Dragon Age: Inquisition

Strategy Guide/Walkthrough/FAQ

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  • Treasure map locations

    Search the indicated location to find a treasure map, then follow it to get the corresponding loot:

      Farmland Cave: The Farmland Cave map can be found in Hafter's Woods. To find the treasure, travel towards Redcliffe Farms. From Redcliff Farms, move west to reach Dead Ram Grove with some enemies. Explore the area for a cave on top of the hill. There is another small cave at the south side of the cavern on top of the hill. Enter that small cave to find the treasure.

      Halin Sulahn: The Halin Sulahn map can be found in Ghilan'nain's Grove, at the hunter's camp. You may need to fight or sneak past a dragon to get the map. After obtaining the map, travel towards the Dalish Camp at the southwest edge of the Exalted Plains. Move towards the waterfall south of the Dalish Camp. Go to the right side of the waterfall, then climb the mountain next to it. The treasure is at the top of the mountain, next to the waterfall.

      Watcher's Pass: Speak to Fairbanks in Emerald Graves, then explore the camp to find the map in one of the nearby shacks. To find the treasure, travel towards the west side, and reach the westernmost rift near the "Rush Of Sighs". Climb the large mountain next to the Fade Rift, then follow the path on the left side of the large lone tree. Collect the treasure, and close the Fade Rift (if desired) before leaving the area.

      Waterfall: The Waterfall map can be found at the upper lake camp in the Hinterlands area. To find the treasure, travel towards Lake Luthias, and take the "West Road". Continue along the path to reach the broken bridge shown on the map. Then, follow the eastern path to reach to the waterfall displayed on the map. Note: You will have to batle Templars in this area. After killing them, follow the path at the rear of the Templar Encampment to get under the waterfall. Search for an out of place dirt patch in this area to find the treasure.

  • High Dragon locations

    Search the indicated area to encounter the corresponding High Dragon:

      Ferelden Frostback: Lady Shayna's Valley, The Hinterlands. It is resistant to fire and vulnerable to cold.
      Gamoran Stormrider: Crow Fens, The Exalted Plains. It is resistant to electricity and vulnerable to spirit.
      Greater Mistral: Emerald Graves (northern-most area). It is resistant to cold and vulnerable to fire.
      Northern Hunter: Crestwood. It is resistant to electricity and vulnerable to spirit.
      Sandy Howler: Hissing Wastes. It is resistant to fire and vulnerable to cold.
      The Abyssal High Dragon: Western Approach. It is resistant to fire and vulnerable to cold.
      The Highland Ravager: Emprise du Lion. It is resistant to fire and vulnerable to cold.
      The Hivernal: Emprise du Lion. It is resistant to cold and vulnerable to fire.
      The Kaltenzahn: Emprise du Lion. It is resistant to cold and vulnerable to fire.
      Vinsomer: Dragon Island, Storm Coast. It is resistant to electricity and vulnerable to spirit.

  • Wedge Of Destiny cheese shield

    The Wedge Of Destiny is a shield made of cheese. It resembles a cheese wheel with one wedge missing. It can be found randomly on picnic tables in Crestwood and chests around Crestwood. There is a chest on a high mount above one of the Crestwood camps. From the starting camp, look for the next closest camp, then search the high ledges nearby to find the chest. The Wedge Of Destiny stats are as follows:

      Type: Off Hand Shield
      Armor: 14 – Front
      Level: 9
      Restriction: Warrior Only
      Requirement: Level 6
      +6% Bleed on Being Hit
      +30% Front Defense
      Heal +15% of damage taken over 10 seconds

  • Getting the War Nug mount

    Travel to Val Royeaux, and look for a vendor named Deraboam in a small store with a blue door. Interact with the chest to find "The Mystery Box" unique item, which costs 10,000 coin. Buy it to unlock "The Big One?" mission on the global war board. Then, send one of your advisors to complete "The Big One?" mission, and they will return with the giant War Nug mount.

