorm, first go to the Temple Of Avo and become completely good (not including clothing modifiers). You will know when you are close when you have a halo above your head. Then, hire two mercenaries from either the Temple Of Avo, Twinblades camp, Bowerstone South or Oakvale and get one villager to follow you. Walk to the Chapel Of Skorm. When the game clock reaches a little before midnight or 6 a.m., sacrifice the two mercenaries. You will receive Skorm's longbow. Sacrifice the villager immediately afterwards that to take ten years off your age.

  • Easy experience in Cliffside Path

    After you save your mother, there will be an endless series of undead. If you use your physical shield, your combat multiplier can get up as high as desired. It is possible to get 450,000 general experience in about thirty minutes. Note: This only works after you rescue your mother. Go to the old graveyard path where unlimited zombies spawn. Use a physical shield and a weapon that kills zombies in one hit. Make sure you shield does not get destroyed, and you can max out your general experience (999,999 points) in a short amount of time.

  • Easy Evil points in Darkwood

    Note: To do this trick you must have already completed the Bandit mission to TwinBlade camp. First, go to the Chapel of Skorm by the Darkwood camp, then teleport to Bowerstone South. Go to the Tavern. Inside is a bodyguard. Pay him the money, then teleport back to the Chapel. Then, teleport to Ockvale and find the bodyguard at the second entrance to Ockvale. Teleport back to the Chapel. Teleport to TwinBlade camp and get the bodyguard located there. Teleport back to the Chapel and sacrifice the three bodyguards. If you sacrifice someone at a certain time and day, you will get the most powerful weapon in the game. Also, if you bring a lot of people it decreases your age by 10 years.

  • Easy money in Darkwood

    Go to the camp where you can play blackjack (the fastest game to play). Save the game before you start playing. Max out your bet and play a few hands. The maximum bet limit is 1000. Play until you have more money than you started with, then save the game. If you lose money, just reload the saved game. You can keep saving and reloading depending on your loss or gain of money.

  • Key in Darkwood

    Fish from the right side of the first bridge after entering Darkwood.

  • Demon Door in Darkwood Marsh

    This door challenges you with a few Hobbes. Kill them all for it to open. Behind the door is the Will User's Dark Outfit. Note: Do not accept the Darkwood Demon Door unless you are alone. The lives of the others will be in danger. They will die unless you can protect yourself and others. This means you need to boost your health and strength first.

  • Key in Darkwood Swamp

    On the escort trader's quest, you will encounter a glowing rock. Shoot the hole in the top of the rock with an arrow to reveal a key.

  • Gold Fish trophy in Fisher's Creek

    After you have left the guild for the first time to do the "Kill Queen the Wasp" quest, go to Fisher's Creek first. You will see wasps around the fisherman's house. A man in the house will ask you to help him. Kill all of the wasps. He will give you a fishing rod and tell you how to use it. He will also show you a fishing spot where you can fish. Go to the spot and use the fishing rod there to get the Gold Fish trophy. You can also get the book Hero's Journey 1 from his bookshelf. You must do this before you do the "Kill the Wasp Queen" quest, or the fisherman will not be there, and the trophy will not be in the fishing spot. You can still get the book if you use the Lock pick expression on the door. You can get the Lock pick expression when your Guile is at level 6.

  • Demon Door in Greatwood Cave

    This door asks for a high combat multiplier. Your combat multiplier must be at least 15 when you talk to this door. A good plan is to have this area as your recall. Boost your multiplier on the zombies at the Grey House then teleport back here to fight the enemies in the area. Remember, Physical Shield keeps your multiplier from dropping off and Slow Time helps you avoid damage. This door leads to the Cutlass Bluetane. Additionally, this is probably the most difficult door to enter. You need an active combat multiplier of at least 14. First, you need a physical barrier (required). Then, start outside the cave by killing an Earth Troll. He is an easy opponent if you use Slow Time. Then, run into the cave. Run to the end of the cave entrance to the door that leads to the cave's main chamber. Then, run back to the cave entrance. All of the Hobbes should be following you. With your shield on, kill all the Hobbes. Again, Slow Time is very useful. Then, head out the door and kill the troll again. The first time your multiplier may be around 13, but repeat again and it should be 14. Repeat this as many times as needed.

  • Easy experience in Greatwood Cave

    Note: This was done during the Bandit Seeress Quest. Go to Greatwood Caves. The only enemy in the area should be an Earth Troll. It depends on where he spawns, but most of the time you can hide behind the right rock and his thrown rocks will not be able to hit you. Now that you are safely concealed, draw a longbow. Go into zoomed mode and aim into the rock where the Troll is located. You should be able to shoot through the rock and hit him. Hit him, causing as little damage as possible. With continuous little shots you should be able to clear 2,000 Skill experience points before he dies. You will also gain about 1,000 General experience points with a high multiplier. He also drops rubies and Health Potions, which you can sell for a nice profit. If he spawns toward the Greatwood Cullis Gate entrance, he can hit you while you are behind the rock -- simply kill him and re-enter the area. Repeat this as many times as desired.

