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MW3 Feels Like MW1

MW3 Feels Like MW1

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Modern Warfare 2 was a well-received game, but COD4 purists tended to be critical of its gameplay. The amount of “hotspots” in any MW2 map was kind of staggering. There were numerous places where an enemy could hide or shoot from relative safety, getting the drop on players that didn’t know the map very well. MW1, on the other hand, was more focused on gun-on-gun gameplay, more like a traditional shooter. This is the feeling the developers are trying to get back to in MW3.



The developers of the game’s multiplayer mode recently said that MW3 maps would include no more than five hotspots for a gamer to worry about at a time. “It simplifies it so that the less skilled player has less to think about.” Said Robert Bowling, creative strategist at Infinity Ward. “Modern Warfare style is, for me, all about the high-speed, fast-paced—and I’m talking in terms of smooth controls and 60-frames-per-second framerate—infantry-focused combat … I feel like it’s something we nailed with Call of Duty 4. We moved away from it a little bit with MW2, relying heavily on air support, killstreaks, perks and stuff like that [but] Modern Warfare 3, very much [is] building up from that Call of Duty 4 mentality of gun-on-gun, fast-paced infantry gameplay.”

A Modern Warfare game that actually feels like a Modern Warfare game? Sign me up!

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