  • Getting a free horse

    Once you reach the Hinterlands zone, travel to the far western corner to investigate the "Master Of Horses" side-quest. It is west of the Redcliffe Farms Camp. You can see the large stables from a distance. Travel up the hill to the large homestead, talk to Master Dennet, and agree to his terms to get a free Ferelden Forder. You can collect the horse with the saddles in the stables to the right of the path as you exit the house.

  • All companion locations

    Go to the indicated location to find the corresponding companion to join your party. There are a total of eight companions that can join your party, not including your character. Each companion has unique skills and stories, as well as their own romantic interactions and side-quests. All companions except for Cassandra, Solas, and Varric are optional.

      Sera: When entering Val Royeaux, the capitol of Orlais, there will be a glowing red arrow near your character. Find all the arrow messages around the city to meet Sera. Note: You must complete the "A Friend Of Red Jenny" quest before you can recruit Sera.

      Lady Vivienne: When you reach the opening courtyard in Val Royeaux, look for a messenger near the fountain on your way out of the city to get the "Ghislain Estate" quest. He will give you an invitation to meet with Lady Vivienne at her estate.

      Iron Bull: Go to the gate doors outside the Chantry in Haven. Wait until a messenger appears and invites you to the Storm Coast. Note: You must complete "The Captain Of The Chargers" quest in the Storm Coast before you can recruit Iron Bull.

      Blackwall: After Leliana gives you "The Lone Warden" quest, you can find him in the Hinterlands area.

      Dorian: After Fiona requests for the Herald to meet with a faction of Mages, you can find Dorian in Redcliffe.

      Cole: Later in the story, Cole will appears in Haven. He cannot be missed or acquired early.

  • Romance restrictions

    The following characters will only develop romances with the indicated types of characters:

      Blackwall: Interested in only female characters.
      Cassandra: Interested in only male characters.
      Cullen: Interested in only female elves and female humans.
      Dorian: Interested in only male characters.
      Iron Bull: Interested in both male and female characters.
      Josephine: Interested in both male and female characters.
      Sera: Interested in only female characters.
      Solas: Interested in only female elves only.

  • Perks

    You get one perk point when you advance to a new rank. There are four perk categories: Forces, Secrets, Connections, and Inquisition. They correspond to Cullen, Leliana, Josephine, and yourself. Since perk points are scarce, you can expect to only obtain approximately 10 to 12 perk points during a standard game. Each perk costs one point, except for Agent perks. Agent-based perks do not cost perk points, but will count toward the total points required to unlock advanced perks. Thus, try to recruit as many agents as possible.

    Force (Cullen)

      Advanced Focus: Increase maximum Focus from 100 to 200. Second-tier focus effect for abilities can now be triggered.

      Antivan-Stitched Saddle: Tack of fine Antivan leather, custom-fitted to both horse and rider, which significantly increases resistance to being unseated.

      Clemence, the Tranquil (Agent): Reduces the time it takes for Cullen to complete operations by 5%.

      Loranil (Agent): Reduces the time it takes Cullen to complete operations by 5%.

      Lord Berand (Agent): Reduces the time it takes for Cullen to complete operations by 5%.

      Mage Schematics: Many mages from all over Thedas have joined the Inquisition, hoping for some degree of order and protection. Reverse engineering their robes and staves will provide new, rare schematics.

      Massache’s Method: 5% increase in experience points from killing enemies.

      Master Focus: Increase maximum Focus for all party members from 200 to 300. Third-tier focus effect for abilities can now be triggered.

      Michel de Chevin (Agent): Reduces the time it takes Cullen to complete operations by 5%.

      More Healing Potions: Increase the maximum number of potions the party can carry by four.

      Rider’s Posture: Training in proper weight distribution during hard riding significantly increases resistance to being unseated.

      Rogue Schematics: Many of Leliana's new agents bring gear from their previous employers. Gathering their collective gains will provide new, rare schematics.