  • Easy rubies in Greatwood Cave

    When you must decide whether to kill your sister, or do not choose to kill her. Keep the Sword Of Aeons. After the credits end, you can continue the game. Go to Greatwood Caves and kill the Earthtroll with three hits with the Sword Of Aeons. The bag it leaves behind should contain a ruby. You can get a about 111 strength points and 2,000 general experience points. Repeat this as many times as desired. The bag will sometimes contain Will Potions or Health Potions.

  • Demon Door in Greatwood Gorge

    This door asks you to perform a deed of great evil. A murder will suffice, or if you are playing the good storyline, eat about fifteen Vrunchy Chicks. This door leads to Wellow's War Hammer. Additionally, when you are evil enough (meaning you have huge horns, red glowing eyes, red mists or aura following you, and balding), the door will call you master and say "Master your evilness surrounds you like a shroud".

  • Easy money in Greatwood Gorge

    After you complete the Hobbe Cave quest (or while doing it), go into Greatwood Gorge and walk past the bridge. You will encounter a Rock Golem. If you shoot at with your bow and arrow (so you will not get hit), or just kill him in whatever way desired, he will always drop a ruby. You can sell this ruby for about 1,000 gold, depending where you are at. If you go back and defeat him again you can get several rubies and several thousand gold within five minutes of game time. He also drops money sometimes. It is also an easy way to get experience points with your skill level if you use your bow. Make sure that when you are shooting him that you stay at the end of the bridge; he throws rocks and they may hit you if you are too close. He should go down after five to ten hits with your bow. Try to hit him in the stomach, where you will deal more damage.

  • Key in Greatwood Lake

    Go up the hill to the right when you enter the Greatwood Lake area.

  • Easy Strength experience in Grey House

    After marrying Lady Grey in the Mayor quest, go to her house at night. She should be in her bedroom. Lock onto her using L and punch her repeatedly. She will not die, and you can keep hitting her. Each punch yields one Strength experience point times your combat multiplier. Your combat multiplier will go up quickly. Once it reaches 50, you will be gaining 50 Strength experience points per punch. Note: This much easier if you back her into a crevice. It is possible to get 70,000 Strength experience points in about thirty minutes.

    Use the following trick to get a lot of strength points without becoming evil. Marry Lady Grey. Do whatever desired until your character has aged about one year. Then, go to Lady Grey's manor in Bowerstone. Talk to her and get her annoyed. Then, hit her. Do not let her talk -- if she does, she will divorce you which results in 600 Evil points. Keep hitting her. It is impossible to kill her with only hand to hand damage. Keep doing this until you are satisfied with your strength points. It is possible to get about 9m999 strength points with about twenty minutes of hitting her. When you are done, run out before she can call the guards or divorce you.

  • Keys in Grey House

    Search her Lady Grey's bed after marrying her to find a key. Also, there is a fishing spot near the Demon Door at the Grey House area.

  • Key in Guild Woods

    There is a fishing location in the pond in the Guild Woods.

  • Demon Door in Hero's Guild

    Use the lantern in front of the door and it will open for you. You will receive an Elixir Of Life.

  • Easy experience in Hobbe Cave

    Go to the Hobbe Cave and kill all the Hobbes in the entrance area. Then, go back outside and kill the Troll. You should get upwards of 1,000 general experience and about 500 Strength experience if you use melee, and about 400 Skill experience if you used arrows. Try getting Ronok the Axe first, though; it kills the little Sorcerer Hobbes in one hit.

    In order to do this trick well, you will need a high amount of Will energy (at about level 4), plenty of Will Potions, and Force Push. Go to the Hobbe Caves and run around doing Force Push. You will get Will experience with every hit, and since there are so many of them and Force Push is weak, you will hit them a lot before they all die. It is possible to get as much as 5,000 Will experience plus about that much General experience just in the entrance, as well as a very high combat multiplier. Alternate between the entrance and the main chamber to rack it up.

  • Turning good in Hobbe Cave

    Go to the Hobbe Caves and kill as many as desired. Stay there for awhile and you will notice that your hair will start growing back and your horns will begin to disappear. With this method, you will start being good again and gather the experience, potions, and food that they drop when they die.

