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Ono Wants To Make A Customizable Fighting Game

Ono Wants To Make A Customizable Fighting Game

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Yoshinori Ono is a brilliant game designer. Known as “The Father of Street Fighter,” Ono spends his life trying to make the perfect fighting game. Now that Super Street Fighter IV: Arcade Edition is out and Street Fighter X Tekken is on the horizon, the big question is where fighting games will go next. According to Ono, the answer is customizability.

“What I’d love to do someday, if possible, is taking these characters—like Ryu, Chun-Li, Abel, and Juri—and having a game where users could customize them to a high degree,” Ono said. “I’m not talking about their costumes or something like that, but actually customizing what moves they use—the timing of them, their strengths, their weaknesses—so that my Ryu could be completely different from your Ryu. In addition to our skill sets being different, our characters themselves would be different.”



The goal, of course, would be for the game to still be balanced but ultimately variable in nature. So if you don’t like a character’s normals you can replace them with better ones at the expense of the versatility of some special moves or something like that. “I would compare it to something like F-1 Racing,” Ono said. “There’s rules they have to obey and regulations for your car, but all the cars have different engines and different parts. Within that rule set, it really boils down to the driver’s skill. If we could simulate something like that in a fighting game, I think it would be really awesome.”

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