      Ser Barris (Agent): Reduces the time it takes Cullen to complete operations by 5%.

      The Blades of Hessarian (Agent): Reduces the time it takes for Cullen to complete operations by 5%.

      True Grit: All party members gain a 10% increase to all defenses.

      Underworld Knowledge: Opens new dialogue options related to criminal activities and grants +50% experience for each codex entry unlocked.

      Vale's Irregulars (Agent): Reduces the time it takes Cullen to complete operations by 5%.

      Warrior Schematics: Sellswords, templars, chevaliers: The Inquisition's forces come from wide-ranging backgrounds. Scour the troops' arms and armors for new, rare schematics.

    Secrets (Leliana)

      A Magister in Disgrace (Agent): Reduces the time it takes for Leliana to complete operations by 5%.

      Arcane Knowledge: Grants +50% XP for each codex entry unlocked.

      Deft Hands, Fine Tools: Allows all rogues in the party to open masterwork locks.

      Eagle-Eyed: Grants a significant increase to the discovery range of the searching action.

      Enhanced Studies: Grants an additional +50% experience for each foe studied, including those already completed (applied retroactively).

      Forward Scouts: Reveals additional landmarks and points of interest on the maps of every area.

      Frederic of Serault (Agent): Reduces the time it takes for Leliana to complete operations by 5%.

      Master Herbalists: Combat training, top-line equipment, and experience in both allow Inquisition herbalists to find the rarest of specimens. A large collection of rare herbs will be delivered for personal use.

      Optimal Cutting: Grants a 10% chance to receive herbs with each harvest.

      Servis (Agent): Reduces the time it takes for Leliana to complete operations by 5%.

      Smuggler Tanner (Agent): Reduces the time it takes for Leliana to complete operations by 5%.

      Speaker Anais (Agent): Reduces the time it takes for Leliana to complete operations by 5%.

      The Eager Recruit (Agent): Reduces the time it takes for Leliana to complete operations by 5%.

      Trainee Herbalists: Gain a collection of tier 1 herbs.

      Veteran Herbalists: Survival and harsh environment training will push Inquisition herbalists to gather more exotic and rare plants. As part of the training push, a large collection of uncommon herbs will be delivered for personal use.

      Witty Ritts (Agent): Reduces the time it takes for Leliana to complete operations by 5%.

    Connections (Josephine)

      A Favor For A Favor: From an expanding network of contacts among artisans, suppliers, and noble patrons, merchants will offer the Inquisition a 10% discount on their goods.

      Barter by Belle (Agent): Reduces the time it takes for Josephine to complete operations by 5%.

      Elite Clientele: Shops offer to buy and sell for 15% better prices.

      Enchanter Ellendra (Agent): Reduces the time it takes for Josephine to complete operations by 5%.

      Exacting Buyers: A little shrewd negotiation will allow Inquisition procurers to buy a shipment of high-quality materials for their craftspeople.

      Fairbanks (Agent): Reduces the time it takes for Josephine to complete operations by 5%.

      Friends in High Places: Merchants will send messengers when they have sales at their stores, in hopes the Inquisitor will put in an appearance.

      Lord Berand (Agent): Reduces the time it takes for Josephine to complete operations by 5%.

      Nobility Knowledge: Grants +50% experience for each codex entry unlocked.

      Only the Finest: A word to the right people, and our Inquisition procurers can bid at auction on the very highest-quality, rare materials for their craftspeople.

      Sky Watcher (Agent): Reduces the time it takes for Josephine to complete operations by 5%.

      Speaker Anais (Agent): Reduces the time it takes for Josephine to complete operations by 5%.

      Sterling Reputation: Merchants will pay the Inquisition 10% more for items sold to them.

      The Noble Cadaver (Agent): Reduces the time it takes for Josephine to complete operations by 5%.

      The Rare Stocks: Inquisition procurers can leverage the organization's reputation to purchase a shipment of rare and valuable raw materials for crafting.

