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Assassin’s Creed Proves Yearly Instalments Can Work

Assassin’s Creed Proves Yearly Instalments Can Work

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The development of Assassin’s Creed III is only possible due to the franchise churning out yearly instalments, Ubisoft has stressed.

Creative director Alex Hutchinson told Eurogamer that the third numbered iteration’s development commenced during the same time as Assassin’s Creed Brotherhood in 2010.

“The core team on this one has been working at it for almost three years, which is something you can almost never get in the industry these days—it’s too expensive, too risky. So we need the other projects to support that kind of development—these big jumps.”



Upon being asked whether yearly installments will still be the norm for the series following Assassin’s Creed III’s release, Hutchinson didn’t exactly give a direct response, but stated that Ubisoft has “become much better at planning forward in the franchise so we have ideas.

“But we also know players love new characters and radical changes so we’re still figuring a few things out. I don’t know. I think it would be kind of neat at some point to say ‘Connor is a character, he lived in this big epic game, that’s his story’, instead of trying to drag it out too much. But then again, it took up 18 months in terms of casting actors, building 20 or 30 versions of the outfit… just working on all these things to get it right, so it’s not something you can do quickly.”

Assassin’s Creed III is currently scheduled for a release on October 30th in North America and a day later throughout Europe. A PC version will release at an unspecified date.

By Zak Islam

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