  • Easy experience in Hook Coast

    On the second time you go to Hook Coast, there are Screamers flying around. You can do the following trick with whichever type of character you desire, however it is best with an archer. Go to the left towards the lighthouse. Shoot and kill the Screamer at the house you can buy, then go towards the lighthouse and kill the one there. If you go just far enough (with an archer), you can turn around and the one at the house will respawn. You can kill it, then turn around again and shoot the other one and repeat the process. It is possible to get your experience multiplier over 80, and get up 150,000 experience points from both spawns. After killing about twelve in each area, get enough to max out everything and you are set. For a melee type character, you cannot get above a 30 multiplier, but you still get around 1,800 experience points every time you kill one.

  • Easy money in Hook Coast

    As soon as you can get to Hook Coast in the storyline, there is a tavern game called Shove Ha'penny. Bid a small amount of gold so you can practice first, then start bidding 1,000 gold per game. After you move the coin to either side (they can bump each other) pull back on the Left Analog-stick until the arrow is just below the 2 point line. If you look carefully, you can see the grain of the wood making a line at about that area. If you put the tip of the arrow on that line, you should land in either the 5 or 10 point areas all the time, giving you 20 points or more every game. You are now winning 1,000 gold as fast as you can finish a game.

    Save all of the money possible until the end of the game by only buying only what you need. For example, buy only one good suit of armor, a decent sword (Obsidian at least), and a sufficient amount of health and mana potions. At the end of the game, go to Hook Coast. At night, go out and kill everyone while they are going into their homes. The message "A new building/shop has become available for buying" should keep appearing. Buy as many properties as you can, and put them all out for rent including the marital home (if purchased). All of your houses will become rented out, and every three days you should get about 13,000 to 14,000 gold. You will find this money in front of the post in front of the house that should have a picture of a bag full of coins on it. To make time pass, during the day go into one of the rented houses and sleep in one of the beds six times. Three days should have gone by.

    Go to the town with enough money to buy the house that is for sale. However, do not rent it out. Enter and put your two most expensive trophies (for example, the Champion Seal and Jack's Mask) in the quick access buttons for R. Put the trophies up on the walls. Go to the doorway and creep forward until the sale sign is highlighted. Press A and sell the house. Because you are in the doorway, the door will not close and you can just walk in and get your trophies. Repeat this as many times as desired. With the above listed trophies, you can get 4,500 gold each time this is done, which only takes about ten seconds or less.

    Once you are able to go to Hook Coast and have at least 56,000 gold, buy the house that is for sale and accessorize it as much as possible. Then, put two trophies in it. If you have completed the game, Maze's Clasp and Jack's Mask are the best choices. Sell the house, break in, and get your trophies back. Buy it, put your trophies back, and repeat. Once you have over 100,000 gold, go to the Temple of Avo and donate as much as you want until you are left with 56,000 gold. Return to Hook Coast and keep doing this until you have enough money or are completely good.

  • Key in Hook Coast

    Break into the lighthouse and search the cabinet near the steps to find a key.

  • Demon Door in Knothole Glade

    Shoot this door with a bow at least as powerful as the Ebony Bow. You get an Elixir Of Life for opening it. Also, this Demon Door requires that you shoot it with a bow of at least Ebony quality. Instead of buying one for over 19,000 gold, complete the Arena and gain access to Bowerstone North. If you go out the northwest gate from Bowerstone North to Bowerstone Jail, you can find an Ebony Longbow in a chest in that first screen. You will get an Elixir Of Life in here, which is definitely something you can wait until you find the free one before getting.

  • Easy health, experience, and money in Knothole Glade

    You can get an unlimited amount of extra health no matter what abilities your character is pursuing if you open the Demon Door while doing the White Balverine mission. You can also make good amounts of money and experience. Kill the four regular Balverines to gain access to Knothole Glade, then defeat the White Balverine three times and get the Silver augmentation. While leaving town in pursuit of the White Balverine, shoot the Demon Door with an Ebony longbow (or better) to open it. You will then have all the experience so far, a Silver augmentation, and an Elixir of Life. If you want more experience, chase the White Balverine and kill it. It will howl three times, summoning regular Balverines to its side before you are able to kill it. Kill all of the Balverines, even the white one if desired. You must bring its head to the mayor before the mission is ends. Once you are ready, Hero Save on a second slot, or, if you saved immediately before the mission began, save on that slot. Immediately load that file and you will be standing outside Knothole Glade just before the mission starts, with a lot of experience, a Silver Augmentation you can sell, and an Elixir of Life. Walk through the doorway to start the White Balverine mission and repeat the process. As long as you do not end the mission you will get the option to save your character's stats, but not game progress. You can keep all the extra items and experience that you have acquired. If you are having trouble fulfilling a boast, this works on any story mission. Just keep Hero Saving and gaining experience, then learn new skills, improve your abilities, or whatever else required to pass your boast.

