ARMOURY/ WEAPONS (Campaign)
Assault Rifles:
AK-7
Obtained: Episode Three (p2) – Found in the central sewers area behind metal bars. These need to be raised by Claire and Moira during Episode Three (p1) using the valve on a ledge above
Firepower: 75.00
Firing Rate: 7.50
Capacity: 60.00
Slots: 4.00
NSR47
Obtained: Episode One (p2) – Obtained automatically at the start of the section
Firepower: 85.00
Firing Rate: 7.50
Capacity: 30.00
Slots: 3.00
Handguns:
MPM
Obtained: During Episode 1 (p1) – cannot be missed
Firepower: 100.00
Firing Rate: 1.96
Capacity: 9.00
Slots: 5.00
P10
Obtained: During Episode 3 (p1) – After using both liver parts on the statue of Prometheus, check the siderooms of the hallway inside to find it on top of a barrel
Firepower: 150.00
Firing Rate: 1.50
Capacity: 14.00
Slots: 3.00
Samurai Edge
Obtained: Episode One (p2) – Obtained automatically at the start of the episode.
Firepower: 100.00
Firing Rate: 1.96
Capacity: 9.00
Slots: 5.00
Machine Pistols:
Chicago Typewriter
Obtained: Complete all campaign episodes on Casual difficulty or higher
Firepower: 90.00
Firing Rate: 30.00
Capacity: 100.00
Slots: 1.00
MP-AB50
Obtained: Episode Two (p1) – When you first meet Pedro in the village, he will demolish a nearby wall with his drill. Inside the house this opens up is the machine pistol.
Firepower: 70.00
Firing Rate: 10.00
Capacity: 40.00
Slots: 4.00
MP-AF
Obtained: Episode Three (p1) – Complete the four graves puzzle in the graveyard under the tower to open the room containing the machine pistol (read the section for more details).
Firepower: 60.00
Firing Rate: 15.00
Capacity: 40.00
Slots: 3.00
Magnums:
2005M
Obtained: Episode 4 (p2) – Found in the maze of tunnels in the gas filled area on the way to unlocking the South Gate in the central room (4 different paths) as you attempt to activate the gas extraction system.
Firepower: 1100.00
Firing Rate: 1.50
Capacity: 6.00
Slots: 1.00
Model 329
Obtained: Episode Three (p1) – In the office that is locked by a retina scanner on the second floor in the Factory office area.
Firepower: 900.00
Firing Rate: 1.16
Capacity: 6.00
Slots: 2.00
Python
Obtained: Episode One (p1) – Obtained automatically when starting the section.
Firepower: 700.00
Firing Rate: 1.23
Capacity: 6.00
Slots: 3.00
Other:
Bowgun
Obtained: Beat all the campaign episodes on Normal difficulty
Firepower: 300.00
Firing Rate: 0.67
Capacity: 1.00
Slots: 0.00
Bubble Gun replaces brick for Natalia
Obtained: Beat all countdown mode campaign episodes
Infinite Ammo for all guns (not a weapon, but still a bonus unlock)
Obtained: Beat all campaign episodes on No Escape difficulty (which is unlocked after beating all campaign episodes on survival difficulty).
Katana replaces crowbar for Moria
Obtained: Beat all invisible mode campaign episodes
Meat Grinder
Obtained: Beat all the campaign episodes on Survival difficulty
Rocket Launcher
Obtained: Beat all campaign episodes in under 3 hours (look at total playtime on episode select screen to check progress).
Shotguns:
M147S
Obtained: Episode One (p1) – After leaving the experiment block (using the experiment block key found on the dead guard that fell down), on the ground in the room beyond next to a body. Pretty hard to miss due to the marker above it.
Firepower: 630.00
Firing Rate: 1.13
Capacity: 2.00
Slots: 3.00
TAP194
Obtained: (Claire) Episode Two (p1) upon entering the diner after Neil leaves the party, move the wire crate in the kitchen over to the wall mount holding the shotgun and climb up to grab it. (Barry) Episode Four (p2) When crossing the crane pull switch 5 to move the platform and place Barry onto it. Send it over to the other side (you won't be able to get off as Barry yet). Then change back to Natalia and pull switch 4, changing back to Barry immediately afterwards. Step off the platform as it moves past the otherwise inaccessible area on the other side with the shotgun.
Firepower: 490.00
Firing Rate: 0.73
Capacity: 5.00
Slots: 2.00
Sniper Rifles:
M1891/30
Obtained: Episode 2 (p2) – Found after you drop through the roof of a shack on a table (same location as the back gate key) near the start of part 2
Firepower: 650.00
Firing Rate: 0.60
Capacity: 5.00
Slots: 3.00
SVD
Obtained: Episode Three (p2) – By shooting down a body dangling from a rope. You need to have the power source from the warehouse. Send it up to the next level up using the conveyor belt. Pick it up and place it at the bottom of the broken ladder on this level. Climb the ladder on the ledge you can now reach to see the body dangling overhead at the top. Shoot the rope and climb up the ledge next to you to retrieve the sniper rifle.
Firepower: 500.00
Firing Rate: 1.54
Capacity: 10.00
Slots: 2.00