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No Man’s Sky Dev Reveals What Players Can Expect

No Man’s Sky Dev Reveals What Players Can Expect

A recently published interview between Eurogamer and game director Sean Murray has revealed more tangible details regarding No Man’s Sky , which were discussed offstage the day after December’s PlayStation Experience. While the Hello Games’ co-founder showcased gameplay during the conference which included trading and interstellar space travel, there were a few things that weren’t shown, such as resource collecting and terraforming.

No Man’s Sky will be an open ended experience, where players are encouraged to play in whatever way they like if they so desire. Even though the game’s “main objective” is to journey from where the player spawns to the center of No Man’s Sky’s in-game galaxy, players are more than welcome to just skirt around the outermost edges and do whatever they like instead. Players will free to travel between star systems, trade between NPCs on different planets, engage in PvP (if they’re lucky enough to find another player) or PvE combat, or just land on a nearby planet and never return to their ship. The choice will be theirs; it’s implied that players won’t be heavily limited with things to do in No Man’s Sky .

Should players wish to travel to the centre of the galaxy, they will need to upgrade their ship, suit and their equipment as they go. According to Murray, the deeper into the centre players go, the more challenging, worthwhile and the more difficult things will become. The centre of No Man’s Sky’s galaxy stores the game’s more worthwhile resources and equipment–the best ships, weapons and upgrades can be more commonly found there, too. Attacking freighter hauls will also be be more profitable closer to the centre, as they will be carrying more available resources.

Interestingly, players apparently won’t be able to tell the difference between AI-controlled ships and player-controlled ones in the final version of the game. They only way players would be able to know for sure, according to Murray, is if the other player landed on a planet and disembarked from their ship. When on the surface of a planet, players will be able to “see” certain resources thanks to in-game handheld scanning instrument, which highlights collectible resources whenever it pulses. It’s also possible that players will be able to level complete areas of a planet’s surface, as Murray demonstrated with a plasma explosive.

The sheer size of No Man’s Sky’s galaxy was also demonstrated. Instead of a 2D map, it’s implied that the in-game galaxy contains 3D assets. All the white dots visible in this map are stars, stars which each have their own solar system. The in-game galaxy’s vastness is the reason why player-to-player interaction will be so difficult, as it has already been established that players will be placed few and far between from each other.

No Man’s Sky will be releasing worldwide on both PC and PlayStation later on this year. Eurogamer’s full interview with Sean Murray can be read via the source link below.

[ Source: Eurogamer ]

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