      The Short List: Merchants eager to win favor from the Inquisition will give access to special offers for rare inventory.

    Inquisition

      Antivan Tailoring: Increases inventory capacity by 15.

      Deeds Renown: A better network of bards and criers makes every Inquisition deed garner more power across Thedas.

      Exclusive Training: Gain 1 combat talent point, for the Inquisitor only.

      History Knowledge: Grants an additional +50% experience for each codex entry found.

      Horsemaster Dennet (Agent): Dennet lends his considerable experience with the training and handling of various steeds for the Inquisition.

      Imperial Court Tailoring: Increases inventory capacity by 15.

      Tempered Glass Flasks: Adds one more potion slot for all party members.

  • Weapons and armor crafting

    You can craft weapons, armor, and potions. To craft a particular item, it requires a recipe and crafting materials. Recipes are obtained by buying schematics from shops, glyphs illuminated by Veilfire, and scrolls discovered in treasure chests.

    After forming the Inquisition, you can have your smith craft armor and weapons. The smith can also craft weapon and armor upgrades, which can be placed into specific slots. However, to add elemental effects to your armor or upgrades, you must find a dwarf named Dagna.

    The schematics required to make equipment are divided into three tiers. A higher tier schematic will always result in better gear. However, they will also require more material per slot to craft.

      Tier 1 schematics have 2 slots.
      Tier 2 schematics have 3 slots.
      Tier 3 schematics have 4 slots.

    The available slot types are:

      Defense: Provides resistance against elemental attacks and damage-type resistances. You can also cause enemies to gain certain status condition. For example, bleeding when they melee attack.

      Offense: Provides bonuses for being offensive. For example, increase damage against barriers/guard, cause bleeding effects, heal after a killing blow, etc.

      Primary: Determines the base armor or attack value of the armor or weapon. It also determines the elemental damage of staves.

      Utility: Determines attribute upgrades to status such as Willpower, Cunning, Dexterity, Magic, Strength, and Constitution. The attribute boost is directly linked to crafting material.

      Masterwork: High tier weapon or armor have an additional Masterwork slot, which requires masterwork crafting material. This slot provides bonuses such as chance-on-hit damage and unique buffs after absorbing damage. These may also add up to a 40% chance of critical crafting (increases all stats of a particular weapon or armor by 10 per cent).

      Upgrade: Armor has up to two upgrade slots and weapons have up to three. The materials can greatly improve the quality of the armor and weapon upgrade.

      Rune: Does not depend upon the quality of the crafting material. All you need for rune crafting is a rune schematic.

  • Potion, tonic, and grenade crafting

    There are three types of potions. Potions that recover HP and magic, tonics that increase resistance and combat, and grenades that deal area of effect damage. Each potion can be upgraded for increased effect and duration.

    Potions

    Healing Potions: Instantly restores 385 HP.

      Increased Healing I: Increases healing done by 50.
      Increased Healing II: Increases healing done by 67.

    Regeneration Potion: Restores 26 HP after every two seconds for a minute.

      Increase Duration I: Increases total duration by 8 seconds.
      Increase Duration II: Increases total duration by 10 seconds.
      Increase Healing I: Increases HP restored by 3 units per second.
      Increase Healing II: Increases HP restored by 4 units per second.
      Lifeward: When less than 25% HP, healing amount is doubled.
      Proximity Heal: Heal all nearby allies.

    Lyrium Potion: Increases Magic by 30 for 20 seconds.

      Increase Maximum Mana: Increases Mana by 25%.
      Increase Maximum Mana Bonus: Increases Mana bonus by 25%.
      Increase Duration: Increases total duration by 20 seconds.
      Increase Magic Bonus: Increases Magic bonus by 30%.

    Tonics

    Fire Resistance Tonic: Gain 40% fire resistance for two minutes.

