|System: PS3*, Xbox 360, PC|
|Dev: Radical Entertainment|
|Release: April 24, 2012|
|Screen Resolution: 480p-1080p||Blood and Gore, Drug Reference, Intense Violence, Sexual Themes, Strong Language|
When completed, each set of side quests, black boxes, lairs, and field ops will unlock a unique upgrade to a certain skill-set. Defensive includes health or defense perks, Locomotion improves your ability to move and evade, and so on. Between Blackwatch's helicopters, tanks, and seemingly endless supplies of soldiers and Mercer's mutants, a lot stands in your way. The side quests are optional, but to survive it's in your best interest to do as much as you can so you can be as powerful as possible when it's finally you against Mercer.
Once you beat the game you can go at it again on a harder difficulty or to find any collectibles you might have missed your first time around, or you can beat the plethora of Radnet missions that are scattered about the game world. These missions differ from the story-based ones because they're more about testing your skills in various challenges that can have you dive-bombing groups of soldiers, racing across rooftops like in the cargo missions, and much more. Completing the Radnet missions will reward you with bonus content like developer diaries and character skins. The main story took me over fifteen hours to finish, but I'll freely admit that some of that time was spent wreaking havoc just because I could.
There is a lot to love about this game, so long as what you love includes hacking through anything and everything that's unfortunate enough to get in your way and looking like a total badass as you leap tall buildings in a single bound or nonchalantly toss a helicopter into a tank. This is chaotic, visceral fun at its best that will easily please action fans the gorehounds alike. Prototype 2 is a brutal blockbuster that improves over the original in every way. If you're looking to get your destructive fix, look no further.
Date: April 24, 2012