  • Easy stealing in Knothole Glade

    After the "break the siege" mission in Knothole Glade, before you leave town there will be little to no guards as well as NPCs. You can go to an armory or tattoo shop and steal everything from it without anyone seeing you. This includes one or two augmentations in the armory.

  • Increase Evil alignment in Knothole Glade

    If you do not mind being extremely evil after you complete the game and have the Last Sword, go to Knothole Glade and go on a killing spree. After about an hour, you will have plenty of experience and Evil points.

  • Key in Knothole Glade

    Go just outside of Knothole Glade. There is a fishing spot in the large lake where you fight the white Balverine for the final time.

  • Break The Siege Quest in Knothole Glad

    At the start of the mission, do not open the doors. Instead, go to the town alarm (horn). It should be up a flight of stairs next to the doors. Next, get close to the edge. For this trick you may want to learn the spell Ghost Arrow or have a strong bow (preferably at least an Ebony Bow). Next, look for the "ghost figures" of the enemies and shoot at them. Do not worry if one person stays behind the fire. Wait until things calm down and he will walk to the front of the fire. After you shoot all the original enemies in the camp, the mission will end.

  • White Balverine Quest in Knothole Glade

    You can get all of the Elixirs of Life your character can use if you open the Demon Door while doing the White Balverine Quest. However, this is not necessary since you can already get them in the Orchard Farm quest. However, you can acquire three other items. If you fish in the pond immediately after killing the White Balverine, you can get a Will Master's Elixir. If you take a right when leaving Knothole Glade in pursuit of the White Balverine, just before you step on the bridge you can get an Emerald from the chest. Then, after the second attack by the White Balverine, you can get a Silver Augmentation. Granted, you can do things such as stealing items from the village and running out before you die, then when you kill the White Balverine you will have all of those items as well. When you have killed the White Balverine you can end up with all of the experience and money so far, a Will Master's Elixir, a Silver Augmentation, and an Emerald. If you already have a bow of Ebony or Master's quality when you begin the quest, you can have an Elixir of Life as well. Use any Elixirs you found on the quest, perform a Hero Save, then load that file. You will be just outside Knothole Glade before the White Balverine mission began, and will still have your Silver Augmentation and Emerald. Note: Elixirs do not carry over in a Hero save, but their effects do. You can do this as many times as desired before taking the White Balverine's head back to Knothole Glade to end the mission.

  • Key in Lookout Point

    Slash the brambles away to find a path that leads to a key.

  • Keys in Nostro's Cemetery

    Search the tomb of Scoran Daith to find a key. Also, dig up the grave of Mary Sutter to find another key. Additionally, there is a fishing spot for a key in the center of the cemetery quest.

  • Easy money in Oakvale

    After going to Oakvale for your first time, before you do the Bandit King quest, return to the Ancient Cullis Gate. The area with the white circle is a location where the Ground Troll spawns. To trigger this spawn, go to the bridge then walk back to the circle. The troll will respond every time you do this. You can only fight one at a time. After you kill the troll, go back to the bridge and walk to the circle again. The red enemy on your mini-map is where the ground troll will appear from the ground. You can get an easy Combat-multiplier and rubies which can be sold for a lot at the Darkwood Camp and the Oakvale store.

    This trick only works if you can get people to follow you. Go to Oakvale and get everyone in the town to follow you that the game will allow, even the shopkeepers. Take them all to Barrow Fields and tell them all to wait. Return to Oakvale, and all the buildings except for the tavern should be up for sale. If a few buildings are not, look for anyone you may have missed and repeat the previous steps. In order to get the tavern for sale, you must kill the tavern mini-game character that sits at the table after you take the owners out of town and leave them. Make sure the guards do not see you kill him, as you will get fined and thrown out of town. Then, just buy all the houses and shops and set them up for rent. After a few days of game time, people will start moving in and you will start collecting rent from each house, ranging from 225 to 550 gold. The two shops only give 68 and 62 gold, but the tavern will give you 750 gold. You can do this in any town, however there will be some buildings that you cannot buy.

    There is a weapons shop where you can steal items on the back shelves without the owner noticing. Steal all the items then sell them back, They will reappear, ready for you to steal them again. Chainmail armor appears here frequently, which you can sell for almost 2,000 gold. You can repeat this as many times as desired, as long as you watch for anyone who might wander into the shop.