      Increase Duration I: Increases total duration by 30 seconds.
      Increase Duration II: Further increases total duration by 30 seconds.
      Increase Potency I: Increases total resistance by 10%.
      Increase Potency II: Further increases total resistance by 10%.
      Proximity Resistance: Grants fire resistance to allies within a 2 meter radius.

    Cold Resistance Tonic: Gain 40% cold resistance for two minutes.

      Increase Duration I: Increases total duration by 30 seconds.
      Increase Duration II: Further increases total duration by 30 seconds.
      Increase Potency I: Increases total resistance by 10%.
      Increase Potency II: Further increases total resistance by 10%.
      Proximity Resistance: Grants cold-damage resistance to allies within a 2 meter radius.

    Electrical Resistance Tonic: Gain 40% electrical-damage resistance for two minutes.

      Increase Duration I: Increases total duration by 30 seconds.
      Increase Duration II: Further increases total duration by 30 seconds.
      Increase Potency I: Increases total resistance by 10%.
      Increase Potency II: Further increases total resistance by 10%.
      Proximity Resistance: Grants electrical-damage resistance to allies within a 2 meter radius.

    Spirit Resistance Tonic: Gain 40% spirit-damage resistance for two minutes.

      Increase Duration I: Increases the total duration by 30 seconds.
      Increase Duration II: Further increases total duration by 30 seconds.
      Increase Potency I: Increases total resistance by 10%.
      Increase Potency II: Further increases total resistance by 10%.
      Proximity Resistance: Grants spirit-damage resistance to all allies within a 2 meter radius.

    Mighty Offense Tonic: Grants +13 damage bonus for 20 seconds.

      Increase Damage I: Increases damage by 26.
      Increase Damage II: Increases damage by 19.
      Damage Bonus vs. Guard: Provides 50% damage bonus against enemies with an active guard.
      Damage Bonus vs. Barrier: Provides 50% damage bonus against enemies with an active barrier.
      Critical Damage Bonus: Provides 100% damage bonus on all critical hits.

    Rock Armor Tonic: Provides +12 bonus armor for 30 seconds.

      Improved Duration I: Increases total duration by 30 seconds.
      Improved Duration II: Further increases total duration by 30 seconds.
      Improved Potency I: Provides +11 additional armor bonus.
      Improved Potency II: Provides +12 additional armor bonus.
      Stun Enemies: Getting hit with a melee attack has 50% chance to stun attacker.

    Tears Of The Dead: Three hits will poison an enemy, dealing 44 damage for 15 seconds. Your weapon will remain poisoned for 10 seconds.

      Increase Duration I: Increases the total time of poison effect to 20 seconds.
      Increase Duration II: Increases the total time of poison effect to 25 seconds.
      Increase Damage I: Increases damage per second by 37.
      Increase Damage II: Increases damage per second by 67.
      Enhanced Potency: Upgrade weapon poison to 15 seconds and grants two additional hits.

    Grenades

    Pitch Grenade: Surrounds an enemy with a pitch that remains for one minute and slows down enemies that enter it.

      Increase Duration I: Increases total duration by 30 seconds.
      Increase Duration II: Further increases total duration by 30 seconds.
      Debilitate I: Enemies caught in the pitch deal 25% less damage and take 25% increased damage.
      Debilitate II: Enemies caught in the pitch further deal 25% less damage and take 25% increased damage.
      Immobilize: Immobilizes targets for 10 seconds.

    Confusion Grenade: Enemies caught in the explosion begin attacking other enemies for 20 seconds.

      Increase Duration I: Increases total duration by 10 seconds.
      Increase Duration II: Further increases total duration by 10 seconds.
      Rage I: enemies will deal 25% additional damage to other enemies.
      Rage II: enemies will deal 50% additional damage to other enemies.
      Mind Wreck: After the effects of the grenade expire, all enemies take 635 spirit damage.

    Antivan Fire: Set an area on fire for 30 seconds, which deals 23 burning damage to anyone standing in it.

