S.T.A.L.K.E.R.: Call of Pripyat Announced

S.T.A.L.K.E.R.: Call of Pripyat Announced


GSC Game World announced today the newest project in the S.T.A.L.K.E.R. series – S.T.A.L.K.E.R.: Call of Pripyat (still a working title) for PC.

The game is tentatively set for a fall 2009 release. It will be the third stand-alone game in the survival FPS series. This game will include a number of key updates such as new zones recreated from “their true-to-life prototypes,” a new story and characters, more side quests, new monsters and enhanced enemy A.I. Also, a new A-Life system has been created “using the players’ best-liked elements of the first two games in series.”

Below you’ll find a load of story details and the full list of key game features:

About S.T.A.L.K.E.R.: Call of Pripyat:

The events of S.T.A.L.K.E.R.: Call of Pripyat unfold shortly after the end of S.T.A.L.K.E.R.: Shadow of Chernobyl. Having discovered about the open path to the Zone center, the government decides to hold a large-scale military “Fairway” operation aimed to take the CNPP under control.

According to the operation’s plan, the first military group is to conduct an air scouting of the territory to map out the detailed layouts of anomalous fields location. Thereafter, making use of the maps, the main military forces are to be dispatched.

Despite thorough preparations, the operation fails. Most of the avant-garde helicopters crash. In order to collect information on reasons behind the operation failure, Ukraine’s Security Service send their agent into the Zone center. From now on everything depends on the player.

Key Game Features:

  • Photorealistic exclusion Zone – Pripyat town, Yanov railway station, Jupiter factory, Kopachi village and more, recreated by their true-to-life prototypes.
  • New story, a number of unique characters.
  • Extended system of side quests.
  • New monsters: Chimera and Burer. New behavior and abilities for all monsters.
  • New A-Life system, created using the players’ best-liked elements of the first two games in series.
  • Emissions considerably influence the world of the Zone.
  • Sleep function added into the game.
  • New player’s interface.
  • Possibility to continue the game after completion in a freeplay mode.
  • The game is developed on X-Ray engine v.1.6

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