    First, buy the house in Oakvale for 5,000 gold and get all of the furniture upgrades. Put the house up for rent. Down in the lower left part of the city (near the location where you find the ghost asking to help find his treasure) is a vacant mat that you can sleep on. The mat is in a very bad looking house that is on the beach. Sleep on the mat for three nights. Every night or day, depending on the time of day you put the house up for sale (if you began renting it at night, it will jingle at night, and vice-versa), you will hear a jingle when the renters have paid. If you do not hear a jingle during the first three days, it indicates that a person is not renting the house. The easiest way to make sure someone is renting is to ask someone to fallow you to the house and tell them to wait next to the entrance. If you have all of the furniture upgrades, you should get about 3,300 gold every three days. The renter only pays you three payments at a time -- only sleep three days at a time. Note: You can get a lot of Magic experience points by casting non-offensive powers (preferably Heal) until your magic runs out before you sleep, because your Health and Will are refilled every time you sleep. You will get 12 Magic experience points every time you cast Heal. Also, on the way to the house to pick up the rent, use magic powers such as Assassins Rush or other speed related magic powers to move faster.

    Buy at least five Augmentations from anyone and go to Oakvale. When you are there, steal items off the shelves on the wall of the weapons store so that there are five open spaces for the owner to place items. Note: None of these spaces should be on the counter or the owner will see you steal the items. Then, sell the five Augmentations to the owner. They will automatically be put up on the shelves that you just emptied. Steal the Augmentations from the shelves and keep selling them back to him repeatedly until you have all the gold you want. This trick can also be done by selling Obsidian weapons to him instead of Augmentations. If done with the correct items, you can get about 10,000 gold each time it is done.

    The following trick is recommended only when you have completed the game or can kill people with one hit. First, have anywhere from 12000 to 18000 gold. If you do not have that much, go to Darkwood Camp and to the blackjack table. Save your game, then talk to the dealer and bet 1,000 gold each game to win the money quickly. if you do not win, reload your last saved game and try again. Once you have the required amount of gold, go to Oakvale and kill everyone in the town so that you can buy the three barns in the bottom middle of the map. Once you buy the barns, leave and wait until your fines disappear. Then, go back to town and sleep in your martial or rented out home (not the barns) for three full days. Then, collect your rent. You will get 1,000 gold from each barn every time you do this. You will soon have enough gold to kill more people and buy more houses until you have the entire town. If done correctly, it should only take about thirty minutes to one hour to own Oakvale. You can begin owning other towns and become the richest man in Albion.

  • Easy Strength and Skill points in Oakvale

    At the start of the game, before the Bandit Seeress quest, Maze is waiting for you at Oakvale. This is just after the Darkwood Trader Escort quest. Hit him with you sword down to the barn area, and hack away at him for about twenty minutes. Then, pull out your bow (if desired) and shoot decent shots for about another twenty minutes, or as long as desired. You will be able to get most of the bars on one skill and perhaps fill two or more bars on the rest. Magic does not affect Maze, and while you do this you cannot talk to him or he will leave. Save the game after you do this and continue later. If you do this more, you will most likely be able to fill in everything in strength and skill.

  • Key in Oakvale Cemetery

    Dig under the axe of the statue to find the key and a weapon.

  • Frying Pan in Orchard Farm

    The treasure clues will start you at the dock at Orchard Farm. They will lead you through the apple orchard and down the path towards the barn. At the first barn, dig in between the barn wall and the bales of hay to uncover the Frying Pan.

  • Key in Orchard Farm

    Fish off the end of the dock where you fought the Hobbes.

  • Demon Door in Rose Cottage

    Give this door a Red Rose for it to open. You find a Will User's Bright Robes behind the door. Additionally, this Demon Door wants a gift. A red rose will do just as well as an Emerald, and will only cost you 3 to 7 gold instead of over 300. You will get the Will User's Bright Outfit.

    Teleport to any town that sells roses. Buy a rose and give it to the demon door at Rose Cottage. The door will open up, and inside you will find the Will User's Bright Outfit. This item will give you +51 attractiveness and protects magic to some extent.

  • Easy money in Rose Cottage

    Go to the Heroes Guild and take the Hobbe Cave mission. Then, go to Rose Cottage. Go around the back and cut down the thorny bush. Open the chest to get 500 gold. Then, teleport out of there. When prompted to leave the quest, select "Reload" and repeat.

