Super Mario 64

Strategy Guide

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Infinite lives

Go outside the castle, near the waterfall. Climb the third tree from the waterfall. Do a handstand on top of the tree to get a one-up. Then, enter the castle's first floor. Now return outside and climb the same tree. Do another handstand for another one-up. Repeat this trick to collect an unlimited amount of lives.

In the "Vanish Cap Under The Moat" level, you can get three 1-up mushrooms on the first hill. You can then jump off the edge of the level and not lose a life. This trick gives you three lives in just a few seconds.

While in the Hazy Maze Cave, reach the Hazy Maze. Kill eight of the moles in a row to get a 1-up. Proceed to the single mole on the other side of the maze, kill him eight times, and get the 1-up. Then, return to the first pair of moles, kill eight in a row and the third 1-up mushroom will appear. Continue going between the moles to get as many extra lives as desired.

Infinite lives (Japanese version)

During the first fight with Bowser, continuously avoid him and collect all the coins that appear. Continue to do this until 1,000 coins have been collected. Then, a green "M" will appear next to the number of lives remaining. From this point on, when a life is lost, the number of lives increases. While gaining lives will actually lower the number of lives remaining. The cheat will end if the number of lives reaches zero, such as when Yoshi gives Mario 100 lives after obtaining 120 stars. This trick cannot be done on the North American version as it only allows 999 coins to be collected. Note: Once the game is ended you will no longer have infinite lives.

Triple Jump move and 100 life bonus

Collect all 120 stars, then go outside the castle. Climb inside the cannon opening that is now located where the grating was near the Fish Pond. Aim to land Mario onto the roof, where he will meet Yoshi. Then, Yoshi will speak to Mario, award a 100 life bonus and the Triple Jump move, and quickly leave.

Warps

Go to the indicated location in the corresponding level to reach the listed warp.

    Bob-omb Battlefield Warp 1: There is a warp in Bob-omb Battlefield that allows you to get quickly from one side of the level to the other. After going up the first slanted bridge, go right and stand in the flower bed. The game will warp you to another flower bed, near the mountain. You can also warp from the flower bed next to the mountain to the flower bed next to the slanted bridge.

    Bob-omb Battlefield Warp 2: There is a warp in Bob-omb Battlefield that allows you to quickly go up the mountain. Proceed up the mountain until you reach the first indentation in the mountain that metal balls come out of. Go into the indentation, and stand there. The game will warp you to another indentation higher up in the mountain.

    Cool, Cool Mountain Warp: At the beginning of the level, turn around to see a broken bridge. Walk to the end of it to be transported to the bottom of the level, near the large penguin. Stand at the end of the broken bridge you end up at to be warped back to the top. You can use this warp to easily get between the top and bottom of the mountain.

    Lethal Lava Land Warp: At the beginning of the level, turn left and jump to the island with the Wing Cap block on it. Stand in the center of the island to warp to a hole in a metal wire platform, right under an eyeball enemy. You can warp back and forth between the hole and the island.

    Shifting Sand Land Warp: In Shifting Sand Land, go to the tree that is next to the oasis. Stand under the tree to be warped to a metal platform in the quicksand area. The cannon is there, as well as a black brick block. You can also warp from the metal platform to the tree.

    Tall, Tall Mountain Warp: In Tall, Tall Mountain, there is a warp that makes it easy to reach the cannon. In the area with all of the mushrooms, you will see two tiny mushrooms that are next to each other. Jump to the second tiny mushroom to be warped to a hidden area below the mountain. From there, you can proceed to the cannon. You can also warp from the hidden area to the mushroom if you do not use the cannon.

    Whomp's Fortress Warp: There is a warp in Whomp's Fortress that makes going up the fortress a lot easier. Proceed until you reach the area where a Thwomp is pounding the ground. There are several regular boxes and a red "!" box there as well. Stand in the corner between the wire wall and fortress wall to be warped to a ledge coming out of the fortress, next to a large pole. You can also warp from the ledge to the area where the Thwomp is located.

Alternate Bowser message

Collect all 120 stars, and return to the final fight with Bowser to view a different message.

Huge penguin

Collect all 120 stars, and return to Course 4 (Cool, Cool Mountain). Before entering, select the Big Penguin Race. Then, begin the game and jump into the chimney of the house at the beginning of the level. The penguin will now be even larger than before.

Control ending sequence camera

After completing the game, use the Analog-stick on controller two to control the camera in the scene featuring Mario and the Princess. The camera is also controllable on the Credits screen.

Easy health

If you have taken damage, simply jump in some water that you can be submerged in and rise to the surface to have full health.

Extra coins

Whenever there is a post in a level, if you run around it five times, some coins will appear. These are good if you need more health or to collect 100 coins.

One-up butterflies

Butterflies may appear on courses 2, 12, and 13. Punch the butterflies to turn them into round black bombs that will chase Mario. Then, the bombs will explode or turn into one-up mushrooms.

One-ups in third Bowser battle

Walk behind the top left pillar to collect a 1-Up if you lose a life during the battle.

Stopping the Tick Tock Clock

To stop the gears and platforms in the Tick Tock Clock, simply jump into the clock when the minute hand is on the 12.

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