|Dev: Eat Sleep Play|
|Release: February 14, 2012|
|Players: 1-4 (Local), 1-16 (Online)|
|Screen Resolution: 480p-1080p||Violence|
The maps in the game are absolutely humongous, and they will satisfy anyone who has played a Twisted Metal game in the past. There are secret areas everywhere and, after a few matches, you'll find yourself driving through buildings or subway tunnels to get the drop on your opponent. If your match is too small to warrant such a huge and expansive map, you can actually just limit the play area to tiny sections of the map in order to keep the action high. This is especially helpful for the four-player competitive split-screen mode that the game has, which plays just as well as it did back in the PlayStation One days.
The game looks good, but it's plagued by more than a few bugs. Many times you'll find the camera glitching out in ways that seriously impede your progress. On more than one occasion I found myself accidentally clipping through walls, or interacting with enemy cars in funny ways. Adding this to the already difficult A.I. can make for some frustrating experiences.
However, the sheer premise of the game keeps me coming back. At the end of the day, vehicular combat is fun. Unlike all the kart racing games we have played over the years, Twisted Metal is just about blowing your opponents up, and that's simply an enjoyable pastime. The power-up management and vehicle selection give the game a sort of arcade feel that you just don't get in modern shooter games. Despite all its flaws, this game feels, at its core, like a true Twisted Metal title, and, to this day, Twisted Metal is pretty much the only franchise to get excessively violent vehicle combat right.
Angelo M. D'Argenio
Date: February 14, 2012