  • Infinite keys in Rose Cottage

    This trick requires a spade and the ability to do the Hobbe Cave mission. Go to Rose Cottage. Outside the house is a mound of dirt surrounded by flowers. Dig in the center to find a silver key. Note: You can also go behind the house and cut down some plants to find a chest with 500 gold. After you get the key, talk to the grandma in the house. She will tell you about her grandson that is missing in Hobbe Cave and give you a "hexagon key". After this, leave Rose Cottage and go to Greatwood Caves. From here you can go into the Hobbe Cave (where your mission is located) or into Darkwood. Try to go into Darkwood and a warning will appear, stating that you are trying to leave the quest area and give you the option to press A to reload from before you started the quest or B to stay. Choose A to reload. The game will put you in front of the Rose Cottage area, with the silver key and the 500 gold (if you also collected it). Go back into the Rose Cottage area. If done correctly, you should be able to dig up another silver key. This process can be repeated indefinitely. Note: If you do not want to get evil points from smashing the vines, go to the side of the chest. Wait until the chest is blue and click to open it. You should go through the vines and open the chest. Then, save and do it again. If you are also doing it to get the key, get the key first so you do not have to cut the vines.

  • Key in Rose Cottage

    Dig in the center of the ring of red flowers next to the Rose Cottage.

  • Donations in Temple Of Avo

    Donate 48,000 gold and you will get the Miracle Of Life. Five to ten years will be subtracted from your age. Donate 68,000 gold for the title Paladin. Have a single donation of 32,000 gold to receive the Sentinus, a legendary mace (255 damage).

    At the Temple Of Avo, your donations must be in one donation and exact. Any more and it will be a waste, any less and you will get nothing. Note: If you want both the "Blessing Of Avo" (reduce age by five to ten years) and the Sentius Great Mace, you can only get one at a time. Your Good/Evil level also affects how much you need to "donate". You will spend less if you are 100% Evil and a lot more if your Good. For example, sacrifice four to five people at the Chapel of Skorm, then get the Bow Of Skorm, Then, donate to the Temple Of Avo and get whatever desired. Then donate 1 more Gold for the Title and another 1 Gold for the Blessing (non-specific order).

  • Gaining good alignment in Temple Of Avo

    In the Temple Of Avo, when you give 500 gold coins you will receive over four good deeds. If you give 1 gold coin you also receive over four good deeds. Additionally, gather lots of money, then go to Avo. Set it so that you are giving all your money away. Once done, continue pressing A as fast as possible. If done correctly, you should still have all your money after giving it away. Continue doing this as much as you desired. Note: If you want the legendary Sentinus weapon, you will have to pay 32,000 to 100,000 gold at once depending on your alignment.

  • Sword from the stone in Temple Of Avo

    To get the sword from the stone in the Temple of Avo area, you must have 5 more Physique, 3 more Health, and 2 more Toughness than the first time you tried to get it out. Go to Lychfield Cemetary, through the Demon Door, and all the way to the Graveyard Path. Walk around and undead will start appearing. Go on a killing spree. Each time you kill one, you will get 2 good points. Kill over 750 to 1,000 of them. Although this seems like a lot, you can kill them in one to two hits and reach this goal in about twenty minutes. Then, go back to the guild and the place where you can upgrade your stats. You will have enough experience to max all of your Physique, Health, Toughness, and more. Return to the Temple of Avo and you will be able to pull the sword from the stone. It has 198 damage, a Sharpening Augmentation, a Piercing Augmentation, and is light-weight.

  • Demon Door in TwinBlade's Camp

    The door outside TwinBlade's Camp has poor vision and wants to see three friends. Dress up in these suits to fool it: Bright Plate Armor, Dark Will User's Outfit, and Thief's outfit. The Bright Plate Armor can only be bought in full in the arena. Behind this door is the Dollmaster's Mace.

  • Easy experience in TwinBlade's Camp

    On the "Find the Bandit Seeress" quest, get a good strong weapon (Obsidian Greatsword recommended). Go through the mission as usual until you reach the part where you must fight TwinBlade. Fight him as normal. Dodge the attacks and the bandits, and attack him when his blades are stuck in the ground. After the intermission sequence, hit him so that you can continue fighting him. When you gain control again, the bandits will start attacking with TwinBlade. It does not matter who you kill first; just make sure they are all dead, including TwinBlade. Collect the items from the crates and chests in his tent. Then, get the diamond at the top of the hill off to the left when you get out of the tent. All the extra items are optional. After you get the items, press Start and save the game. Then, do anything to make the mission start over again (load your save file, teleport to another place, etc.). Do not go back they way you came in. Once it loads up again, start the mission over. It may take a while, but you are guaranteed 10,000 General Experience points, the extra items if you picked them up on the way to the tent, and any extra experience you get from fighting. You can max out your stats by doing this. Note: If you did the boast where you had to kill at least 24 bandits, you only have to do it once and it will count later.

  • Free followers in TwinBlade's Camp

    Make one of the bandits giggle twice then tell him to follow you. They can only teleport with you if you have hired a henchmen. They will fight for you at no cost. Note: If yo accidentally hit one, they will turn you. However, you can go back and get another.