      Increase Damage I: Increases the damage dealt by 21%.
      Increase Damage II: Increases the damage dealt by 38%.
      Increase Duration I: Increases the duration of fire by additional 30 seconds.
      Increase Duration II: Increases the duration of fire by additional 60 seconds.
      Shockwave: Stuns the enemies for five seconds.

    Healing Mist: Creates a healing mist near the point of impact that heals allies for 289 HP.

      Increase Healing I: Increases the healing amount by +38.
      Increase Healing II: Increases the healing amount by +50.
      Healing Mist: Healing mist can revive and heal fallen allies.

    Jar Of Bees: Summon a horde of bees at target, which attack enemies for 163 damage per second for 15 seconds. Each enemy attacked by bees has a 10% chance of panicking.

      Increase Panic Chance I: Increases panic chance by 10%.
      Increase Panic Chance II: Further increases panic chance by 10%.
      Increase Duration I: Increases total duration of effect by 5 seconds.
      Increase Duration II: Further increases total duration of effect by 5 seconds.
      And Some Wasps: First enemy to approach the swarm experiences the full effect of the grenade.

  • Skyhold customizations

    Successfully complete the indicated task or spend the indicated amount of gold to obtian the corresponding customization:

    Banner Topper

      Chantry Topper: Unlock Chantry Garden.
      Circle Of Magi Topper: Unlock Mage Tower.
      Dalish Topper: Unlock Exalted Plains.
      Dwarven Topper: Unlock Storm Coast.
      Ferelden Topper: Unlock Crestwood.
      Free Marches Topper: Unlock Storm Coast.
      Grey Warden Topper: Unlock The Forbidden Oasis.
      Inquisition Topper: Capture all the keeps.
      Orlesian Topper: Unlock Villa Maurel.
      Templar Topper: Unlock Templar Tower.
      Tevinter Imperium Topper: Unlock Hissing Wastes.

    Bed

      Dwarven: Purchase for 713 gold from Val Royeaux.
      Free Marches II: Purchase for 713 gold from Val Royeaux.
      Orlais: Purchase for 713 gold from Val Royeaux.
      Orlais II: Purchase for 713 gold from Val Royeaux.
      Orlais III: Purchase for 713 gold from Val Royeaux.

    Drapery

      Andrastian Chantry: Purchase for 356 gold from Val Royeaux.
      Chasind: Purchase for 356 gold from Val Royeaux.
      Circle Of Magi: Purchase for 356 gold from Val Royeaux.
      Dalish: Purchase for 356 gold from Val Royeaux.
      Dalish II: Purchase for 356 gold from Val Royeaux.
      Dwarven: Purchase for 356 gold from Val Royeaux.
      Ferelden: Purchase for 356 gold from Val Royeaux.
      Free Marches: Purchase for 356 gold from Val Royeaux.
      Grey Warden: Purchase for 356 gold from Val Royeaux.
      Inquisition: Purchase for 356 gold from Val Royeaux.
      Orlais: Purchase for 356 gold from Val Royeaux.
      Qunari: Purchase for 356 gold from Val Royeaux.
      Templar: Purchase for 356 gold from Val Royeaux.
      Tevinter Imperium: Purchase for 356 gold from Val Royeaux.

    Window

      Andrastian Chantry: Purchase for 1,568 gold from Val Royeaux.
      Boon Of The Serault Glasswork: Successfully complete the Serault Operations with Cullen.
      Dalish: Purchase for 1,568 gold from Val Royeaux.
      Dwarven: Purchase for 1,568 gold from Val Royeaux.
      Ferelden: Purchase for 1,568 gold from Val Royeaux.
      Orlais: Purchase for 1,568 gold from Val Royeaux.
      Qunari: Purchase for 1,568 gold from Val Royeaux.

