When it comes to horror games, the Resident Evil series takes the crown as one of the best. It has everything: jarring camera angles, zombies, the evils of capitalism. In turn, it comes as little surprise that Capcom remade Resident Evil 2 in 2019. The original 1998 version of Resident Evil 2 redefined what a horror game could be. While some things have been changed for the 2019 remake, the story is left more or less the same but with new graphics, sounds, and design this game is just as terrifying as the original. For our full review take a look here.
Resident Evil 2 (2019) Premise
True the original game, the 2019 version of Resident Evil 2 starts off as an intense survival horror game. Set in the fictional midwest town of Raccoon City the player starts as either Leon or Claire (depending on which gender the player chooses at the start) investigating the almost comically evil Umbrella Corporation for biological testing. Naturally, the testing goes a bit off course and zombies are created. The player will use anything in their power to destroy the evil in their resident town.
Resident Evil 2 Main Characters
Leon – The male protagonist dressing as a classic FBI ‘G-Man’
Claire – The female protagonist dressing in a blood-red leather jacket and combat boots.
Ada Wong – Comes as Leon’s FBI-issued partner. She sports a heavy cross-bow and combat clothing.
Chris Redfield – A leader of the counter-bioterrorism unit in Raccoon City he dresses strictly in all-black covert military clothes with weapons to match.
Other Resident Evil Titles in the Series
Resident Evil as a series spans across almost 60 titles so it would be foolish to include the full list here. However, these are the games that Capcom considers to be cannon for the series.
- Resident Evil (1996) – Resident Evil received two remasters, one released in 2002, and one released in 2015. Neither of these remasters was a full-fledged remake, though.
- Resident Evil 2 (1998)
- Resident Evil 2 Remake (2019) – The remake is the game that Capcom now considers canon because it did change some things from the original.
- Resident Evil 3 (1999)
- Resident Evil 3 Remake (2020) – The remake is the game that Capcom now considers canon because it did change some things from the original.
- Resident Evil: Survivor (2000)
- Resident Evil — Code: Veronica (2000)
- Resident Evil Zero (2002)
- Resident Evil 4 (2005)
- Resident Evil 4 Remake (2023) – The remake is the game that Capcom now considers canon because it did change some things from the original.
- Resident Evil: The Umbrella Chronicles (2007)
- Resident Evil 5 (2009) – Most fans assume this will be the next Resident Evil title to receive a remake.
- Resident Evil: The Darkside Chronicles (2009)
- Resident Evil 6 (2012)
- Resident Evil: Revelations (2012)
- Resident Evil: Revelations 2 (2015)
- Umbrella Corps (2016)
- Resident Evil 7: Biohazard (2017)
- Resident Evil Village (2021) – This game may also be referred to as Resident Evil 8
Resident Evil 2 Cheat Codes
True to the original game, there are numerous cheats and codes in Resident Evil 2 (2019). Note that some of these cheats and codes are more of just a goof and won’t have any serious effect on gameplay.
Just for a Laugh Glitch
Infinite Minigun in No Way Out (Training)
There is a small roach on the column outside the door you initially faced in the parking lot. Shoot that roach when the door is open (similar to shooting the Mr. Raccoon on the opposite side of the map) for the first backpack zombie to spawn a Minigun with unlimited ammo instead of a Flash Grenade and Green Herb. Note: This only works in Training mode.
Resident Evil 2 Unlockables
Successfully complete the indicated task to unlock the corresponding bonus:
ATM-4 Rocket Launcher (infinite ammo): Successfully complete either Leon scenario on the Hardcore difficulty with an “S+” rank (“S” rank time, maximum of three manual saves, no infinite ammo guns; can use infinite Combat Knife).
Claire B scenario: Successfully complete the Leon A or B scenario on any difficulty.
Infinite Combat Knife: Destroy all 15 Mr. Raccoons.
LE 5 Submachine Gun (infinite ammo): Successfully complete the game on the Hardcore difficulty with an “S” rank. Note: The time requirement for an “S” rank on the Hardcore difficulty is 2:30:00 for Leon A and Claire A, and 2:00:00 for Leon B and Claire B.
Leon B scenario: Successfully complete the Claire A or B scenario on any difficulty.
Minigun (infinite ammo): Successfully complete either Claire scenario on the Hardcore difficulty with an “S+” rank (“S” rank time, maximum of three manual saves, no infinite ammo guns; can use infinite Combat Knife).
Samurai Edge pistol (infinite ammo): Successfully complete the game on the Normal difficulty with an “S” rank. Note: The time requirement for an “S” rank on the Normal difficulty is 3:30:00 for Leon A and Claire A, and 3:00:00 for Leon B and Claire B.
