The main, single player story mode may be the biggest disappointment in TimeSplitters: Future Perfect but it makes a decent training mode for the variety of other fun offline and online modes. The TimeSplitters series may have reached the proverbial brick wall in terms of originality. The stories were more like excuses for the gameplay which featured time travel anyway. Make no mistake, this is an excellent first-person shooter but the premise is hackneyed. We’ve seen it in countless sci-fi movies, short stories and comics. In this version, super soldier, Cortez, travels back and forward in time to bring past and future versions of himself to operate as a team as he once again attempts to save mankind from the TimeSplitters. Cortez’s adventure will take him to numerous interesting locales such as a castle, a military outpost, a running train, a futuristic planet and even a haunted mansion. Many enemies will need to be eradicated as he searches for the precious time crystals which possess the power of time travel. Throughout the single-player mode you will notice that many of the levels are linear and void of interaction. I felt as though I was getting the bum’s rush out of each level. There are few alternate paths and other than some stealth thrown in for good measure there isn’t much gameplay variation – but that’s fine because the shooting is fun. The premise gives us all kinds of interesting enemies to shoot at and interesting locations to shoot them in. You are actually thankful that the story allows for such situations. Different epochs will require you to use different weapons. You’ll be gunning down everything from enemy soliders to robots with everything from a single bolt action rifle to futuristic plasma guns. This time you have the option to turn the targeting reticle off if you want to run-and-gun or leave it on for more precise aiming. This story mode is short. There are only 13 missions and each can take up to half-an-hour to complete. There are no other playable characters other than the different version of Cortez and considering he’s the most interesting and powerful character in the game I don’t have any problem with that. There are plenty of non-playable characters that you will encounter. Some will need to be protected and some can be used as hostages to get you out of ugly situations. These NPS are also a generous source of wisecracks. They display the developers’ warped sense of humor which is always welcome in my books – and games. It’s the extras that make TimeSplitters: Future Perfect such a great overall experience. The two-player co-op mode makes the story mode all worthwhile. I would suggest that you skip the single player mode altogether and just go straight for the co-op mode with a pal. When you’re finished with that there’s an arcade and challenge mode to play in addition to the great online modes. Online TimeSplitting is this game’s best feature. Up to eight players can take part in variations of games such as Deathmatch, Capture the Flag, Virus and Shrink, to name a few. There are tons of unlockables including more than 150 characters and 16 multi-player maps. My connection was virtually perfect. The online game looks as crisp and clean as the offline version. Future Perfect could have benefited from a better story, more interactivity with the levels and a less linear single-player mode. It does feature good graphics, good voiceover work and well orchestrated thematic music. The shooting remains fun but the TimeSplitting concept is just spinning its wheels. The developers need to look hard into the future to see what they can do to regenerate the series because there’s nothing left to throw in at this point. |