  • Trophies

    Successfully complete one of the following tasks to get a trophy:

      Dragon Age: Inquisition Platinum (Platinum): Collect all the Dragon Age: Inquisition trophies.
      The Wrath of Heaven (Bronze): Finish the prologue.
      Opposition in All Things (Bronze): Close the Breach.
      In Your Heart Shall Burn (Bronze): Survive an attack on the Inquisition.
      Wicked Eyes and Wicked Hearts (Bronze): Make an impression on the Orlesian court.
      Here Lies the Abyss (Bronze): Face your fears in the Fade.
      What Pride Had Wrought (Bronze): Reach an ancient ruin before your enemies.
      On Burning Wings (Bronze): Recruit a powerful ally to even the score.
      Doom upon All the World (Gold): End the threat once and for all.
      The Brightest of Their Age (Silver): Recruit all possible companions in a single playthrough.
      Beloved and Precious (Bronze): Commit to a romantic relationship.
      They Who Stand (Bronze): Recruit a new companion.
      Speak Only the Word (Bronze): Gain access to a major city for the Inquisition.
      Saddled Up (Bronze): Purchase or secure five different mounts of any kind.
      Well-Prepared (Bronze): Craft a weapon or piece of armor in single-player mode.
      Customized (Bronze): Enchant or upgrade a piece of equipment in single-player mode.
      Commander (Bronze): Complete a timed mission on the war table.
      Trailblazer (Bronze): Discover a campsite and establish an Inquisition camp in any wilderness area.
      Sharp-Eyed (Bronze): Find and recover a shard identified by an ocularum.
      Well-Read (Bronze): Discover a veilfire rune.
      Skilled (Bronze): Upgrade any ability once in single-player mode.
      Specialized (Bronze): Choose a specialization class.
      Cavalier (Bronze): Secure a mount.
      Synergized (Bronze): Trigger a cross-class combo with a character you control in single-player mode.
      Botanist (Bronze): Harvest 50 herbs from Skyhold's garden in a single playthrough.
      Wyrmslayer (Bronze): Kill a high dragon in single-player mode.
      Decorator (Bronze): Purchase any new decoration element for Skyhold.
      Belle of the Ball (Bronze): Gain the full approval of the Orlesian court.
      Hard Hitter (Bronze): Land a single blow in excess of 1,000 damage in single-player mode.
      Master Builder (Bronze): Craft an item from Tier 4 materials in all non-masterwork slots in single-player mode.
      Master Alchemist (Bronze): Upgrade your alchemic potions, grenades, or tonics 30 times in a single playthrough.
      Dragons' Bane (Silver): Slay 10 high dragons in single-player mode.
      Herald (Silver): Finish the single-player campaign on at least Hard without lowering the difficulty.
      Inquisitor (Gold): Finish the single-player campaign on Nightmare without lowering the difficulty.
      Stargazer (Bronze): Unlock 15 astrariums in a single playthrough.
      Focused (Bronze): Spend 10 points in a single ability tree with any one single-player character.
      Well-Funded (Bronze): Earn 50,000 or more gold across all single-player playthroughs.
      Keymaster (Bronze): Enter the heart of the Solasan temple.
      Pathfinder (Bronze): Discover a campsite and establish at least one Inquisition camp in 10 wilderness areas.
      Liberator (Bronze): Liberate three keeps in a single playthrough.
      High Commander (Bronze): Complete 50 missions or operations in a single playthrough.
      Regal (Bronze): Completely upgrade one throne.
      Persuasive (Bronze): Acquire 10 Inquisition agents in a single playthrough.
      Veteran (Silver): Reach level 20 in single-player mode.
      Peerless (Silver): Level up the Inquisition to rank 10.
      People Person (Bronze): Become friends with at least three of your inner circle in one playthrough.
      Loremaster (Bronze): Collect 250 codex entries in a single playthrough.
      Demonslayer (Bronze): Defeat 1,000 demons in single-player mode.
      Invincible (Bronze): Defeat 2,500 enemies in single-player mode.
      Quartermaster (Bronze): Complete 20 requisition requests in a single playthrough.
      Marked for Greatness (Silver): Seal 75 rifts in a single playthrough.

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