The 4th Survivor mode (Hunk scenario): Successfully complete the Leon B scenario on any difficulty.
All collectible locations
Search the indicated locations to find all 127 collectibles in the Resident Evil 2 remake: 58 Files, 15 Mr. Raccoons, 8 Safe Locks, 6 Inventory Upgrades, 2 Portal Safes, 6 Maps, and 32 Key Items. This guide shows all collectibles in chronological order. Each of the four campaigns contains unique collectibles. They are shown in the following order: Leon A, Claire A, Leon B, Claire B
All weapon locations
Search the indicated locations to find all 11 collectible weapons in RE2 (2019). Leon and Claire have different weapons. You will find them in the exact same locations, but a different weapon will be there. Claire has one more weapon than Leon (she has an extra in the Parking Garage, where Leon only finds a Weapon Upgrade Part). The weapons can be missed. If you progress past the point of no return (Cable Car ride in Sewers), you cannot obtain the weapons any longer. One weapon with each character is tied to their “B” scenario (“New Game 2nd Run” at the title menu).
All puzzle solutions
The following video shows the solution to all 18 puzzles in Resident Evil 2 (2019). Each character has two stories (A and B scenarios). The solutions are different in each scenario — so this video shows both versions. The Leon A and Claire A scenarios have the same solutions, but the Leon B and Claire B scenarios are different from the A scenarios. These are all story-related puzzles that are mandatory to advance in the game. If you are unsure where to go in between puzzles, refer to the walkthrough or collectibles videos, which include all key items.
Full “S+” speedrun walkthrough
The following video is a full Resident Evil 2 remake walkthrough for Claire’s story with an “S+” rank, 0 deaths, Normal difficulty, 2:07:42 final time, in under 14,000 steps for the “A Small Carbon Footprint” and “Sizzling Scarlet Hero” trophies. Note: This was the first playthrough without using the Infinite Ammo unlockables. It would go much faster using the pistol with infinite ammo.
The 4th Survivor walkthrough
In The 4th Survivor, you play as Hunk and must go through the sewers and make it all the way back to the main entrance of the police station, while having to take a long way each time since your usual fastest way is somehow blocked. You begin with four weapons, some ammo, a few healing items, some defensive items, and gunpowder. The following video shows you how to complete The 4th Survivor. The following are explanations as to why a few choices are made in the walkthrough:
1. Use the gunpowder to craft shotgun shells, as the shotgun has the best spread and you do not have to aim it very precisely. It helps since you want to move forward all the time, especially while being chased by Mr. X.
2. Unequip the defensive items early in order to keep them for later, as the final part outside of RPD is extremely challenging. There is an area where you need to get past the zombie festival and a plant zombie can grab you and instantly kill you. Use your grenades for that part only.
3. Use your red-blue health mixture at the indicated point in the video. The red-blue mixture gives you a temporary defense boost and immunity against poison. It is used in that area so you do not have to bother killing those enemies since you need the ammo later as well as for protection from the big enemies in the sewers. They will grab you, but you can simply ignore it since you will not get poisoned.
Resident Evil 2 (2019) Trophies
Easy “Bon Appétit” trophy
While countering your enemy with L1 and having a grenade/flash grenade equipped, you will feed it to an enemy. The enemy will stagger for a while with the grenade in their mouth. Simply shoot the grenade to get the “Bon Appétit” trophy. If you do not get it from natural gameplay on your first playthrough, it can quickly be done at the start of the “B” scenario (2nd run) for both Leon and Claire. In the first room you enter is a grenade, only a few seconds after starting the “B” scenario story.
Easy “Gotcha!” trophy
This trophy is easily missable. Make sure to save the game after placing all chess-figure plugs in the Sewer’s Monitor Room. At the end of the sewer section, you will encounter G for the second time. You will first be attacked by him in a burning room. Stand next to the “high voltage box” between the metal shutter and switchbox, and he will not be able to hit you. Once you reach a platform with a container, press the red button in order to send the container away. Damage G as much as possible. There is no clear health indicator — so just keep shooting him with all your ammo. When you are close to running out of ammo, stagger him and press the red button on the control panel to call the container back. It will hit G and knock him into the abyss if you have damaged him enough. You only get the “Gotcha!” trophy if he is defeated when calling back the Crane for the first time. If he does not fall, it means you did not damage him enough. If that happens, quit to main menu and continue or reload the last manual save. Do not stand in the middle of the platform since the container can hit you as well. If in doubt, bringing G to his knees five times should be sufficient damage to make him fall with the first Crane use.
