None
Tom Clancy’s Ghost Recon: Future Soldier, aside from being a mouthful, was also an extremely serviceable third-person shooter, with light squad mechanics and a stealth bent that sometimes got in the way, but often provided for enjoyable sneaking and sniping of hapless and unaware enemy forces. It also had a pretty neat multiplayer mode, which focused on objective and class-based gameplay, each class possessing unique tools beyond their armaments.
By Shelby Reiches |