  • Key in TwinBlade's Camp

    Go across the lake in the first area, then dig in front of the chest against the wall.

  • Keys in Windmill Hill

    Dig in the center of the ring of flowers next to the abandoned farm house. Also, dig in the center of the ring of flowers next to the windmill.

  • Easy money, experience and good points in Witchwood Stones

    When you can go to the Arena in Witchwood, save in front of the Arena entrance (not the one with the guards.) Enter and talk to the guard to let you in. When you can walk around, buy the best armor that your budget will allow, and a lot of Will and Health potions. Having Wellow's Pickhammer and Enflame, Slow Time and Multi Arrow level 2 or higher will also help. You can also pull out the Sword in the Stone if you have all your strength attributes at maximum. Try not to exit the arena if you can to earn a lot of money. When you get up to the Rock Trolls, kill them then go back to cells. You should have gained a lot of experience (almost 150,000) and should have 18,600 more gold. Hero Save and load that saved game. You should start outside the arena entrance door and have all the gold and experience. You can start the arena all over again and do this as many times as desired.

  • Key in Witchwood Stones

    There is a fishing spot across from the Demon Door for a key.

  • Removing sword from stone in Witchwood Stones

    In Witchwood, there is a sword stuck in a stone. To remove the sword you must have 5 more Physique, 2 more Health, and 3 more Toughness than the first time to tried to remove it. The sword that is removed is the fourth hardest hitting and the fastest melee weapon in the game.

  • Boasts

    There are some things you can do to help with boasts, but some of these will prevent you from fulfilling some other boasts:

      Boast: No Protection
      Description: Do the quest naked
      Assist: Berserk makes you faster, and at level 2 or 3 you will not be knocked down or stunned by enemy blows.
      Assist: Slow Time allows you to stay behind or away from your opponent so your lack of armor will not get you killed.
      Invalidate: Physical Shield acts as armor and will cause you to fail this boast.

      Boast: Fist Fighter
      Description: Complete the quest without using any weapons or offensive magic.
      Assist: Physique. If you are going after enemies barehanded, you want as much muscle as you can get. This also means wielding heavy weapons as often as possible.
      Assist: Quickness. It helps no matter what weapon you are using, but since most unarmed attacks are weak, and do not even stun some enemies, you want to be able to hit as hard and as fast as possible.
      Assist: Heal Wounds will keep you alive. You will need it unless you are a master of dodging.
      Assist: Physical Shield is one of the few spells you can use, but since you do not regenerate mana when using it, you better hope this uses less mana for the damage dealt than healing does. This is recommend over Healing, unless you must also keep allies alive.
      Assist: Slow Time. Because you cannot use weapons, and Healing or using Physical Shield takes a lot of mana, this helps you avoid getting hit. However, at lower levels it just is not worth the mana consumption for the time given. Level 3 at least before you rely on it during a Fist Fighter; you will want that mana for other uses.
      Invalidate: Drawing a weapon, even if you do not use it.
      Invalidate: Any spell except those mentioned above. Note: Even Multi Strike and Berserk, which only affect you, but aid in combat.

      Boast: Don't Let (NPC) Die
      Description: Keep (followers) alive until the end of the quest.
      Assist: Berserk allows you to keep from reacting to enemy hits, which allows you to move over to the followers and either defeat their attackers or heal all allies within range.
      Assist: Enflame hits only enemies, even if allies are within the range. Unless you are actively targeting one, your allies will not get hit. This is a useful way to knock all enemies around you away, as well as doing a hefty amount of damage at higher levels.
      Assist: Lightning will hit one enemy for each level you put into it. At level 4, it can hit four enemies at once, keeping them virtually immobile, and can even decapitate bandits. The range of this spell, as well as the number of enemies it can hit, makes it a very useful way to take out numbers of enemies at range.
      Assist: Heal Wounds at level 1 is practically worthless. It heals almost as much as it costs in mana. Level 2 is a big improvement; all levels increase range. Level 4 will heal over half of the hit points of nearly any ally you have, and in almost the same size radius as a level 4 Enflame, if not more.
      Invalidate: Let the NPC(s) die.

      Boast: Don't Let (NPC) Get Hurt
      Description: Prevent (follower) from becoming injured.
      Assist: Enflame. It hits only enemies and has a large range. Force Push will hit anyone, even allies within its radius.
      Assist: Berserk prevents you from getting caught up in being your enemies' punching bag. You can plow any enemy out of the way and you will not be stunned by their blows.
      Assist: Slow Time will allow you to reach your enemies before they can attack, get in the way of an attack to prevent your follower from becoming injured, and allow you to kill many of the threats to your follower before they can act. Level 4 is a monumental improvement over level 1 in both the time you are allowed, and the speed at which your enemies are reduced to.
      Invalidate: You will fail this boast if your follower gets hit. The game may glitch and allow your follower to get hit and give you the money, but record the boast as failed. If your follower gets hit and you do not fail the quest, you will get the money but not a completed boast in your record.