Easy “Hats Off!” trophy
After extinguishing the fire on the rooftop of the Police Station (halfway through the story with either Leon or Claire), you will encounter the Tyrant. The “Tyrant” (also known as Mr. X) will start chasing you throughout the Police Station. Simply shoot his hat off to get the “Hats Off!” trophy. You cannot kill him — so only stagger him so you do not waste your time and ammunition.
Easy “In The Blink Of An Eye” trophy
Note: This can only be done in Leon’s story. The Super Tyrant is the final boss in Leon’s story. You will have 10 minutes to escape and kill the boss. Use the weapons you have that inflict the most damage and this should not be a problem. You will get a rocket launcher to finish him off after dealing enough damage.
Easy “Keep Their Heads Ringin'” trophy
Simply throw a flash grenade at a licker to paralyze a licker’s sense of hearing and get the “Keep Their Heads Ringin'” trophy. For example, you will encounter a Licker in the corridor leading to the S.T.A.R.S. Office on the 2nd Floor of the Police Station. There is a flash grenade inside the S.T.A.R.S. Office — so it is a perfect opportunity to get the trophy early on. Lickers are the enemies that crawl up walls and attack with sharp claws and whip around their long tongues.
Easy “Like Skeet Shooting” trophy
It is much easier to shoot a Zombie Dog out of the air than a Licker. In Leon’s campaign, you encounter dogs in the Parking Garage after turning on the power. In Claire’s campaign, you encounter them on the way to the Orphanage after exiting the Parking Garage. When you see a zombie dog, keep your weapon aimed in its direction (preferably shotgun or submachine gun) and wait for it to jump at you. The chance is high you will get it without trying.
Easy “Treasure Hunter” trophy
First, find the film roll, which can be found on a table in the Workroom in the sewers. Use the T-Bar Handle to open the Valve in the Lower Waterway (Lower Sewers), which leads to the Workroom Lift. Take the lift up to find the film roll on a table. Proceed through the Worker’s Break Room, and you will be able to backtrack all the way to the Police Station. Go to the Dark Room to develop the film, and you will get two pictures of where to find hidden items. Those places are the Press Room (Police Station 1F) and S.T.A.R.S Office (Police Station 2F). Find the two hidden items to get the “Treasure Hunter” trophy.
Easy “With Time To Spare” trophy
Note: This can only be done in Claire’s story. 4G is the final boss in Claire’s story. You will have 10 minutes to escape and kill the boss. Use the weapons you have that inflict the most damage and this should not be a problem. You will get a minigun to finish him off after dealing enough damage.
Easy “Zombie Roundup” trophy
Throw a frag grenade in a group of three or more zombies. It will instantly kill them and you will get the “Zombie Roundup” trophy. If you do not get it from natural gameplay on your first playthrough, it can quickly be done at the start of the “B” scenario (2nd run) for both Leon and Claire. In the first room you enter is a grenade, only a few seconds after starting the “B” scenario story.
Resident Evil 2 (2019) FAQ
What are the lab codes for Resident Evil 2?
Police Station Safe Codes and Lock Combinations
- Main Hall Lion Statue Lock Code: Lion, Branch, Bird
- Main Hall Lion Statue Second Run Lock Code: Crown, Torch, Bird
- West Office Leon’s Desk Dial Lock Codes: NED (Left Lock), MRG (Right Lock)
- West Office Safe Code: Left 9, Right 15, Left 7
- Safety Deposit Room Codes: 106
- Third Floor Stairs Dial Lock Code: DCM
- Lounge Unicorn Statue Lock Code: Fish, Scorpion, Vase
- Lounge Unicorn Statue Second Run Lock Code: Two People, Scales, Uncoiled Snake
- Waiting Room Safe Code: Left 6, Right 2, Left 11
- Men’s Locker Room Dial Lock Code: CAP
- West Storage Room Maiden Statue Lock Code: Woman, Bow, Snake (
- West Storage Room Maiden Statue Second Run Lock Code: Ram, Harp, Bird
Sewer Safe Codes and Lock Combinations
- Control Room Dial Lock Code: SZF
- Treatment Pool Safe Combination: Left 2, Right 12, Left 8
Laboratory Codes and Combinations
- Greenhouse Control Room Ladder Code: 3, 1, 2, 3
- Greenhouse Control Room Second Run Ladder Code: 5, 8, 3, 1
- Greenhouse Control Room Drug Testing Lab Code: 2, 10, 6, 7
- Greenhouse Control Room Second Run Drug Testing Lab Code: 2, 10, 4, 8
Can you cheat on the Resident Evil 2 remake?
Yes as mentioned above but it won’t be the same as the original game. Cheats will be harder to use and fewer and farther between.
The image featured at the top of this post is ©Box art for Resident Evil 2..