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When Black Ops II was first announced , much was made of the upcoming Call of Duty title’s Strike Force missions, which offer sandbox battlefields with side objectives and multiple possible conclusions. The implication seemed to be that how one completed these missions, if they were successfully completed at all (as well as which missions one chose), would have an impact on how the game’s campaign played out. Treyarch has now come forward to say, well, yes and no. Director of communications John Rafacz has more or less confirmed that the ending is a fairly static beast, with the decisions one makes and the performance one puts forth only affecting the story leading up to that ending. “It shapes the fiction around the ending,” he says.
By Shelby Reiches |