Nintendo prefers not describe Zelda Wii U as “Open World”

Nintendo prefers not describe Zelda Wii U as “Open World”

Nintendo’s general manager Shigeru Miyamoto made it clear during a shareholders meeting that he doesn’t feel comfortable describing the recently announced Zelda Wii U as an “open world” game.

Miyamoto expressed his preference to not use the term when he was asked if further information of the game would be revealed at next year’s E3.

I prefer not to use the generally used term ‘open world’ when developing software, ” he explained during a Q&A session. ” This term means that there is a large world in which players can do numerous things daily.

While Miyamoto would prefer for Zelda Wii U to be described as an open world game, he did infer that players would still have more freedom in the game than what has been experienced in previous titles of the main series.

In the traditional Legend of Zelda series, the player would play one dungeon at a time. For example, if there are eight dungeons, at the fourth dungeon, some players may think, ‘I’m already halfway through the game,’ while other players may think, ‘I still have half of the game to play,’ ” Miyamoto added.

“We are trying to gradually break down such mechanism and develop a game style in which you can enjoy The Legend of Zelda freely in a vast world, whenever you find the time to do so.

Zelda Wii U , which is still a working title (an official one has yet to be announced), was one of two new additions to the Legend of Zelda series that was showcased at this year’s E3. What’s more, we’ve also established that Zelda Wii U’s gameplay trailer that was presented at E3 did indeed feature genuine in-game footage, as was reassured by Nintendo’s Eiji Aonuma.

We’ll bring you more on Zelda Wii U’s development should further information reach our ears. You can watch Zelda Wii U’s gameplay footage via the embedded video below.

[ Nintendo ]

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