  • Day-night cycling

    There are a few places in towns where you can rest without being in danger of the guards charging you with vagrancy. If a bed or floormat reads "This does not belong to you", then you might be charged for using it.

      Bowerstone South: Behind the Tavern is a shack with a floormat. It is against the wall of the tavern, not across the alley. Also, it is the shack just before the cellar doors.

      Oakvale: Run to the front of the tavern, turn left, and follow the right-hand wall down to the beach. You will find a rundown building with a chest and floormat in it. This floormat is unclaimed.

  • Key locations

      1. Lookout Point
      2. Bowerstone South
      3. Fisher Creek
      4. Guild Woods
      5. Greatwood Lake
      6. Orchard Farm
      7. Rose Cottage
      8. Hobbe Cave
      9. Darkwood Lake
      10. Ancient Cullis Gate
      11. Grey House
      12. Oakvale
      13. Twinblade's Camp
      14. Witchwood Stones
      15. Witchwood Lake
      16. Knothole glade
      17. Windmill #1
      18. Windmill Hill
      19. Headman's Hill
      20. Bowerstone Manor
      21. Lynchfield Graveyard #1
      22. Lynchfield Graveyard #2
      23. Lynchfield Graveyard #3
      24. Cliffside Path
      25. Hook Coast

  • Specialty food items

      Carrot: This gives you +3 Skill Exp.
      Crunchy Chick: +5 Evil Points
      Fish: This Gives you +3 Will Exp
      Golden Carrot: Changes night into day
      Moon Fish: Changes day into night
      Red Meat: This gives you +3 Strength Exp.
      Tofu: +5 Good Points

  • Potions

      Ages Of Might Potion: Might experience; changes with multiplier
      Ages Of Skill Potion: Skill experience; changes with multiplier
      Ages Of Will Potion: Will Experience; changes with multiplier
      Health Elixir: Increases Health bar
      Health Potion: Restores Health
      Will Masters Elixir: Increases Will Pool
      Will Potions: Restores Will Power

  • Dowries

    The following is a list of what the dowry is worth for women from different towns:

      Hook Coast: 10 gold
      Bowerstone South: 250 gold
      Knothole Glade: 500 gold
      Oakvale: 2,000 gold

  • Legendary weapons

    Longsword

      Name: Harbinger
      Damage: 198
      Class: Light
      Value: 44,100
      Location: Pulled out of the stone by the Temple Of Avo.

    Katana

      Name: The Katana Hiryu
      Damage: 215
      Class: Light
      Value: 47,775
      Location: Found in Bowerstone Mansion if you marry Lady Grey in her bedroom in a 15 silver key chest.

    Cleaver

      Name: The Cutlass Bluetane
      Damage: 165
      Class: Light
      Value: 40,425
      Location: Greatwood Cave Demon Door.

    Axe

      Name: Ronok the Axe
      Damage: 165
      Class: Light
      Value: 36,750
      Location: Inside Grey House Demon Door.

    Mace

      Name: Dollmaster's Mace
      Damage: 135
      Class: Light
      Value: 33,075
      Location: Inside Abandoned Road Demon Door.

    Pickhammer

      Name: Wellow's Pickhammer
      Damage: 120
      Class: Light
      Value: 29,400
      Location: Inside Greatwood Gorge Demon Door.

    Greathammer

      Name: The Murren Greathammer
      Damage: 270
      Class: Heavy
      Value: 66,150
      Location: Found in 20 key chest at heroes guild.

    Greataxe

      Name: The Murren Greataxe
      Damage: 240
      Class: heavy
      Value: 58,800
      Location: At the top of lighthouse in Hook Coast in 15 key chest.

    Greatsword

      Name: Solus Greatsword
      Damage: 314
      Class: heavy
      Value: 69,825
      Location: Purchase at Bowerstone North

    Greatmace

      Name: The Sentinus
      Damage: 225
      Class: Heavy
      Value: 62,475
      Location: Awarded by the god Avo when you donate 32,000 gold at one time.

    Longbow

      Name: Skorm's Bow
      Damage: 264
      Class: ranged
      Value: 54,720
      Location: Awarded by Skorm when you sacrifice enough people.

    Crossbow

      Name: Arken's Crossbow
      Damage: 220
      Class: ranged
      Value: 50,160
      Location: Found in 15 key chest at Darkwood Marshes

    Note: The Frying Pan and Sword Of Aeons are both made of an unknown material.


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